----------------------------------------------------------------------------------------
- Arcomage Tribute 
- Michael Talley (Baywolfe, U.N. Owen)
- Baywolfe@gmail.com
- Began Feburary 12 2017
----------------------------------------------------------------------------------------

- Version: 0.8.5 (March 17 2017)
----------------------------------------------------------------------------------------
First fully functional version of the game.

* General:
# Gameplay from Start Menu through Game Over Menu and back to Start Menu
# Instructions Screen
# Credits Screen (Blank)
# Card flip SFX
# Opponent AI uses a random number to select card

* Additional Features to be added to the Gold Version (1.0.0):
# Music and additional SFX
# Some coding left to do on card with special features
# Add Credits text including history of Arcomage (Ubisoft/3DO/New World Computing) and Arcomage Tribute (Gatewayheaven 2007 - 2011)
# New Strategy Screen
# Game City Selection Page - Arcomage is meant to be played in 13 different cities, each with their own Victory conditions, current version only plays in Celeste
# General Code Cleanup especially with regards to changing Screens and making sure all memory leaks have been plugged
# Encrypted Card Data?

* Known Bugs
# A few of the cards are not calculating properly, need to nail down if is this card data or code error
# Cards that say "Draw a Card - Discard a Card - Additional Turn" only draws a new card and lets you play again, you don't get to choose an additional card to discard

*** Version 2 Future Considerations ***
# Better AI Levels
# Campaign Game to track progress with all 13 cities, including best time and score
# Deck Builder?