Quote: "wizard of id -
Quote: "Needs some much needed lightmapping."
Lightmapping does my PC hell, so I can't put any in. Sorry."
Cool but A good idea here would be to test limitations in other words build a small level add lights test the map add more lights and make the level a little bigger till your frame rate is too low from this you can learn how big your level can be and how many lights you can add...One could add upto 40 lights and the frame rate won't move below 30 the problem comes when adding entities and then every one blames the lightmapping instead of the real culprit.
What are your system specs maybe we can get a better understanding of what the problem might be...
Quote: "Quote: "The weapons hud not so good"
I have no idea where to place huds, considering X, Y and all that business...just confuses me."
no I'm talking about the black block behind the weapon hud
Quote: "Quote: "In the outdoor level place a few objects to hinder player movement towards the door.Place say a locked gate and have the player search the surrounding buildings for keys ect...instead of having the player go in a straight line towards the door."
That's just what you have to do...first you find the switch to open the first door, then find something in the room that wasn't in the room before...say, like a pen or something on the wall. That's the key.
Anybody else?
-Phlumetoid"
Very good in doing so, again like I said add some more objects to your level to hinder that process even more.Also by adding objects to your level especially segment type objects like stairs ramps and platforms one can improve the visuals as well but also improve the current look of a flat "world" and also give the impression of a much bigger world that what it really is so instead of build every thing on one level use two or even three levels to do so...
That is what I would do use it don't use it I'm just taking things I have noticed in games that play and putting those things to good use in a FPSC.Level Design is an art by it is self.