
=done

=To Do
Ok, currently progress is as follows:-

basic physx particles support added

cloth support added but not supported until delete cloth command working

problem with textures solved by flipping them vertically

increased lives gained from reaching a reward to 3.
To do:-

Limit no. of possible lives to fit on the screen

Add two more portals in the main menu screen- 1 for practising on unlocked levels, 2nd will allow loading of a custom levels (built by anyone - only a 3d modeller with .x export required)

Add more levels

Replace existing levels with more "realistic looking" environments (proper material-like textures such as stone, metal, grass, etc.)

Add a wider variety of puzzles, including weight based puzzles

- convex rigid body bug hindering this a little

Sort out flicker on fade in/fade out effect.

Invisible walkways

Portals

Enemies

Better background/backdrop

Improve controls

Add camera bloom

Create "modding" document for people who wish to build their own levels
To implement into X-Engine: -

Add (protected) level unlocking file

Auto-assign script events on level-loading allowing for customised level building - plus error catching

Add unlocked level selection screen/menu

Improve "out of bounds"/die effect

Add camera focus to events when they are triggered

Billboard system (not for TGMachines)

Rotating textures (request for command "rotate texture"!

)

Support for Hardware physx (increased particles/cloth resolution)

Animated camera (pan/rotate/fly) for cut scenes (not for TGMachines)

Add shader support (not for TGMachines)