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Supremacy
20
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Joined: 30th Dec 2003
Location:
Posted: 14th Dec 2006 13:12
not possible with dark physics right ? where can i find that site from wallabers where he did a wrapping from another physics engnine different then ageia ?

how many physics engines are available for dark basic and where to find them ?

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Hoozer
17
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Joined: 8th Sep 2006
Location: Bremerhaven (Germany)
Posted: 14th Dec 2006 15:10 Edited at: 14th Dec 2006 15:10
@ Supremacy:
I haven't tried the "RagDoll"-thing with DP, but in the AGEIA-SDK is an example of the useage for/with RagDolls consisting of simple-geometry-parts (capsules and spheres)!

So I think it should be possible with DP, too!
(Maybe ask "Dark Coder" or the other "pros" around here!)


Hoozer

AMD 64X2 4800+ (939); 2GB; GF 6800LE (@12PS, 6VS; 380 MHz, RAM: 434 MHz)
DP-Sw-Mode-Comp-Entry (updated to V. 1.2):
http://rapidshare.com/files/3326313/PhysiX-Brick-Breakout---V--1-2.zip
Supremacy
20
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Joined: 30th Dec 2003
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Posted: 14th Dec 2006 15:22
Thanks Hoozer, i hope they see this message
Syncaidius
19
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Joined: 22nd Mar 2005
Location: United Kingdom
Posted: 14th Dec 2006 20:06
@Supremacy:
Yes you can make ragdolls in Dark Physics. Heres a list of the commands that are used to do so:

Phy Make Ragdoll Id, Object, physics
Phy Delete Ragdoll Id
Phy Assign Ragdoll Part Id, Mesh, bone, object
Phy Get Ragdoll Exist ( Id )

Hope this was the kind of information you were after.

Supremacy
20
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Joined: 30th Dec 2003
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Posted: 14th Dec 2006 23:52
exactly, thanks dbking

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