Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Work In Progress / [LOCKED] DarkFaction II (Playable)

Author
Message
tyrano man
18
Years of Service
User Offline
Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 15th Jan 2007 18:34
looks like custom meshes, but he could just be using a CSG punch.

Woot Kingdom hearts owns!
DarkFact
19
Years of Service
User Offline
Joined: 18th Feb 2006
Location:
Posted: 15th Jan 2007 18:38
@tyrano man: Yes, they're all custom. No CSG...why would I want that step in building the levels if I can take it out by simply cutting out the hole in the modeling stage?

SpyDaniel
19
Years of Service
User Offline
Joined: 4th Feb 2006
Location: United Kingdom
Posted: 16th Jan 2007 00:44
Dave, I played both levels and I found them to be quite cool. I like the texture work and the puzzel work you had in both. Though I think the first level was the better one, as it took longer to figure out.

I did find some collision bugs though, in some of the moels, such as the rotating logo in the first level.
Inspire
18
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 24th Jan 2007 02:59
Why did the images thread get locked?

Arska
18
Years of Service
User Offline
Joined: 28th Jul 2006
Location: Finland
Posted: 24th Jan 2007 16:44
Beta levels looks great! Good job, DarkFact!

Firemegaboys.Urli.Net
Website for Finnish people
Pus In Boots
19
Years of Service
User Offline
Joined: 5th Nov 2005
Location: S.M.I.L.E. industries
Posted: 4th Feb 2007 14:33
Quote: "Airslide:"and I'm willing to make custom scripts for games that show promise""


Huh. I'll keep you in my Rolodex

Game looks good, my commentary is bland at this point due to a sudden stunt in my vocabulary and size of brain, but it looks good.

Your signature has been erased by a mod. How about that?
DarkFact
19
Years of Service
User Offline
Joined: 18th Feb 2006
Location:
Posted: 5th Feb 2007 20:50
Thanks guys!

I'm working on some DBpro stuff at the moment, but This game will continue. I don't know why they locked the images thread. I'm not going to worry about it though...Forum bosses do weird things at weird times.

Inspire
18
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 5th Feb 2007 20:52
Hey! Man, I thought this game was dead. Just curious: what are you working on in DBpro?

DarkFact
19
Years of Service
User Offline
Joined: 18th Feb 2006
Location:
Posted: 5th Feb 2007 20:56
I'm working with Airslide to make a Mech battle type game. We may or may not make it in time for the DBpro competition, but that doesn't matter.

I just want to make games, but don't know enough about programming, so he's doing all of that while I work on the media.

Inspire
18
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 5th Feb 2007 20:58
That sounds cool. Are you going to be using custom weapons for this game?

DarkFact
19
Years of Service
User Offline
Joined: 18th Feb 2006
Location:
Posted: 5th Feb 2007 21:02
DFII will use ModelPack 5 for the weapons since they're done so well.

"Iron Shadow" will be 100% custom to include all models, animations, textures, sounds, music (purchased), etc.

So far, I've invested in DBpro, Dark AI, Dark Physics, 3D World Studio and Gile[s] to name a few. So you can bet my game making days have just begun. LOL

Which game were you asking about?

Inspire
18
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 5th Feb 2007 21:07
I was asking about DarkFaction II because everything (by what I've seen) else is custom and looks great.

DarkFact
19
Years of Service
User Offline
Joined: 18th Feb 2006
Location:
Posted: 5th Feb 2007 21:12
Ah, well, it's possible that I'll make my own weapons and animations for DFII because I learn so much more each day. Maybe somebody else will make them, I just don't know yet.

If I knew only 2 months ago what I know now about how FPSC works on the inside, my FPSC entry would have been much more detailed in terms of character/enemy AI.

Inspire
18
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 5th Feb 2007 21:14
What entry? For the nVidia competition?

DarkFact
19
Years of Service
User Offline
Joined: 18th Feb 2006
Location:
Posted: 5th Feb 2007 21:15
Ah yeah...For the nVidia Compo. Sorry to be vague.

AaronG
18
Years of Service
User Offline
Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 5th Feb 2007 21:18
Yeah, i cant wait till DFII comes out.

Dave-you havent emailed me in awhile. I e-mailed you those textures also...

Inspire
18
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 5th Feb 2007 21:21
What did you do for your entry?

DarkFact
19
Years of Service
User Offline
Joined: 18th Feb 2006
Location:
Posted: 5th Feb 2007 21:28 Edited at: 5th Feb 2007 21:31
I did a level for DFII that will be used later. It encompassess almost everything that will go into the full Game (by level) as far as level size and flow, custom media and game strategy. The only thing it's lacking is a multitude of enemies. And that is due to the FPSC issue that the game will lag once enemy AI is introduced in large numbers.

The enemies in the nVidia competition entry aren't really characters. They're dynamic entities that "shoot" you based on whether you're close enough and they can see you. There's no actual shooting though, it's just addplayerhealth=-2 and a gunshot.wav and rundecal=0 for the muzzleflash.

So, they don't drain the engine at all. I could have placed 1000 of each in and only the extra polys would have effected the frame rates. (for the most part)

Inspire
18
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 5th Feb 2007 21:38
When the enemies shot, did they look they were shooting? Because I think that is pretty clever.

