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FPSC Classic Work In Progress / Post Apocalyptic Warfare

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FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 27th Dec 2006 20:22
Wizard,
Take it easy.
Don't be so darn sensitive.
Everybody has their own opinion.
We all fancy ourselves to be some kind of game designer or we wouldn't be here.
In case you didn't notice he called himself a moron too.
It was a little sarcasm mixed with a little humor.
You seem to be awfully touchy about lightmapping for some reason.
Quote: "I fancy giving you a hand upside the head."

That is coming really close to a threat.We don't tolerate threats around here.
If you have a personal issue with Locrian they by all means I would suggest you e-mail him and take it up with him.I know for a fact he will have no problem responding to you privately.
There is also instant messaging.
I have read quite a few of Loc's posts and the one you are all upset about is one of his nicer ones.
You need to take it in the spirit it was posted in.
We all have opinions.I am sure people care what I think even less than they care about what you think.
If you have any further comments to make about this WIP then please do so.
Keep any further personal comments to yourself.

wizard of id
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Location: Sunny South Africa
Posted: 27th Dec 2006 20:32
@FredP
Quote: "You seem to be awfully touchy about lightmapping for some reason."
Not touchy just extremely dissapointed that people don't use it to it's full extend.

Fredp I shouldn't have to remind you about the other incedent earlier this month.

@Bloodeath 6 6 6 I like your ideas.But my personal taste it does need some more work.
Pertti
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Location: Finland
Posted: 28th Dec 2006 13:38
The last pic with the vending machine looked perfect!
Bloodeath 6 6 6
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Location: Sierra vista in indonesia
Posted: 29th Dec 2006 12:29
well in all honesty, i dont have any ideas for level 2... *dohhh* o.< so updates may take some time

You'll Know When You See It.

Death has no end
wizard of id
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Location: Sunny South Africa
Posted: 29th Dec 2006 19:28
Quote: "well in all honesty, i dont have any ideas for level 2... *dohhh* o.< so updates may take some time"
Good luck any ways
rolfy
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Posted: 3rd Jan 2007 10:43
Any more screenshots of this in progress Blood.
Bloodeath 6 6 6
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Location: Sierra vista in indonesia
Posted: 10th Jan 2007 21:39
ive started level 2,
heres a WIP of the storyline so far

the years 1997, you live in a small town in brittin *name of town to be decided* germany in a surprise move nukes brittin, ever since then everythings been changing, rapidly, evolution has been occuring 8 times faster, making civillians stronger, faster more powerful. but as people evolved over just a couple weeks, Radiation has seemed to affect most of them, making them more crazied and insane, with the raise of terror and killing, cults have been emerging and with the cults, the streets havent been safe.
-------------

level 2.



March 12th 1997,
You look out your window, and notice that zombies are everyone among the streets, or from what youve been taught a zombie is, but somethings different, theyre faster and stronger than what youve thought a zombie was. Youve decided to take refuge in the military base in town. So you take the safest easiest way there, through the abandoned warhouse and in and out of the civilian apartments on main street. Hopefully the base is still intact.



screenshots comming real soon of level 2

You'll Know When You See It.

Death has no end
Bloodeath 6 6 6
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Location: Sierra vista in indonesia
Posted: 10th Jan 2007 21:39
Screeny 1 of level 2, 0.3-0.4 wip on all these screenshots im about to post

You'll Know When You See It.

Death has no end

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Bloodeath 6 6 6
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Posted: 10th Jan 2007 21:40
screeny 2

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Bloodeath 6 6 6
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Posted: 10th Jan 2007 21:40
screeny 3
More comming later today/tommorow

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Bloodeath 6 6 6
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Posted: 11th Jan 2007 05:22
These are now 0.2 - 0.3 tests.

I know it looks dark but it looks brighter in game

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Bloodeath 6 6 6
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Posted: 11th Jan 2007 05:23
screeny 5

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Bloodeath 6 6 6
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Posted: 11th Jan 2007 05:23
screeny 6

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Bloodeath 6 6 6
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Posted: 11th Jan 2007 05:24
screeny 7 *last one for a little bit

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Bloodeath 6 6 6
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Posted: 11th Jan 2007 06:15
3 more screenies, same room different angles to show lightmapping, leave me crits and comments, keep this thread alive!!!

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Bloodeath 6 6 6
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Posted: 11th Jan 2007 06:16 Edited at: 11th Jan 2007 06:16
theres 3 screenies are all 0.5 W.i.p's

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Bloodeath 6 6 6
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Posted: 11th Jan 2007 06:17
Heres number 9 again 0.5

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Bloodeath 6 6 6
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Posted: 11th Jan 2007 06:17
Number 10 last for the night *possibly more dont know yet.*

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Bloodeath 6 6 6
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Posted: 11th Jan 2007 06:38
Heres all 10 new screenies uploaded into post thru photobucket for people who hate clicking the view button again and again











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Locrian
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Location: Burton Mi.
Posted: 11th Jan 2007 07:31
Looking good. Nice use of the new model pack. When are we going to see some of the story come to life? Your other media,action scenes, etc.

