Thanks for the most recent compliments. I really appreciate it.
I'm going to answer a few questions you guys had (from memory, so I hope I don't leave out too much).
1) DarkFaction II is still in development. However, it's not with FPSC anymore.
2) Yes, I do need coding. However, the coder needs to know TorqeScript and be willing to answer to my lead coder.
3) Yes, I did want to use something more pro, ie. Torque. We're using TGE 1.5 now and by the end will be using TGEA for shaders.
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I want to make a statement about FPSC. I just read the debate over at the "How much to charge for your FPSC game" thread. I sympathize with both sides. FPSC is not a toy, but a tool. It's not yet ready for the production of pro games IMHO, but I believe it has the potential to be one day if the dev is continued.
I've spent over a year using FPSC and at a minimum, it has taught me the basics of making a 3D game to include modeling, texturing, level design, 3d formats (dbo and .x), etc. Even though I'm switching to a more powerful indie game engine, this education has been invaluable.
So I see FPSC not as a toy, but tool. An education system for aspiring game makers. I'm simply moving to the next level now.
Thanks again,