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Dark Physics & Dark A.I. & Dark Dynamix / Gravity points,or "implosion" points

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Joined: 25th Dec 2005
Location: Ohio
Posted: 28th Jan 2007 21:27
How would I go about making these? Basicly,the idea I currently have,is making an array for the gravity points,and in their types,setting a flag for them to enabled or not,but I do not know how I would put the force on the object to be attracted to the how would I do that?

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Joined: 4th Apr 2005
Location: North America
Posted: 28th Jan 2007 22:24
You could determine the vector from the object to the "gravity point" and apply velocity proportionately depending on distance.

Windows Vista: Just say no.

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