Reload Display Pointer==*No Parameters* Make Dynamic Cube Map==CubeMapID, Texture Size, [ Mipmap Flag ] Delete Dynamic Cube Map==CubeMapID Render Dynamic Cube Map==CubeMapID, CameraID, PosX, PosY, PosZ Apply Cube Map To Object==ObjID, Texture Stage, CubeMapID, [ Shader Flag ] Dynamic Cube Map Exist==( CubeMapID ) Load Camera Effect==Filename$, CameraEffectID, LoadTextures Delete Camera Effect==CameraEffectID Camera Effect Exist==( CameraEffectID ) Set Camera Effect Constant Float==CameraEffectID, VariableName$, Value Set Camera Effect Constant Int==CameraEffectID, VariableName$, Value Set Camera Effect Constant Vector==CameraEffectID, VariableName$, VectorID Set Camera Effect==CameraID, CameraEffectID, OutputImageID Remove Camera Effect==CameraEffectID Sync Camera==CameraID