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FPSC Classic Work In Progress / The Reckoning [w.i.p]

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phil17
18
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Joined: 1st Apr 2006
Location:
Posted: 2nd Dec 2006 20:27
Name: The Reckoning [still in devolpment]
Genre: FPS/survival/action.
Plot overview: *inspired by manhunt*
The player starts off as a ex-police officer who has been kidnapped by a billionaire, the player is forced to "play" in this game of cat and mouse. He must survive 72 hour long course (each level being 5 hours gametime) to be freed.
The player will have to fight, diffrent stages of difficulty from off the street thugs to the billionaires person army.
[The plot is still in basic stages, but I know where I intend to go]

Please stay tuned for devolpments.

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ultraplex
18
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Joined: 8th Dec 2005
Location: cyberspace
Posted: 2nd Dec 2006 20:42
looks good and idea is great..keep up the good work mate.

Never eat yellow snow
Inverted
17
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Joined: 19th Nov 2006
Location: Oregon
Posted: 2nd Dec 2006 20:45
looks great! keep it up

Opposites are different, not wrong
phil17
18
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Joined: 1st Apr 2006
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Posted: 2nd Dec 2006 20:45
Thanks.

When I step into this library, I cannot understand why I ever step out of it.
Nigezu
18
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Joined: 25th Nov 2005
Location: Oulu, Finland
Posted: 7th Dec 2006 17:46
Pretty good. Are those graffitis on the wall from my graffiti pack?

Intel P4 Processor 519 3.06 Ghz, 1536 MB DDR, Ati Radeon 9550 256MB
My site: http://www.freewebs.com/nigezu
phil17
18
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Joined: 1st Apr 2006
Location:
Posted: 7th Dec 2006 21:33
Hey Nigezu, I think they are Good job on them
Yeah its pretty basic atm, this past was just to get the game idea on the forums. Have loads of exams atm....so cant work on it right now
But will be back in full swing in a few days.

When I step into this library, I cannot understand why I ever step out of it.
JamesDunn
18
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Joined: 1st Apr 2006
Location: Belfast, Northern Ireland
Posted: 10th Dec 2006 03:33
Finally back on track, Exams over. for few weeks.
Been working on a sewer style level, here is what i have so far. Im using sketchup and few custom textures...some collision probelms but will fix soon via invisible walls etc.

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Cheese Cake
17
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 12th Dec 2006 12:27
Looks great and, great idea also!
Keep it up!

Therapy has taught me that nothing is my fault.
phil17
18
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Joined: 1st Apr 2006
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Posted: 14th Dec 2006 12:49
Due to some collision probelms with the fully round sewer type, I have opted for a more simple sewer layout..this being normal segment walls with a curved top, this makes placing objects etc alot more easier.
more updates coming soon.

When I step into this library, I cannot understand why I ever step out of it.

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Stamina
17
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Joined: 30th May 2006
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Posted: 14th Dec 2006 16:11
If you want a completely usable round sewer pipe,,e-mail me...I have one that works fine. You can change the texture.
phil17
18
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Joined: 1st Apr 2006
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Posted: 15th Dec 2006 18:28
Does anyone have any name ideas? lol

When I step into this library, I cannot understand why I ever step out of it.
Nickydude
Retired Moderator
17
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 17th Dec 2006 00:43
Quote: "Does anyone have any name ideas?"


How about "Mantrap"?


phil17
18
Years of Service
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Joined: 1st Apr 2006
Location:
Posted: 17th Dec 2006 23:11
hmmm maybe...keep em coming

When I step into this library, I cannot understand why I ever step out of it.

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