;Artificial Intelligence Script ;Header desc = Player HitBack Effect on damage ;Triggers :state=0,plralive=1:dimvar=H,dimlocalvar=R,dimlocalvar=S,plrwobble=1,state=1 :state=0,plralive=0:state=1 :state=1:setvar=H $PH,camfov=15,state=2 :state=1,plralive=0:setvar=H $PH,camfov=15,state=2 :state=2,plrhelthgreater=$PH H:setvar=H $PH,plrwobble=5,state=3 :state=2:plrwobble=5,state=3 :state=3,plrhealthless=%H:etimerstart,camfov=0,state=4 :state=4:setvarrnd=R 2,setvarrnd=S 2 :state=4,etimergreater=100,varequal=S 0:camfov=5,plrsound=audiobank\Downloaded\Gamemaster Audio - Bullet Impact Sounds\bullet_impact_body_thump_02.wav :state=4,etimergreater=100,varequal=S 1:camfov=5,plrsound=audiobank\Downloaded\Gamemaster Audio - Bullet Impact Sounds\bullet_flyby_fast_05.wav :state=4,etimergreater=100,varequal=S 2:camfov=5,plrsound=audiobank\Downloaded\Gamemaster Audio - Bullet Impact Sounds\hurt2.wav :state=4,etimergreater=150:plrwobble=750,camfov=0 :state=4,etimergreater=250,varequal=R 0:setvar=H $PH,plrsound=audiobank\voices\shadowfire'splayersounds\hurt1.wav,state=1 :state=4,etimergreater=250,varequal=R 1:setvar=H $PH,plrsound=audiobank\voices\shadowfire'splayersounds\hurt2.wav,state=1 :state=4,etimergreater=250,varequal=R 2:setvar=H $PH,plrsound=audiobank\voices\shadowfire'splayersounds\hurt3.wav,state=1 ;End of Script