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FPSC Classic Work In Progress / Infirno level. Comment+crit

Author
Message
Butter fingers
18
Years of Service
User Offline
Joined: 20th Mar 2006
Location: Mecca
Posted: 3rd Jan 2007 02:05
I'm hovering between using one of two small projects for Nvidia. This is one of them. I'm not sure about it so far, but would appreciate some feeback on the look+feel so far.

I'm no way done with decals and entities, v much WIP.










xplosys
18
Years of Service
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 3rd Jan 2007 03:05
sexy

I'm sorry, my answers are limited. You must ask the right question.

wizard of id
18
Years of Service
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Joined: 16th Jan 2006
Location: Sunny South Africa
Posted: 3rd Jan 2007 07:07
Looks good
FredP
Retired Moderator
18
Years of Service
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Joined: 27th Feb 2006
Location: Indiana
Posted: 3rd Jan 2007 08:28
Looks like that place you go to when you die and you have been bad.
Nice atmosphere...good shots.

Urlforce Studios
17
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Joined: 16th Oct 2006
Location:
Posted: 3rd Jan 2007 10:34
Jeez do you have a supercomputer or what lol 24k polys at 32 fr... Wow.

He said, "You drink when you're lonely." No I drink when I want!
He said, "You'll never be sober." Sure. Why would I want that?
rolfy
17
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Joined: 23rd Jun 2006
Location:
Posted: 3rd Jan 2007 10:40 Edited at: 3rd Jan 2007 16:16
Butters,you have a very vivid imagination and you obviously need to get out more.

Btw, if you used images from inside of caves mapped onto planes it would look superb,just a thought.
FPS Kid
17
Years of Service
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Joined: 8th Dec 2006
Location: In your closet
Posted: 3rd Jan 2007 14:42
Brilliant Butters. how did you make those lights?
wizard of id
18
Years of Service
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Joined: 16th Jan 2006
Location: Sunny South Africa
Posted: 3rd Jan 2007 15:03
Quote: "Brilliant Butters. how did you make those lights? "
It's not lights it's fog.Or it looks like fog.
Father Tree
17
Years of Service
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Joined: 19th Nov 2006
Location: England - Plympton
Posted: 3rd Jan 2007 17:35
looks great butters

Shadow Blade
17
Years of Service
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Joined: 31st Oct 2006
Location: United Kingdom
Posted: 3rd Jan 2007 20:39
Looks really good!

Shadow Fire Games - Master the game -
brummel
18
Years of Service
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Joined: 26th Nov 2005
Location: Sweden
Posted: 3rd Jan 2007 21:22
Make the textures on some of the walls look a little fleshy and youve made it look like Doom 3.

Mega FPSCpack coming soon!

Textures for MagicFPS and music.
Steam Assassin
18
Years of Service
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Joined: 21st Sep 2005
Location: behind you...
Posted: 3rd Jan 2007 22:07
That indeed looks amazing...

Your signature has been erased by a Mod, because I am bored.
Butt monkey
17
Years of Service
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Joined: 7th Dec 2006
Location: Scotland
Posted: 4th Jan 2007 00:18 Edited at: 4th Jan 2007 00:19
My God, that first screen scared the "poo" out of me

Looks very nice Butters, you certainly have a nack for creating creepy enemies.

Meh...
Airslide
19
Years of Service
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Joined: 18th Oct 2004
Location: California
Posted: 4th Jan 2007 02:45
Sweet! What is the other project your thinking about entering? Remember, you can enter both, but you can only get 1 prize.

Inspire
17
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 4th Jan 2007 03:29
Wow that's nice.

Your signature has been erased by a mod because it was too big
Red Ocktober
20
Years of Service
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Joined: 6th Dec 2003
Location:
Posted: 4th Jan 2007 15:47 Edited at: 4th Jan 2007 15:50
i think it looks like HELL!!!

hehehehehehehaaaaaa!!!

no really... it actually looks like hell would look

great job... as usually Bman...

--Mike
Butter fingers
18
Years of Service
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Joined: 20th Mar 2006
Location: Mecca
Posted: 4th Jan 2007 17:57
explosys
Father tree
Shadow blade
Steam assassin
Inspire
Red Oktober


Thanks guys. I appreciate the nice words!

Urlforce Studios
Quote: "Jeez do you have a supercomputer or what lol 24k polys at 32 fr... Wow."


Nah not really dude. I'm testing on 3 PCs, screenies were taken on an AMD Sempron 3300 2Ghz, with 1GB of ram and an ATi Radeon 9250 128mb

Rolfy

Quote: "Butters,you have a very vivid imagination and you obviously need to get out more.
Btw, if you used images from inside of caves mapped onto planes it would look superb,just a thought.
"

Tell me about it. I've been out quite a bit though, don't you worry! The recent spurt of creativity has resulted from 2 things. 1) Getting planar mapping down, and 2) Taking more digital photos to make my textures more unique.

Wizard of id
Quote: "It's not lights it's fog.Or it looks like fog."


Don't be silly, FPSC could never at the moment handle all that fog, the candles have decals of flames, and the red lighting is just red lighting.

Buttmonkey
Quote: "My God, that first screen scared the "poo" out of me

Looks very nice Butters, you certainly have a nack for creating creepy enemies.
"

Well I'm sorry about that dude. In the final build there are only 2 of those guys. You're mainly doing a few puzzles, story and killing marines in this one...
Then base mesh for that enemy is bonds surgeon, not mine. The texture is mine though (with the face ripped and modified from the fat zombie in MP4)

Airslide
Quote: "Sweet! What is the other project your thinking about entering? Remember, you can enter both, but you can only get 1 prize."


YARAH! I can enter both...that is so cool, I didn't know. This is just an FOTF level that is going really well. The other project is the second episode of Umbra. I'm practically done with it, and after all the work that's gone into it (custom EVERYTHING from huds to sounds to decals to scripts..)
I thought it was only sensible to get it into Nvidia.

....I'm just gonna test it on the high end machine with dynamic shadows etc on.... then I'll get somemore screenies.


Airslide
19
Years of Service
User Offline
Joined: 18th Oct 2004
Location: California
Posted: 5th Jan 2007 00:24
Can't wait, hope Nvidia releases all these great competition entrys coming in - for both FPSC and DBP.

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