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FPSC Classic Work In Progress / WIP: WW2 Multiplayer - Omaha Beach

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Avenging Eagle
19
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Joined: 2nd Oct 2005
Location: UK
Posted: 18th Nov 2006 16:46
His English isn't so good,

i've told him no less than 4 times, i haven't got the landing boat anymore (moved computers). So he can't have it even if he wanted to.

AE

freakshow
19
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Joined: 17th Dec 2005
Location: Tewksbury, MA
Posted: 18th Nov 2006 17:17
i remember i tried making an omaha beach level once... impact craters, allies, everything....

dropped my framerate to 6 by tha time i was done lol
(I used the whole 40X40 grid.

looks good tho...cant wait!


Project:V, where something always lies in the shadows...
Formerly Crazy Al
Johny English
18
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Joined: 16th Jul 2006
Location: Czech Republic
Posted: 22nd Nov 2006 20:10
Thanks for first and I am czech not a english.
Sorry, internet doesnt work 3 days.

SIXOFT - This is not just a game, this is a SIXOFT game.
Johny English
18
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Location: Czech Republic
Posted: 27th Nov 2006 14:27 Edited at: 27th Nov 2006 14:33
New screenshot, but landing boats texture doesnt work. Higgins/landing boat wa made by Smitho.

SIXOFT - This is not just a game, this is a SIXOFT game.

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Smitho
19
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Joined: 23rd Feb 2006
Location: Blackpool, England
Posted: 27th Nov 2006 23:32
Wheres the texture gone off it that you made? :S Or was that screenie from before you made a screen shot?

Butter fingers
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Location: Mecca
Posted: 27th Nov 2006 23:50
Why not rescale a decal to about 1000 times it's size and use a decal image thats like 4096pix to create the sea, that way it won't be so tiny.

Then you need to texture that landing craft. At the moment there is an error in your texture, and it's just showing default grey.

Then you need to look at your level design.
I realise you have made this for the feel of multiplayer, but it just isn't like war. You need to add some terrain to the map, giving the German player the advantage of height. Offer the German team a variety of locations from which to pin the allies down. Perhaps 2 bunkers with large machine guns, and a few good raised sniping posts at the top of cliffs.

For the allies, you need to add a few potholes and trenches, as well as greater cover. Remember, the allies were pinned down on Omaha beach, but they weren't out in the open as much as your levels. Make it so that the only real cover for the allies is to get to the cliff Right under the germans bunkers.

Run the match on a time delay, therefore giving the germans the advantage.

Hope that helps.

Butters
Click here ---> <---

Smitho
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Location: Blackpool, England
Posted: 28th Nov 2006 08:50


Thats what the bunkers looked like from the beach.

Johny English
18
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Location: Czech Republic
Posted: 28th Nov 2006 18:37
Ok, I will make one bunker with two deck. The Axis will spawn at the bunker and Allied on the beach. Do you think MG 42? But how made standing weapon?

SIXOFT - This is not just a game, this is a SIXOFT game.
Opposing force
19
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Location: England
Posted: 28th Nov 2006 19:44
Johny has got to stop using free internet translators.

Sign up on this forum, please...
http://teammegabasic.proboards59.com
Johny English
18
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Location: Czech Republic
Posted: 28th Nov 2006 20:36
Yes, I use interenet translator http://www.slovnik.cz or http://slovnik.seznam.cz, because my language knowledge is small. In the school I have one.

SIXOFT - This is not just a game, this is a SIXOFT game.
Smitho
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Joined: 23rd Feb 2006
Location: Blackpool, England
Posted: 29th Nov 2006 00:08
Im making a ww2 scenery pack at the moment. will be released sometime on the models and media...

Johny English
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Location: Czech Republic
Posted: 29th Nov 2006 14:13
OK, what do yout make, destroyed buildings?

SIXOFT - This is not just a game, this is a SIXOFT game.
Smitho
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Location: Blackpool, England
Posted: 29th Nov 2006 19:49
buildings, bunkers, cliffs, hills, ammo boxes, gun bunkers etc

Johny English
18
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Location: Czech Republic
Posted: 29th Nov 2006 21:20
I win ww2 pack from KeithC on the Ozark Games forum!
I use some entities from the pack.

SIXOFT - This is not just a game, this is a SIXOFT game.
Smitho
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Joined: 23rd Feb 2006
Location: Blackpool, England
Posted: 29th Nov 2006 23:43
Use this screenie as a reference I found on my HD...

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Airslide
20
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Joined: 18th Oct 2004
Location: California
Posted: 30th Nov 2006 01:50
Ah, Smitho, I recognize that - it's a custom DOD:S map (For those who don't know - Day of Defeat: Source by Valve)

Smitho
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Posted: 30th Nov 2006 08:27
Yup! You got steam friends?

Johny English
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Location: Czech Republic
Posted: 30th Nov 2006 14:39
Really good. Im make only one bunker and some pillars.

SIXOFT - This is not just a game, this is a SIXOFT game.
Smitho
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Location: Blackpool, England
Posted: 2nd Dec 2006 12:10
Quote: "In the bunker will be a german grenades, but every soldier will have weapon (Thompson, MP40)."


You can't get grenades on MP!

Johny English
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Location: Czech Republic
Posted: 2nd Dec 2006 12:49
So no. It can be a grenade crate.

SIXOFT - This is not just a game, this is a SIXOFT game.
Soldiers
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Joined: 29th Nov 2006
Location: Look behind you
Posted: 2nd Dec 2006 13:06
how do u make the bunkers like in the scren of omaha, and plus smitho when will your pack be ready and will it be free
max ballwinkle
18
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Joined: 27th Nov 2006
Location: in a pineapple under the sea
Posted: 4th Dec 2006 19:03
good question!
i really whant some ww2 stuff!