Good luck man
Loc
Bloodeath 6 6 6
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Posted: 11th Jan 2007 08:04
You'll be seeing videos, and cutscenes and demos probably late febuary

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Death has no end
the fps gamer
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Location: Home...
Posted: 11th Jan 2007 13:22
man you are master in light mapping
i havent seen so awesome light since doom 3 and Half Life 2.
And if it is a way to dark to others then they maybe are afraid of dark.

visit [url/]http://paralyzegames.googlepages.com/[url]
KeithC
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Posted: 11th Jan 2007 16:39
Looks good BD. One thing I noticed: in screen 3 there is a small gap in the upper right hand corner of the doorway; you can see outside the level.

-Keith

Silent Thunder
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Posted: 11th Jan 2007 21:37
looks good!

can't wait for the demo!


Get my Mega Segment Pack for free, be one of the first 5 to post
Avenging Eagle
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Location: UK
Posted: 11th Jan 2007 23:51
Quote: "you live in a small town in brittin "


I presume you mean Britain?

...funny, i live in a small town in Britain...

AE

Bloodeath 6 6 6
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Posted: 12th Jan 2007 02:02
Yes keithc i see it and just fixxed it.
more screenies commin a little later today

You'll Know When You See It.

Death has no end
Stamina
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Posted: 12th Jan 2007 15:04
Very nice looking Game Blood.I like the atmospheric feel of it. Lighting reminds me of Doom 3 somewhat. Nice work.
zepode
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Posted: 12th Jan 2007 23:13
Looks really nice. Is there any ETA of a demo or at least a video?

All in all looks GREAT.
Bloodeath 6 6 6
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Posted: 14th Jan 2007 04:01
the ETA for any media besides screenshots will be probably late january/early feb


3 screenys comming on W.i.p 0.3-0.4's

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Bloodeath 6 6 6
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Posted: 14th Jan 2007 04:03
Screeny 1, these are all early shots of the last room *its not done yet, but it will be the last room untill level 3*

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Bloodeath 6 6 6
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Posted: 14th Jan 2007 04:03
diff angle

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Bloodeath 6 6 6
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Posted: 14th Jan 2007 04:04
nice shadows shot

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Bloodeath 6 6 6
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Posted: 14th Jan 2007 04:25
updated screens of those last 3, level 2 is now officially done

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Bloodeath 6 6 6
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Posted: 14th Jan 2007 04:25
screeny 15 of level 2

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Bloodeath 6 6 6
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Posted: 14th Jan 2007 04:26
screen 16

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Bloodeath 6 6 6
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Posted: 14th Jan 2007 04:26 Edited at: 14th Jan 2007 04:26
screen 17

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Bloodeath 6 6 6
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Posted: 14th Jan 2007 04:30
All 17 screens are gonna be posted again thru photobucket, to save you all the trouble of clicking


















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Urlforce Studios
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Posted: 14th Jan 2007 06:21
I see mp6 has been very good to you :p

He said, "You drink when you're lonely." No I drink when I want!
He said, "You'll never be sober." Sure. Why would I want that?
Bloodeath 6 6 6
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Posted: 14th Jan 2007 12:45 Edited at: 14th Jan 2007 12:46
3 new screenies in this post, tell me if you cant see them, ill upload them thru tgc if you guys cant.



These are the earliest stage of level 3, so they are bare bones, veryfew lightmaps and very few entitys so far








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Pertti
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Posted: 14th Jan 2007 15:55
Looks very good!
CLAW
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Posted: 14th Jan 2007 18:38
Well, what can I say?
Absolutely amazing pics.
Looks very good.
Keep up the good work
Kyle
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Posted: 15th Jan 2007 00:18
Nice Lighting! Level design looks good as well.

Puff Puff Pass
Nickydude
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Posted: 15th Jan 2007 00:50
Those look great Bloodeath, like the 'mud/earth' type lighting, you don't know what could be lurking in those shadows.


Bloodeath 6 6 6
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Posted: 15th Jan 2007 23:12 Edited at: 15th Jan 2007 23:12
New hud, its a WIP, so the placement/numerics may change, but im having a hard time with new numerics


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Bloodeath 6 6 6
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Posted: 15th Jan 2007 23:27 Edited at: 15th Jan 2007 23:35
First room of level 3 is done...
Heres a screeny of mostly what i added


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Bloodeath 6 6 6
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Posted: 15th Jan 2007 23:38
Here are 3 diff shots of the first room




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Grobar
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Posted: 15th Jan 2007 23:43
nice screens bloodeath 666....as always

Grobar Productions
Bloodeath 6 6 6
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Posted: 16th Jan 2007 01:28
My hud finished, numerics done and all


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Bloodeath 6 6 6
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Posted: 16th Jan 2007 02:42 Edited at: 16th Jan 2007 02:46
3 more screens on the way...

this is the finished second room of the 3rd level.


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Bloodeath 6 6 6
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Posted: 16th Jan 2007 02:46 Edited at: 16th Jan 2007 02:47
screen 2


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