This plug-in provides camera information not normally available elsewhere, and the ability to register callback function that will be executed during the SYNC process.
It also provides a few facilities for sprites, adding a viewport and callbacks around sprite rendering.
The order that the callbacks will be executed in is as follows:
- Execute PRESYNC callback
- Checks for sync rate take place
- If you have sprites
- Execute PRESPRITE callback
- Sprites are rendered
- Execute POSTSPRITE callback
- If you have objects
- Execute PRERENDER callback
- For each camera
- Execute PRECAMERA callback
- Objects are rendered
- Execute POSTCAMERA callback
- Execute POSTRENDER callback
- Execute POSTSYNC callback
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