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Newcomers DBPro Corner / I'm new.....

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Eagle
21
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Joined: 16th Oct 2002
Location:
Posted: 16th Oct 2002 20:13
Hiya everyone,

I'm new to DB (I haven't got DBPro) and I wondered if anyone had any advice on making a fighting game.

Eagle
Martyn Pittuck
21
Years of Service
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Joined: 27th Aug 2002
Location: United Kingdom
Posted: 16th Oct 2002 22:27
plan it.

Make it.

Sell it.

Always works


Ok its a bit simple but you must plan the game first then ask if it is possible of you or your team then tech demo it.
Then you're off.

The Outside is a evil place to be, too much light, too much noise and too many distractions....
I went outside once and my FPS rate dropped to 5.
TGWDNGHN
21
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Joined: 2nd Oct 2002
Location:
Posted: 16th Oct 2002 23:10
Ok...Mr.Noob, If your so new perhaps you want to learn to use it first? I suggest you leanr the basics of EVERYTHING, then try making a small game...then a better one...and so on...you need to learn to use arrays...and stuff...
How new r u?

indi
21
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 17th Oct 2002 07:56
we would need to establish a few things firstly.


is it 2d?
is it 3d?
is it 2d that looks like 3d?

is it multiplayer or 2 players

A lot more information would be required on your behalf
before someone knew what genre you were thinking also.

http://www.lunarpixel.com/ is my new site
Martyn Pittuck
21
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Joined: 27th Aug 2002
Location: United Kingdom
Posted: 17th Oct 2002 14:31
calm down, don't want to scare the newbi

Basicly what everyone is saying is, read the manual look at examples and learn what to do.

Then plan your game in detail and work on it. Prehaps get some people to help you out too...

The Outside is a evil place to be, too much light, too much noise and too many distractions....
I went outside once and my FPS rate dropped to 5.
Mirthin
21
Years of Service
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Joined: 13th Oct 2002
Location: Land of the Rising Haggis
Posted: 17th Oct 2002 19:07
If you are aware of the principals of programming, it's a good start. This is storing variables, data, basic commands liek IF and the like. Reading over this gives a good understanding of any programming language.
John H
Retired Moderator
21
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 18th Oct 2002 00:56
Hey, I am new too. Dont worry, I dug myself in an even deeper hole that you! When I got dark basic, I told myself, I want to make an RPG!! ERRRRRRRRRRRRRRRRRRR! WRONG! NO WAY! It took me forever just to make a menu for an RPG (I worked hard, its quite good! I'll post it later )
Dont try to make a fighting game when you start, you will want to break your dark basic CD into a million pieces and throw them out the window and never try to code again! (Dramatization used here, maybe ) Start small, build your way up. Thats my outlook on newbie programming!
RPGgamer

Final Fantasy, best series ever made.
Mirthin
21
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Joined: 13th Oct 2002
Location: Land of the Rising Haggis
Posted: 18th Oct 2002 02:44
I was the same. I didn't want to do another space invaders/pong/arkanoid/tetris clone. But I'm still stupid enough not to realise this. I'm doing a 3D platformer as my first project. This is apparently not a good example.
John H
Retired Moderator
21
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 18th Oct 2002 04:59
Lol me too! Im in my neverending journey to create the start of an RPG! So far I have a Ninja that walks (and stops!) along a matrix. He adjusts to land forms too! Im working on it!
RPGgamer

Final Fantasy, best series ever made.
Mirthin
21
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Joined: 13th Oct 2002
Location: Land of the Rising Haggis
Posted: 18th Oct 2002 06:23
It can be done. I'm a firm believer in it.
indi
21
Years of Service
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 18th Oct 2002 06:44
Im trying my hand ant a RPG also.
I had to make a silly 3d shooter before I had most of the key elements for an RPG type game.
Im still at the no media level but a lot of media has been pre fabbed since i ported once to DBP lost 5000 lines! and had to rewrite it again

If i was to make any game
Id study these aspects as they are in most games.

Handling variables and media is a large
excercise to go through but is a key ingrediant

Timers timing time timed events

collision with distance calculations

arrays and advanced array concepts

saving arrays

TYPES with arrays

The rest is methodical problem solving required for the specifics of your game idea.


good luck

do start small tho, even if the first fighting game is just 2 sprites shooting at each other like in a 2d western scene with cactii and spinnerfex.

it cant hurt to base your research on the game type u want to finally make.

practise makes perfect in the long run

http://www.lunarpixel.com/ is my new site
Eagle
21
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Joined: 16th Oct 2002
Location:
Posted: 19th Oct 2002 16:01
Hiya everyone

Thanks for the replies. They are highly appreciated. I've had DB for a few months but it's only now I've started to use it.

Just one quick question, I've got DM as well, how do I use a model from DM in DB?

Milamber
21
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Joined: 27th Sep 2002
Location: Australia
Posted: 19th Oct 2002 16:13
load object "whatever.x"

System Specs: AMD Athlon 1700+ XP, GA-7VRX motherboard, 128MB DDR RAM, GeForce2 MX400 64MB VRAM
Eagle
21
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Joined: 16th Oct 2002
Location:
Posted: 19th Oct 2002 16:14
Thanks.

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