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FPSC Classic Work In Progress / -( Nuclear Heist )-

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Inverted
17
Years of Service
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Joined: 19th Nov 2006
Location: Oregon
Posted: 20th Nov 2006 07:06
Hello Everyone,
I am new to the forum and have been designing a game in FPSC.
The name is Nuclear Heist, taking place in beijing/north Korea.

You play as John Henry, a private in the alpha squad of the US special forces team.
You were dispatched in a fighter jet from the Pentagon yesterday, arriving in beijing,
SFDA, special forces designated area.
Taking an unused pipe up through the bottum of the beijing sewers you make your way up towards the soho district of the city.
Upon your arival your squad leader will be waiting for you, You will sneak passage
onto a chinese helicopter traveling back to North Korea after delivering weapons of war to the chinese government.
Once in PyongYang of North Korea you will head north to one of their nuclear power plants just above PyongYang.

That is all i have of the story at the moment. If you have any crits/comments please say them here,
I want as much feedback as i can get.

Screenies:







The Game is still in its early stages. I will be adding debris, trash and more,
These are just the bare bone screenshots.

Please post what you think,

-Inverted

Opposites are different, not wrong
FredP
Retired Moderator
18
Years of Service
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Joined: 27th Feb 2006
Location: Indiana
Posted: 20th Nov 2006 11:53
Not bad at all.

SpyDaniel
18
Years of Service
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 20th Nov 2006 13:23
Haha, I see my jail bars being used as a sewer grate

Inverted
17
Years of Service
User Offline
Joined: 19th Nov 2006
Location: Oregon
Posted: 20th Nov 2006 19:02
Thanks for the comments guys.
Yesterday i opened my project and then it crashed, now its gone.
I'll work on rebuildin it today.

Opposites are different, not wrong
Reality Forgotten
FPSC Reloaded TGC Backer
18
Years of Service
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Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 21st Nov 2006 05:18
I think the ammo and health is a bit over whelming on the screen. I dig those segments man, where'd ya get them?

RF

Nigezu
18
Years of Service
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Joined: 25th Nov 2005
Location: Oulu, Finland
Posted: 21st Nov 2006 08:51
Good work so far. Keep it up. Story sounds interesting.

Intel P4 Processor 519 3.06 Ghz, 1536 MB DDR, Ati Radeon 9550 256MB
My site: http://www.freewebs.com/nigezu
Inverted
17
Years of Service
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Joined: 19th Nov 2006
Location: Oregon
Posted: 21st Nov 2006 22:32
@ RF: Yeah it is a bit big, im currently looking for a grungy looking one thats very subtle. I retextured alot of the segments. And some of them are from model pack 5.

@ Nigezu: Thanks alot for the comments!

Currently rebuilding the game, cant get the lighting right >.<

-Inverted

Opposites are different, not wrong
Inverted
17
Years of Service
User Offline
Joined: 19th Nov 2006
Location: Oregon
Posted: 21st Nov 2006 22:54 Edited at: 22nd Nov 2006 00:44
*excuse me for double post, I still havent gotten over the nube thingy so i cant edit*

I would give you a large amount of my custom segments that i have designed.

Also please visit my site [href]www.inverted-entertainment.com[/href]
Only the home page is up but id like feedback on that aswell.

-Inverted
Mod note:No team requests.

Opposites are different, not wrong
Inverted
17
Years of Service
User Offline
Joined: 19th Nov 2006
Location: Oregon
Posted: 22nd Nov 2006 02:40
This is in reply to the mod edit above.
I was not looking for members to join a team. I was asking if somebody would make music and id do a trade.

Anyways,
Everyone else, I have started designing beijing its turning out pertty good.
Ill throw up some screenies later tonight or tommarow.

Opposites are different, not wrong
Inverted
17
Years of Service
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Joined: 19th Nov 2006
Location: Oregon
Posted: 24th Nov 2006 01:52 Edited at: 24th Nov 2006 23:03
New Screenies of the rebuilt level:











-Inverted

Opposites are different, not wrong
Nighthawk
18
Years of Service
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Joined: 12th Apr 2006
Location: Germany
Posted: 24th Nov 2006 15:35
nice to see my water there ^^

veeeery nice work

-- This is not the best English, i'm from Germany
My System: Dell Dimension 5000, Intel P4 530J 3,0 GHz, 1GB DDR2 RAM, Sapphire Radeon X1900GT, BenQ FP71E+
-- Helix Games Head Developer --
Inverted
17
Years of Service
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Joined: 19th Nov 2006
Location: Oregon
Posted: 24th Nov 2006 21:51
The water is really great dude,
Thanks for the compliments.
Working on the part where you sneak into the jeep and get a "free" ride to PyongYang.

