;Artificial Intelligence Script by TheStoryteller01 2012 ;Header desc= This script only works with FPSC 1.18 or later Made for dynamic entities that talk to the player. To start the script at any time, the player has to move the crosshair over the NPC and press . THIS SCRIPT IS DIFFERENT - IT STARTS WHEN THE PLAYER IS CLOSE ENOUGH TO THE NPC AND CAN BEE SEEN: ;Triggers :state=0:state=1 :state=1,shotdamage=1:state=290 :state=1,plrcanbeseen,plrdistwithin=150:etimerstart,state=11 ;//NPC :state=11,shotdamage=1:state=290 :state=11:rotatetoplr :state=11:fpgcrawtextsize=24,fpgcrawtextfont=verdana,fpgcrawtextr=051,fpgcrawtextg=204,fpgcrawtextb=255,fpgcrawtextx=50,fpgcrawtexty=15 :state=11:fpgcrawtext=Hello, Is someone there?! :state=11,etimergreater=500,plrusingaction=1:plrdisable=0,state=15 :state=11,etimergreater=5000:plrdisable=0,state=12 ;//NPC :state=12,shotdamage=1:state=290 :state=12:rotatetoplr :state=12:fpgcrawtextsize=24,fpgcrawtextfont=verdana,fpgcrawtextr=051,fpgcrawtextg=204,fpgcrawtextb=255,fpgcrawtextx=50,fpgcrawtexty=15 :state=12:fpgcrawtext=Please Help Me! :state=12,pickobject=1,plrusingaction=1:plrdisable=0,state=15 :state=15,shotdamage=1:state=290 :state=15:etimerstart,plrdisable=100000,rotatetoplr,state=21 ;//PLAYER :state=21:fpgcrawtextsize=26,fpgcrawtextfont=verdana,fpgcrawtextr=000,fpgcrawtextg=000,fpgcrawtextb=255,fpgcrawtextx=50,fpgcrawtexty=80 :state=21:fpgcrawtext=Are you hurt? :state=21,etimergreater=500,plrusingaction=1:plrdisable=0,state=25 :state=21,etimergreater=5000:plrdisable=0,state=25 :state=25:etimerstart,plrdisable=100000,rotatetoplr,state=31 ;//NPC :state=31:rotatetoplr :state=31:fpgcrawtextsize=24,fpgcrawtextfont=verdana,fpgcrawtextr=051,fpgcrawtextg=204,fpgcrawtextb=255,fpgcrawtextx=50,fpgcrawtexty=15 :state=31:fpgcrawtext= Im fine, Just had to hid from those abominations out there :state=31,etimergreater=500,pickobject=1,plrusingaction=1:plrdisable=0,state=35 :state=31,etimergreater=5000:plrdisable=0,state=35 :state=35:etimerstart,plrdisable=100000,state=41 ;//PLAYER :state=41:fpgcrawtextsize=26,fpgcrawtextfont=verdana,fpgcrawtextr=000,fpgcrawtextg=000,fpgcrawtextb=255,fpgcrawtextx=50,fpgcrawtexty=80 :state=41:fpgcrawtext=Who are you and what are you doing here? :state=41,etimergreater=500,plrusingaction=1:plrdisable=0,state=45 :state=41,etimergreater=5000:plrdisable=0,state=45 :state=45:etimerstart,plrdisable=100000,state=51 ;//NPC :state=51:rotateheadrandom=10 :state=51:fpgcrawtextsize=24,fpgcrawtextfont=verdana,fpgcrawtextr=051,fpgcrawtextg=204,fpgcrawtextb=255,fpgcrawtextx=50,fpgcrawtexty=15 :state=51:fpgcrawtext=Im Agent Collins FBI, We got a tip regarding massive disappearances in this area. They sent me to investigate. :state=51,etimergreater=500,plrusingaction=1:plrdisable=0,state=55 :state=51,etimergreater=5000:plrdisable=0,state=55 :state=55:etimerstart,plrdisable=100000,state=61 ;//NPC :state=61:rotateheadrandom=20 :state=61:fpgcrawtextsize=24,fpgcrawtextfont=verdana,fpgcrawtextr=051,fpgcrawtextg=204,fpgcrawtextb=255,fpgcrawtextx=50,fpgcrawtexty=15 :state=61:fpgcrawtext=Never thought I would find anything like this though. :state=61,etimergreater=500,plrusingaction=1:plrdisable=0,state=65 :state=61,etimergreater=6000:plrdisable=0,state=65 :state=65:etimerstart,plrdisable=100000,state=71 ;//PLAYER-CHOICE OF 3 :state=71:fpgcrawtextsize=26,fpgcrawtextfont=verdana,fpgcrawtextr=000,fpgcrawtextg=000,fpgcrawtextb=255,fpgcrawtextx=50,fpgcrawtexty=80 :state=71:fpgcrawtext=I am listening. Just get out of my