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FPSC Classic Work In Progress / my game "Subsistance"..!

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SilverMasters
18
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Joined: 9th Nov 2005
Location: india
Posted: 30th Dec 2006 04:01
these are some pictures of mine 1st level..do u like it? where can i improve?

HOPE has Wings

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SilverMasters
18
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Joined: 9th Nov 2005
Location: india
Posted: 30th Dec 2006 04:02
2nd

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SilverMasters
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Location: india
Posted: 30th Dec 2006 04:12
3rd

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SilverMasters
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Posted: 30th Dec 2006 04:15
4th

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SilverMasters
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Posted: 30th Dec 2006 04:18
5th

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Zdrok
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Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 30th Dec 2006 04:22
That actually looks good. Add some lightmaps, maybe throw in an enemy or two, and furniture (ie crates, barrels, chairs, desks, etc.) and you're all set! If this is your first, then I must say:

Yinzes doin' a nice work thar! LOL, Pittsburghese accents!

10/10!
Silent Thunder
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Joined: 6th Feb 2006
Location: The Ship
Posted: 30th Dec 2006 04:24
looks ok, needs lighting, badly.


Get my Mega Segment Pack for free, be one of the first 5 to post
Zdrok
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Location: Pittsburgh
Posted: 30th Dec 2006 04:25
I said that!

Automatic: Biological Warfare

Comin' soon, maybe in Jan./Feb. 2007!
SilverMasters
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Joined: 9th Nov 2005
Location: india
Posted: 30th Dec 2006 04:25
hey, i am not new here..i thought of them all (lightmaps,furniture ,crates, barrels, chairs, desks, etc.) but this is the first level where player wil receive his guns , ammo and a wakie talkie. so no enemies here in this 1st level . there will be enemies when he get out in the real world.

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SilverMasters
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Location: india
Posted: 30th Dec 2006 05:17
anyone ? any other comments?

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Butt monkey
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Joined: 7th Dec 2006
Location: Scotland
Posted: 30th Dec 2006 17:05
I like it

As the others have said, lights would be nice, so mabye post some screens with lighting?

Perhaps use different room segments for some of the areas, as I find I get a little bored of the same walls over and over again, but that's just my opinion, it's your game.


Meh...
Bloodeath 6 6 6
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Location: Sierra vista in indonesia
Posted: 30th Dec 2006 20:47
Lights and shadows would make this game look alot better

You'll Know When You See It.

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butyouman
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Posted: 31st Dec 2006 20:27
good job silver

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vorconan
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Location: Wales
Posted: 31st Dec 2006 22:52
i'm not sure, the rooms seem a bit big for whats in them, what are the rails and shelves with nothing in them actually doing there? but if you're happy with it then keep it up

so what's the job?
SilverMasters
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Location: india
Posted: 2nd Jan 2007 10:39
with light maps

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SilverMasters
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Posted: 2nd Jan 2007 10:41
2nd pic with lightmaps

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SilverMasters
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Posted: 2nd Jan 2007 10:43
3rd pic with lightmaps

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SilverMasters
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Posted: 2nd Jan 2007 10:43
4th pic with lightmaps

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SilverMasters
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Posted: 2nd Jan 2007 10:44
5th pic with lightmaps

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SilverMasters
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Posted: 2nd Jan 2007 10:44
6th pic with lightmaps

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SilverMasters
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Posted: 2nd Jan 2007 10:45
what do you all think now?

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JohannesM
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Location: Espoo, Finland
Posted: 2nd Jan 2007 11:31 Edited at: 2nd Jan 2007 11:32
Looks awesome! Just add a few entities now and don't make the corridoors so long, players dont like walking them and it reduces the fps. Otherwise I like it. Could you also post the story?

SilverMasters
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Posted: 2nd Jan 2007 11:35 Edited at: 2nd Jan 2007 11:40
story ..
Krish , and his wife Ria , a tourist in a abandunt island visited to explore the place. but little did they know it was a sad place to be in.
they move towards the island but suddenly a explosion, they were under attack. the boat sank and krish and ria passed out. when
Krish woke up he found Ria was missing, its was a nightmare. he saw a broken house. he came out in a ancient bunker. he found some weapons along with a wakie talkie . you start your journey , mission to kill all the bad guys and rescue your wife.! GOOD LUCK ..you NEED IT..!

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JohannesM
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Posted: 2nd Jan 2007 11:41
Good story. I am looking forward to play your game!

Reality Forgotten
FPSC Reloaded TGC Backer
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Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 2nd Jan 2007 13:06 Edited at: 2nd Jan 2007 13:11
Silvers- Man, it's getting better. You need to start working on level flow. This consists of selecting content that flows with the level concept...'erm...you do have a level concept right?...

I recommend creating four rooms, attached by one hallway. create a scene that you have seen in a movie. then try to capture the origional lighting as best as you possibly can. This will provide a great way to learn level construction. remember to leave things open ended so you can tweak it later to achieve best performance.

Quote: "Just add a few entities now and don't make the corridoors so long, players dont like walking them and it reduces the fps"


I am finding that it doesn't matter how long the hallway is, it's all dependant on whats built around it. Meaning if you are one a single plain and you have a large hallway with rooms kicking off to each side you're probably not going to get alot of lag if any. But if you have a moderately long hallway and have a two level staircase devided by a landing and you have built a series of rooms on the same or lower plain and the character has to face that direction during game play your computer is going to start to drool and will shortly try to bite it's ear.

Regards,
RF

Reality Forgotten Dev Forums
In my case, you know, I hate to advocate drugs or liquor, violence, insanity to anyone. But in my case it's worked.
SilverMasters
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Posted: 2nd Jan 2007 18:07
Reality Forgotten - i appreciate your comments. i will try mine best.. anybody else to comment ?

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SilverMasters
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Posted: 3rd Jan 2007 03:27 Edited at: 3rd Jan 2007 03:29
sry for double posting..!

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SilverMasters
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Posted: 3rd Jan 2007 03:27
where else i have to improve. comeon guys i need comments.

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Butt monkey
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Location: Scotland
Posted: 4th Jan 2007 00:15
Um, ok ok, I could see the lightmaps in the last screenshot posted, but I couldn't see any in the others, or perhaps i've gone blind...

Anyhow, I think that you could make the map a little more interesting. Those large rooms with the water look a little boring. You can make those types of areas so much more exciting by using tighter areas with the water. Also, i'm finding your segments a little bland. Mabye vary them so we don't get bored seeing the same thing over and over again

We could probably help you more if you gave us more details on the level.

Hope this helped!

Meh...
SilverMasters
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Posted: 4th Jan 2007 04:29
yes,Butt monkey , it helped me a lot. now the probelm is with level design? well i am thinking of making this level more exciting by ading secret passage ...!

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small fish
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Location: the Spectre Orbital Palace
Posted: 4th Jan 2007 15:01
Nice textures are they photos?

The world is complicated only people are simple
SilverMasters
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Posted: 4th Jan 2007 16:11
photos? they are screenshots of my game. and abt the textures they are segments which came with model pack ..

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JohannesM
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Location: Espoo, Finland
Posted: 5th Jan 2007 09:09
He meant the "TEXTURES".

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