DX11:PIXELSHADER


Represents a pixel shader.
You need at least one vertex shader and one pixel shader in order to create a shader technique, which is needed to draw 3D to the screen / a render target.




DX11 LOAD PIXEL SHADER : Return Dword = DX11 LOAD PIXEL SHADER(fileName, functionName, [profile])

DX11 DELETE PIXEL SHADER : DX11 DELETE PIXEL SHADER shader

DX11 PIXEL SHADER EXISTS : Return Boolean = DX11 PIXEL SHADER EXISTS(shader)

DX11 GET DEFAULT PIXEL SHADER : Return Dword = DX11 GET DEFAULT PIXEL SHADER()