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Newcomers DBPro Corner / Car Physics...

Author
Message
Otacon
17
Years of Service
User Offline
Joined: 7th Oct 2002
Location: Afghanistan
Posted: 15th Oct 2002 21:34
Im just wondering how would you go about figuring what a car physics are, such as if they were driving 100mph straight to a ramp how would you keep the car sta up there and come down at the right time? Would it have anything to do with speed or would it use some math operands? Thanks in advance...
Everyone knows it's a dangerous substance..
Martyn Pittuck
17
Years of Service
User Offline
Joined: 27th Aug 2002
Location: United Kingdom
Posted: 15th Oct 2002 22:21
you may wish to try and contact TheMaskedCoder as he has made a wonderfull car physics engine. He live mostly on the RGT forums so he should be easy to find.

The Outside is a evil place to be, too much light, too much noise and too many distractions....
I went outside once and my FPS rate dropped to 5.
Otacon
17
Years of Service
User Offline
Joined: 7th Oct 2002
Location: Afghanistan
Posted: 16th Oct 2002 22:45
ah thanks for the info, I'll do just that

Everyone knows it's a dangerous substance..

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