way. Fight! :state=71,etimergreater=100000:state=71 :state=71,etimergreater=500,scancodekeypressed=59:etimerstart,state=81 :state=71,etimergreater=500,scancodekeypressed=60:plrdisable=0,state=125 :state=71,etimergreater=500,scancodekeypressed=61:plrdisable=0,state=290 ;//NPC :state=81:rotateheadrandom=20 :state=81:fpgcrawtextsize=24,fpgcrawtextfont=verdana,fpgcrawtextr=051,fpgcrawtextg=204,fpgcrawtextb=255,fpgcrawtextx=50,fpgcrawtexty=15 :state=81:fpgcrawtext=Give me your word you let me go and I might have valuable information for you. :state=81,etimergreater=500,plrusingaction=1:plrdisable=0,state=85 :state=81,etimergreater=5000:plrdisable=0,state=85 :state=85:etimerstart,plrdisable=100000,state=91 ;//PLAYER :state=91:fpgcrawtextsize=26,fpgcrawtextfont=verdana,fpgcrawtextr=000,fpgcrawtextg=000,fpgcrawtextb=255,fpgcrawtextx=50,fpgcrawtexty=80 :state=91:fpgcrawtext=Hm...Allright Dwarf. You have my word as a Templar. :state=91,etimergreater=500,plrusingaction=1:plrdisable=0,state=95 :state=91,etimergreater=5000:plrdisable=0,state=95 :state=95:etimerstart,plrdisable=100000,state=100 ;//NPC :state=100:rotateheadrandom=20 :state=100:fpgcrawtextsize=24,fpgcrawtextfont=verdana,fpgcrawtextr=051,fpgcrawtextg=204,fpgcrawtextb=255,fpgcrawtextx=50,fpgcrawtexty=15 :state=100:fpgcrawtext=This is a side entrance to the servant's quarters. We cleared the rubble to the next level... :state=100,etimergreater=500,plrusingaction=1:state=101 :state=100,etimergreater=5000:state=101 :state=101:etimerstart,plrdisable=100000,state=102 ;//NPC :state=102:rotateheadrandom=20 :state=102:fpgcrawtextsize=24,fpgcrawtextfont=verdana,fpgcrawtextr=051,fpgcrawtextg=204,fpgcrawtextb=255,fpgcrawtextx=50,fpgcrawtexty=15 :state=102:fpgcrawtext=...and set up camp in one of the larger rooms. All went well until we disturbed a swarm of spiders. :state=102,etimergreater=500,plrusingaction=1:state=103 :state=102,etimergreater=5000:state=103 :state=103:etimerstart,plrdisable=100000,state=104 ;//NPC :state=104:rotateheadrandom=20 :state=104:fpgcrawtextsize=24,fpgcrawtextfont=verdana,fpgcrawtextr=051,fpgcrawtextg=204,fpgcrawtextb=255,fpgcrawtextx=50,fpgcrawtexty=15 :state=104:fpgcrawtext=The Blood Queen sent her Captain to find their lair and destroy them - but he never came back. :state=104,etimergreater=500,plrusingaction=1:state=105 :state=104,etimergreater=5000:state=105 :state=105:etimerstart,plrdisable=100000,state=108 ;//NPC :state=108:rotateheadrandom=20 :state=108:fpgcrawtextsize=24,fpgcrawtextfont=verdana,fpgcrawtextr=051,fpgcrawtextg=204,fpgcrawtextb=255,fpgcrawtextx=50,fpgcrawtexty=15 :state=108:fpgcrawtext=Instead the spiders suddenly attacked us like crazy. :state=108,etimergreater=500,plrusingaction=1:state=109 :state=108,etimergreater=5000:state=109 :state=109:etimerstart,plrdisable=100000,state=110 ;//NPC :state=110:rotateheadrandom=20 :state=110:fpgcrawtextsize=24,fpgcrawtextfont=verdana,fpgcrawtextr=051,fpgcrawtextg=204,fpgcrawtextb=255,fpgcrawtextx=50,fpgcrawtexty=15 :state=110:fpgcrawtext=The Blood Queen fled with her personal guards down to the tombs and left the rest of us to die. :state=110,etimergreater=500,plrusingaction=1:state=111 :state=110,etimergreater=5000:state=111 :state=111:etimerstart,plrdisable=100000,state=112 ;//PLAYER :state=112:fpgcrawtextsize=26,fpgcrawtextfont=verdana,fpgcrawtextr=000,fpgcrawtextg=000,fpgcrawtextb=255,fpgcrawtextx=50,fpgcrawtexty=80 :state=112:fpgcrawtext=And where is that 'valuable information' you talked about? :state=112,etimergreater=500,plrusingaction=1:plrdisable=0,state=113 :state=112,etimergreater=5000:state=113 :state=113:etimerstart,plrdisable=100000,state=114 ;//NPC :state=114:rotateheadrandom=20 :state=114:fpgcrawtextsize=24,fpgcrawtextfont=verdana,fpgcrawtextr=051,fpgcrawtextg=204,fpgcrawtextb=255,fpgcrawtextx=50,fpgcrawtexty=15 :state=114:fpgcrawtext=The Captain had fabricated some oil bombs before he left - and he didn't take all of them with him. :state=114,etimergreater=500,plrusingaction=1:state=115 :state=114,etimergreater=5000:state=115 :state=115:etimerstart,plrdisable=100000,state=116 ;//NPC :state=116:rotateheadrandom=20 :state=116:fpgcrawtextsize=24,fpgcrawtextfont=verdana,fpgcrawtextr=051,fpgcrawtextg=204,fpgcrawtextb=255,fpgcrawtextx=50,fpgcrawtexty=15 :state=116:fpgcrawtext=He left them in his chest along with some other equipment. :state=116,etimergreater=500,plrusingaction=1:state=117 :state=116,etimergreater=4000:state=117 :state=117:etimerstart,plrdisable=100000,state=118 ;//NPC :state=118:rotateheadrandom=20 :state=118:fpgcrawtextsize=24,fpgcrawtextfont=verdana,fpgcrawtextr=051,fpgcrawtextg=204,fpgcrawtextb=255,fpgcrawtextx=50,fpgcrawtexty=15 :state=118:fpgcrawtext=The chest is in a locked room on the first level. Find the Captain and you will probably find his key. :state=118,etimergreater=500,plrusingaction=1:state=119 :state=118,etimergreater=4000:state=119 :state=119:etimerstart,plrdisable=100000,state=120 ;//PLAYER :state=120:fpgcrawtextsize=26,fpgcrawtextfont=verdana,fpgcrawtextr=000,fpgcrawtextg=000,fpgcrawtextb=255,fpgcrawtextx=50,fpgcrawtexty=80 :state=120:fpgcrawtext=Is that all? :state=120,etimergreater=500,plrusingaction=1:plrdisable=0,state=121 :state=120,etimergreater=4000:state=121 :state=121:etimerstart,plrdisable=100000,state=122 ;//NPC :state=122:rotateheadrandom=20 :state=122:fpgcrawtextsize=24,fpgcrawtextfont=verdana,fpgcrawtextr=051,fpgcrawtextg=204,fpgcrawtextb=255,fpgcrawtextx=50,fpgcrawtexty=15 :state=122:fpgcrawtext=Yes that is all. And now keep your word Templar. :state=122,etimergreater=500,plrusingaction=1:state=123 :state=122,etimergreater=4000:state=123 :state=123:etimerstart,plrdisable=100000,state=124 ;//PLAYER :state=124:fpgcrawtextsize=26,fpgcrawtextfont=verdana,fpgcrawtextr=000,fpgcrawtextg=000,fpgcrawtextb=255,fpgcrawtextx=50,fpgcrawtexty=80 :state=124:fpgcrawtext=I trust you - for now. Safe travels Dwarf. :state=124,etimergreater=500,plrusingaction=1:plrdisable=0,state=125 :state=124,etimergreater=4000:plrdisable=0,state=125 :state=125,shotdamage=1:state=290 :state=125:etimerstart,state=126 ;//NPC :state=126,shotdamage=1:state=290 :state=126:fpgcrawtextsize=24,fpgcrawtextfont=verdana,fpgcrawtextr=051,fpgcrawtextg=204,fpgcrawtextb=255,fpgcrawtextx=50,fpgcrawtexty=15 :state=126:fpgcrawtext=Good luck Templar. :state=126,etimergreater=500,plrusingaction=1:plrdisable=0,state=127 :state=126,etimergreater=4000:state=127 :state=127:fpgcrawtextoff :state=127,shotdamage=1:state=290 ;//NPC WALKING WAYPOINTS AND VANISHING - You need to set up 4 waypoints for the script to work :state=200,shotdamage=1:state=290 :state=200:waypointstart,animate=92,state=210 :state=210,shotdamage=1:state=290 :state=210,waypointstate=3:waypointnext,animate=92,state=220 :state=220,shotdamage=1:state=290 :state=220,waypointstate=3:waypointnext,animate=92,state=230 :state=230,shotdamage=1:state=290 :state=230,waypointstate=3:waypointnext,animate=92,state=240 :state=240,shotdamage=1:state=290 :state=240,waypointstate=5:destroy ;//NPC ATTACKS THE PLAYER :state=290:runfpi=people\dwarfattack.fpi ;End of Script