B-A-L-L-W-I-N-K-L-E
Johny English
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Joined: 16th Jul 2006
Location: Czech Republic
Posted: 4th Dec 2006 20:07
I normally use ww2 bunker segment and I use the scifi window.

SIXOFT - This is not just a game, this is a SIXOFT game.
max ballwinkle
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Posted: 5th Dec 2006 18:54
can anyone send me some good ww2 stuff?
[email protected]


B-A-L-L-W-I-N-K-L-E
Smitho
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Location: Blackpool, England
Posted: 5th Dec 2006 23:19
Off topic -
Do not spam someone elses thread. As for the questions, I do not know when.. Will post a new thread in models. I am not spamming Johnys thread, I just let him know beforehand.

On topic -
Hows it all going, Johny? Have you sorted out any terrain, trenches, explosion holes etc yet?

Johny English
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Location: Czech Republic
Posted: 6th Dec 2006 14:42 Edited at: 6th Dec 2006 14:43
The terrain is complete, trenches will be not and explosion holes(are you crazy?) will be also not.

Im working on the contest game level. Im sorry, but after the comp. level I will working on it.

SIXOFT - This is not just a game, this is a SIXOFT game.
Airslide
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Joined: 18th Oct 2004
Location: California
Posted: 6th Dec 2006 15:47
Quote: "Yup! You got steam friends?"


Eh, I play, don't actually have any specific friends on there. Unless you want to be one?

Johny English
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Location: Czech Republic
Posted: 15th Dec 2006 19:05 Edited at: 16th Dec 2006 10:12
[b]Project will continue next year! The biggest map![b]
After I finished the Competetion game. You can enjoy for new year! I prepare the budget game Snipers of WWII and Sherlock Holmes Fan Game (3rd person adventure).

SIXOFT - This is not just a game, this is a SIXOFT game.
JohannesM
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Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 20th Dec 2006 15:28
Quote: "3rd person adventure"


In fpsc!! Cool!

www.mortarstudios.tk and www.freewebs.com/supahsfpscstuff

btw i asked rich to change my name from Supah Gamer so dont mix!
Johny English
18
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Joined: 16th Jul 2006
Location: Czech Republic
Posted: 20th Dec 2006 15:33
Sorry, Im idiot, yes. Now, no. 1st person adventure based on the holmes detective books.

SIXOFT - This is not just a game, this is a SIXOFT game.
JohannesM
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Location: Espoo, Finland
Posted: 21st Dec 2006 14:24
Quote: "Sorry, Im idiot, yes. Now, no."


That makes no sense.

www.mortarstudios.tk and www.freewebs.com/supahsfpscstuff

btw i asked rich to change my name from Supah Gamer so dont mix!
brummel
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Location: Sweden
Posted: 21st Dec 2006 16:30
They dont have as high standard on learning foreign languages in easteurope as in other countries, if you get my point.

Mega FPSCpack coming soon!

Textures for MagicFPS and music.
Avenging Eagle
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Location: UK
Posted: 21st Dec 2006 16:43
I imagine he's also quite young too so he wouldn't have been taught a great deal of English yet (especially not the kind used in forums).

AE

Johny English
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Location: Czech Republic
Posted: 21st Dec 2006 18:08
What do you mean "especially not the kind used in forums"? You think english?
In the Czech Republic we dont have snow, I want it on the 24.!!!

SIXOFT - This is not just a game, this is a SIXOFT game.
Opposing force
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Posted: 21st Dec 2006 18:17
What's snow got to do with the subject at hand? We rarely get snow at christmas here in England.

Sign up on this forum, please...
http://teammegabasic.proboards59.com
drew4663
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Posted: 22nd Dec 2006 04:06
I like the logo for the menu but I think the picture should have a slight sepia tone to it. This would make the graphic and text stand out just a little more instead of mixing in with the blurred background.
David Georgeson
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Posted: 29th Dec 2006 21:27
interesting...
darimc
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Location: Canada
Posted: 13th Mar 2007 20:57
It looks bland, also no lightmapping

go to:
www.freewebs.com/futurefps
www.chainoffreedom.com.piczo.com
Opposing force
19
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Posted: 13th Mar 2007 21:13
darimc, you should not only be penalised for bumping an old thread, but also since the thread is that of Johny English!

darimc
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Posted: 13th Mar 2007 21:18
lol, i didn't realize it was that old.

go to:
www.freewebs.com/futurefps
www.chainoffreedom.com.piczo.com
smith
18
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Location: iraq.
Posted: 15th Mar 2007 04:11
Quote: "Can someone make free logo for my game? Please."

I could do it. Give us the pics you want in it.

I like the tank stops and the segments..I'll make you a landing boat if you want?

Yes, this level is highly incorrect. Omaha beach had more mess, disaster, destruction and pain. If you somehow add water, have blood decals and fish decals everywere. A good thing to do would be add craters, and have explosions and gunshots in a sound zone..maybe just have it constantly playing. It will look and sound good, if you cover these things.

Sensei would be good..if you just wanted to make it singleplayer.

Your signature has been erased by a mod because it was too big
Johny English
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Location: Czech Republic
Posted: 15th Mar 2007 16:38
I'm working on new version of WW2: OB slowly. It' will have new functional terrain (modellet) and biggest map. So don't bump and wait please, because I'm working on the another project.

SIXOFT - This is not just a game, this is a SIXOFT game.

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