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FPSC Classic Work In Progress / W.I.P (no title as of yet)

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Evil Star
18
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Joined: 24th Jan 2006
Location: England, Colchester
Posted: 18th Jan 2007 19:52 Edited at: 18th Jan 2007 19:56
I have been playing around with texturing and have decided to release some screens from my game, unlike most other fps games the player NEEDS to use cover if they want to survive. The storyline is simple, the player has been placed in a somewhat different universe to our own. You appear to be in some form of storage facility. Your options: Sit here and see how it goes or explore this strange new world and face any problems head on with a "shoot first ask questions later" attitude.

p.s title suggestions welcome


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Evil Star
18
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Joined: 24th Jan 2006
Location: England, Colchester
Posted: 18th Jan 2007 19:57
In combat


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Evil Star
18
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Joined: 24th Jan 2006
Location: England, Colchester
Posted: 18th Jan 2007 20:00
The retextured conkers


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Evil Star
18
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Joined: 24th Jan 2006
Location: England, Colchester
Posted: 18th Jan 2007 20:25
Another


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Evil Star
18
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Joined: 24th Jan 2006
Location: England, Colchester
Posted: 18th Jan 2007 20:36
last one for now.

note: these pictures are without lighting bcause the retextures look most effective without lighting.


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Zdrok
17
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Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 18th Jan 2007 21:14
The screenies are well done...they look myterious!

As for the title...how about White War, since everything's white?

Automatic: Biological Warfare

Comin' soon, maybe in Jan./Feb. 2007!
Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 18th Jan 2007 21:39
It looks freaky...

al white and bright...it hurts my eyes...

Bloodeath 6 6 6
18
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Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 19th Jan 2007 00:38
all negitive textures? hmmm nice idea

You'll Know When You See It.

Death has no end
wizard of id
18
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Joined: 16th Jan 2006
Location: Sunny South Africa
Posted: 19th Jan 2007 05:40
Great Idea on the textures but lacks good lightmapping and level layout....
Godrich13
17
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Joined: 28th Jun 2006
Location: In your Mind...
Posted: 19th Jan 2007 06:53
...strangly amusing...

Level Designer Looking for work!
Evil Star
18
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Joined: 24th Jan 2006
Location: England, Colchester
Posted: 19th Jan 2007 19:09
Thanks guys, and just for th record, the textures are solarized, not negative, an easy mistake to make. The demo should be out by wednesday. keep the C&C coming

lightmapping, read my 5th post and you will see why there is no lightmapping


tyrano man
17
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 19th Jan 2007 20:02 Edited at: 19th Jan 2007 22:15
nice idea. You need to change the conkers alsult rifles aswell though; otherwise they look out of place. good luck with this.

also use inverted blood too, that will look better.

Woot Kingdom hearts owns!
Evil Star
18
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Joined: 24th Jan 2006
Location: England, Colchester
Posted: 19th Jan 2007 20:20 Edited at: 19th Jan 2007 22:16
Thanks for the tips

Sorry for the old question but my memory of changing the blood decal needs to be refreshed...anyone?


Evil Star
18
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Joined: 24th Jan 2006
Location: England, Colchester
Posted: 20th Jan 2007 12:30 Edited at: 20th Jan 2007 18:34
This hopefully won't count as double posting but here's the Game logo
as you can gather from the logo I hav decided on the game name: NEGATIVE

Can the mods lock this please, I wish to start a new thread which will have the demo.

p.s I know that I said that the textures were solarized and not negative but negative sounds sounds better


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tyrano man
17
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 20th Jan 2007 18:41
I like the logo with the inverted textures. You should make a similar sig too.

Woot Kingdom hearts owns!

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