DarkFact
19
Years of Service
User Offline
Joined: 18th Feb 2006
Location:
Posted: 6th Feb 2007 04:54
Yeah, it looks like they're shooting. They're not human enemies though, they're drones and sentries.

DJtestor
18
Years of Service
User Offline
Joined: 6th Feb 2007
Location:
Posted: 6th Feb 2007 09:38
I got 33fps all the way and im running:

AMD athlon FX60 X2 2.6ghz
2GB of ram
Radeon X1900XTX 512MB
Inspire
18
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 6th Feb 2007 16:22
That's a good idea. Mind if I try it?

DarkFact
19
Years of Service
User Offline
Joined: 18th Feb 2006
Location:
Posted: 6th Feb 2007 16:35
Quote: "That's a good idea. Mind if I try it?"


Absolutely.

Inspire
18
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 6th Feb 2007 17:18
Wait, absolutely as in you absolutely mind if I do it, or absolutely as in you absolutely think I should try it?

DarkFact
19
Years of Service
User Offline
Joined: 18th Feb 2006
Location:
Posted: 6th Feb 2007 17:28
LOL, absolutely try it.

Inspire
18
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 8th Feb 2007 03:11
I haven't had time to try it recently, but I'll tell you when I do.

Looking forward to see more from this game. I like the office - like setting (it reminds me of F.E.A.R.).

Jhon
18
Years of Service
User Offline
Joined: 14th Feb 2007
Location: In your nose
Posted: 16th Feb 2007 13:32
Dark Fact,
i haven´t completed the download of the df2 demo yet, so i don´t know anything about that game.
But i know the demo of df1, and, sorry for that, i find it terrible. the worst thing sre the german voices of the german soldiers. i listened to them in the audiobank. they doesn´t sound really german and also the sounds are much too long to work as single hurt sounds.
Sorry for my hard critique.

i´ve written "jhon" the wrong way on purpose
DarkFact
19
Years of Service
User Offline
Joined: 18th Feb 2006
Location:
Posted: 16th Feb 2007 15:07 Edited at: 16th Feb 2007 15:08
Quote: "[quote]But i know the demo of df1, and, sorry for that, i find it terrible."


I agree. Stock media sucks. Amateur voiceovers should be avoided. I pay for all voice and music now and whatever else I can't make myself to a professional level.

Inspire
18
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 16th Feb 2007 21:03
Are we going to be hearing more from this game?

Johny English
18
Years of Service
User Offline
Joined: 16th Jul 2006
Location: Czech Republic
Posted: 17th Feb 2007 12:22 Edited at: 17th Feb 2007 19:35
God playing. I dont know how to make death characters dont dis-appear.

SIXOFT - This is not just a game, this is a SIXOFT game.
raptor222
18
Years of Service
User Offline
Joined: 3rd Aug 2006
Location:
Posted: 17th Feb 2007 13:22
great game, very nice.
Pentium D 3.0 Ghz.
2 GB ram
nvidia 7300 gs 128mb (extended to 512mb via RAM memory)
30fps+.

Pyramid entertainment - Play the game
Phlum
18
Years of Service
User Offline
Joined: 30th Jul 2006
Location:
Posted: 19th Feb 2007 19:10
Johny:
Quote: "I dont know how to make death characters dont dis-appear"
Just use fadecorpse.fpi.

DarkFact, that's lookin' like a good game! Sadly, my lapy's too cluttered up to accept any more downloads apart from minor files, so sorry about that.

-Phlumecheese

[center]
Dano000
18
Years of Service
User Offline
Joined: 14th Jul 2006
Location:
Posted: 21st Feb 2007 09:20 Edited at: 21st Feb 2007 09:25
ok dude i am an absolute fan of DarkFaction 1 cant wait to get number 2,(obviosly not for free)and i am amazed by how much skill you have!! GOOD JOB, KEEP UP THE EXCELENT WORK!!

-Dano

PS: Didn't you want to use something more professional (ie. torqe)

PPS: Good job
DarkFact
19
Years of Service
User Offline
Joined: 18th Feb 2006
Location:
Posted: 24th Feb 2007 07:18
Thanks for the most recent compliments. I really appreciate it.

I'm going to answer a few questions you guys had (from memory, so I hope I don't leave out too much).

1) DarkFaction II is still in development. However, it's not with FPSC anymore.

2) Yes, I do need coding. However, the coder needs to know TorqeScript and be willing to answer to my lead coder.

3) Yes, I did want to use something more pro, ie. Torque. We're using TGE 1.5 now and by the end will be using TGEA for shaders.

********************

I want to make a statement about FPSC. I just read the debate over at the "How much to charge for your FPSC game" thread. I sympathize with both sides. FPSC is not a toy, but a tool. It's not yet ready for the production of pro games IMHO, but I believe it has the potential to be one day if the dev is continued.

I've spent over a year using FPSC and at a minimum, it has taught me the basics of making a 3D game to include modeling, texturing, level design, 3d formats (dbo and .x), etc. Even though I'm switching to a more powerful indie game engine, this education has been invaluable.

So I see FPSC not as a toy, but tool. An education system for aspiring game makers. I'm simply moving to the next level now.

Thanks again,

Login to post a reply

Server time is: 2025-05-11 22:20:46
Your offset time is: 2025-05-11 22:20:46