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General Reed
18
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Joined: 24th Feb 2006
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Posted: 29th Oct 2006 00:01
Has anyone got an alternatve boyancy example, that they use?

Thanks

AMD Athlon 64 3200+, 1GB ram, Geforce 6600 GTX, 80GB HDD
Vist www.scratchyrice-dev.co.uk
BatVink
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 29th Oct 2006 00:07
Take a look at Lee's 1 hour game, that used buoyancy.



General Reed
18
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Joined: 24th Feb 2006
Location:
Posted: 29th Oct 2006 11:14
Cheers BatVink

AMD Athlon 64 3200+, 1GB ram, Geforce 6600 GTX, 80GB HDD
Vist www.scratchyrice-dev.co.uk
Codger
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Joined: 23rd Nov 2002
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Posted: 29th Oct 2006 18:46
I reviewed Lee's 1 hour code and I have a couple of comments:


Comment #1
Buoyancy is not really incorporated into Dark Physics at least as defined by

Quote: "buoy‧an‧cy  /ˈbɔɪənsi, ˈbuyənsi/ Pronunciation Key - Show Spelled Pronunciation[boi-uhn-see, boo-yuhn-see] Pronunciation Key - Show IPA Pronunciation

–noun 1. the power to float or rise in a fluid; relative lightness.
2. the power of supporting a body so that it floats; upward pressure exerted by the fluid in which a body is immersed.
3. lightness or resilience of spirit; cheerfulness.
"


After reading through the example the effect is achieved by controlling every movement using code and not by assigning properties in the way Dark Physics handles bounce through restitution.


Comment #2
I could not type 387 lines of complex code in 1 hour... Let alone think my way through the logic in that time. I take it as a given that the modeling was not part of the hour and that a lot of the conceptual thinking was done beforehand. It does go a long way to explain why Lee is a pro and I am a tinkerer.


Codger

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PIV 2.8 MZ 512 Mem
FX 5600 256 mem

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