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| DX11:PIXELSHADER |
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Represents a pixel shader. You need at least one vertex shader and one pixel shader in order to create a shader technique, which is needed to draw 3D to the screen / a render target. DX11 LOAD PIXEL SHADER : Return Dword = DX11 LOAD PIXEL SHADER(fileName, functionName, [profile]) DX11 DELETE PIXEL SHADER : DX11 DELETE PIXEL SHADER shader DX11 PIXEL SHADER EXISTS : Return Boolean = DX11 PIXEL SHADER EXISTS(shader) DX11 GET DEFAULT PIXEL SHADER : Return Dword = DX11 GET DEFAULT PIXEL SHADER() |
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