-Inverted

Edit: Meh, screw it, ill just make a cinematic of it in 3ds max 9 and have there be a story zone

Opposites are different, not wrong
Inverted
17
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Joined: 19th Nov 2006
Location: Oregon
Posted: 25th Nov 2006 20:37
New Pics :











-inverted

Opposites are different, not wrong
Bloodeath 6 6 6
18
Years of Service
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Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 25th Nov 2006 20:40
wow is that my previous blood pack i released? if so, wow it looks awesome in your game

You'll Know When You See It.

Death has no end
Inverted
17
Years of Service
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Joined: 19th Nov 2006
Location: Oregon
Posted: 25th Nov 2006 22:50
Thanks blood! I enjoy everybodies feedback.
@ everyone: Ill have some more screenies up later today.


-inverted

Opposites are different, not wrong
Smitho
18
Years of Service
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Joined: 23rd Feb 2006
Location: Blackpool, England
Posted: 28th Nov 2006 17:12 Edited at: 28th Nov 2006 17:15
ermmm...
Nuclear plants, North korea... sounds kinda like Fall of the fireflies..

FOTF -
Quote: "you must venture into the perils of the Feung Nang"


NH -
Quote: "Once in PyongYang of North Korea"


Poetry!

Butter fingers
18
Years of Service
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Joined: 20th Mar 2006
Location: Mecca
Posted: 28th Nov 2006 22:40
I'm gonna step in at this point and prevent an argument, by saying; it does sound very similar to my game, but in the end all FPS games tend to lean towards the same story, I mean how many times have aliens invaded? Or research facilities had mutants escape? FPS storylines tend to be quite generic.

the key difference between our games is that Nuclear Heist is set at a time where nuke is stolen, and FOTF is set in the 50 year aftermath of a nuclear explosion.

Just wanted inverted to know that I wasn't buggin out over his story.

The screens look really nice BTW. I don't really like the corridoor bits, but the open areas look particularly sexy. Can I just point out that there are some gargantuan hand/foot prints in the blood bathroom floor.

Nice work. and good luck.

Butters

RickV
TGC Development Director
24
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Joined: 27th Apr 2000
Location: United Kingdom
Posted: 28th Nov 2006 23:05
Very nice work!

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]
Inverted
17
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Joined: 19th Nov 2006
Location: Oregon
Posted: 29th Nov 2006 00:46
Thanks everyone,

Butters, im glad your not mad they sound similar, I haddent even read your story line when i made mine, just read about the nuke test in the newspaper.

Opposites are different, not wrong
Bloodeath 6 6 6
18
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Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 29th Nov 2006 02:51
You know your games great when rickv comments it... lol

You'll Know When You See It.

Death has no end
Inverted
17
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Joined: 19th Nov 2006
Location: Oregon
Posted: 29th Nov 2006 06:18
Hehe yep!

I just got model pack 3, ill start designing with it tommarow

Opposites are different, not wrong
Thraxas
Retired Moderator
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Joined: 8th Feb 2006
Location: The Avenging Axe, Turai
Posted: 29th Nov 2006 06:49
Quote: "Can I just point out that there are some gargantuan hand/foot prints in the blood bathroom floor."


That's what I was thinking... Anyway nice screenies Inverted it's looking good...

'Dawn of the Fallen Angel' coming soon(ish)...
Inverted
17
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Joined: 19th Nov 2006
Location: Oregon
Posted: 29th Nov 2006 16:05
Hehe yeah i noticed they are big, ill have to size um down.
Thanks for the compliments guys

Opposites are different, not wrong
Cheese Cake
17
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 12th Dec 2006 11:51
Nice pics...
Great level design.
Nice lighting.
I couldnt find anything that looked bad in this game.
Great job Inverted!

Therapy has taught me that nothing is my fault.

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