 ID  image  ..: MAXIMUMVALUE  22000000,    \trunk\Dark Basic Pro SDK\Shared\Error\CRuntimeErrors.h
images:-----------------------------------------------------------------------------------------------------------------------------------------
	//20000 dbLoadImage ( dbLoadImageEx)     FPS.
	//dbPasteImage(,,)  15% ,  dbPasteImage(,,,1).  dbPasteSprite()(  )  .
sprites:---------------------------------------------------------------------------------------------------------------------------------------
	//     images!!! (  !!!)
	//      1    !!! //.     ,    dbLoadImage, dbLoadImageEx.
	//.       (-1000000,-1000000).  :  ,        FPS.
	//20000  (    ,   )  FPS  1610  1000 ( :  1885  1493),  5000      FPS    .
	// () 1000 .       FPS,  2000           (" ")      FPS.
	// dbPasteSprite()()   dbPasteImage().  --  2--4   (     .).
memblocks:-------------------------------------------------------------------------------------------------------------------------------------
	// 1--255,   ~363000 K.
cameras:---------------------------------------------------------------------------------------------------------------------------------------
	//ID==0  ,       . : 0,1,3 --  2    ("camera#3 will render, but won't render to image/texture").
objects:---------------------------------------------------------------------------------------------------------------------------------------
	
meshes:----------------------------------------------------------------------------------------------------------------------------------------
	
music:-----------------------------------------------------------------------------------------------------------------------------------------
	//-   32 ??? "DirectSound based drivers are arbitrarily limited to 31 (why not 32?) sources".   . -  ?
sounds:----------------------------------------------------------------------------------------------------------------------------------------
	//#  1  MAXIMUMVALUE
file:------------------------------------------------------------------------------------------------------------------------------------------
	// 1--32,   720000   .
: -----------------------------------------------------------------------------------------------------------------------------------
	
   DarkGDK: -------------------------------------------------------------------------------------------------------------------
	dbLoadImageEx(,) -> Load(,) -> Load(,,1,false,0)
	dbLoadImage(,) -> LoadEx(,) -> LoadEx(,,0,0) -> LoadEx(,,0,0,0) -> Load(,,0,false,0)
	dbLoadImage(,,) -> LoadEx(,,) -> LoadEx(,,,0) -> LoadEx(,,,0,0) -> Load(,,,false,0)
	dbLoadImage(,,,) -> LoadEx(,,,) -> LoadEx(,,,0,0) -> Load(,,,false,0)
	
	dbPasteImage(,,)  dbPasteImage(,,,) .  // "Image"
	
	dbPasteImage(,,,,) -> PasteImage(,,,,) -> PasteImageEx(,,,,,0)  // "Sprite"
	dbPasteImageEx(,,,,,) -> PasteImageEx(,,,,,)
	
	DWORD dbRgb (int iRed,int iGreen,int iBlue) -> Rgb (iRed,iGreen,iBlue) -> return D3DCOLOR_XRGB(iRed, iGreen, iBlue);
	int	dbRgbR (DWORD iRGB) -> RgbR (iRGB) -> return (int)((iRGB & 0x00FF0000) >> 16);
	int	dbRgbG (DWORD iRGB) -> RgbG (iRGB) -> return (int)((iRGB & 0x0000FF00) >> 8);
	int	dbRgbB (DWORD iRGB) -> RgbB (iRGB) -> return (int)((iRGB & 0x000000FF));
	DWORD D3DRGBA (int iR, int iG, int iB, int iA) {return D3DCOLOR_ARGB(iA, iR, iG, iB);}
	
	dbDot(,)        ,  dbDot(,,)  (..  ) //dbDot    Windows7.
	
	dbRND -> dbRnd  //0 to 22 million
	dbCOS -> dbCos -> (float)cos(fAngle*gDegToRad)   [ double gDegToRad = 3.141592654f/180.0f]       f1=cos(fAngle*GRADtoPI)  [ GRADtoPI=3.141592654f/180.0f]
	dbTAN -> dbTan
	dbASIN -> dbAsin -> float result = (float)(asin(fValue)*gRadToDeg)
	...
	
	dbSetObjectFilter(,) -> dbSetObjectFilterStage(,0,)
	dbSetObjectSmoothing(,int iPercentage) -> dbSetObjectSmoothing(,(float)iPercentage)
	dbSetAlphaMappingOn(,int iPercentage) -> dbSetAlphaMappingOn(,(float)iPercentage)
	dbFadeObject(,int) -> dbFadeObject(,float)
	dbMakeObjectPlain() -> dbMakeObjectPlane()
	