Team name: Depect - Creative Studio
Team Website: www.depect.net
Project name: The Might of Rome
Project Website: Coming Soon
Contact Information:
Email:
[email protected]
Msn:
[email protected]
Or you can contact me here by pm.
Technology:
Language: C++
Game Engine: Self-Developed
Positons Needed:
Programmers
Concept Artists
Modelers
Animators
Texture Artists
Sound Designers/Musician
Team structure:
FlameGuard: Team Leader, Texture Artist, 3d Modeller, Rigger, Webmaster, Begginer Programmer
Feudal Knight: Team Leader, Texture Artist, Rigger, Animator, 3d Modeller
Target: Once the game is complete we hope to sell the game. Download fee of some kind from are website.
Compensation: This is not payed work, But it wont be a 2week project either so payment may be possible.
Game Overview/Storyline/Ideas:
When the game begins you will have to choose a nation on whos side you will fight on. The game will have nations Rome and
Gaul. More nations like Carthage and Greece for example will be added with Expanison Packs. Now lets say you chose nation
Gaul. The mission planning is in first stages but I know whats it going to be about basicly. In the first mission you will
be in a village when its attacked by Roman Forces. You are not a soldier and are no match to trained roman heavy infantry
and cavarly. You will have to find a hiding place and sneak out of the Village with problably killing silently a couple of
roman light infantrymen who stand on your way. Also we plan to include running in a forest from roman cavarly tring to hide
behind every rock. Missions will take you to a city where you become a soldier under command of commanders. You along side
with many men are to battle Romans in huge battles, ambush their caravans and also naval battles. Naval battles are also to
be fun. You are not going to be a boat moving with arrow keys. You will be member of the crew and do what you are told to do
like moving sails and rowing. Also board enemy boats and shoot them with fire arrows. When you have proven yourself in
battles you are to be a commander yourself. Now you are to attack places that are chosen by the ruler but this time you can
use your own strategy's for it. With enought men you even might not have to use your sword. Ofcourse you can use it if you
want to. In naval battles you now can give orders while moving all around the boat. You can row and do the same stuff still
and that will make your soldiers more loyal for you. When you get further on with missions you will finally become the ruler
yourself. There will be no more missions and you have the game compleatly under your control. You can order your armies to
attack city's and so on until you have conquered the entire opposing faction. Every faction shall have its own ways of
gaining bigger armies. For example when you are a roman you must gain respect from roman generals to gain some of their
legions. When the expanisons bring more nations in the game the map will also grow larger until you finally have the entire
Europe. New nations should include Carthage, Greece, Macedonia, Egypt, Persia, Iberia and other Barbarian nations.
Some renders of props and weapons:
Sorry i cant get the image thingy working. Will try to get them up asap.
[url=www.depect.net]

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