Poke Vec2=jGfx\Poke_Vec2.html=pMem, X#, Y#
Poke Vec3=jGfx\Poke_Vec3.html=pMem, X#, Y#, Z#
Poke Vec4=jGfx\Poke_Vec4.html=pMem, X#, Y#, Z#, W#
Poke Mat4=jGfx\Poke_Mat4.html=pMem, _11#, _12#, _13#, _14#, _21#, _22#, _23#, _24#, _31#, _32#, _33#, _34#, _41#, _42#, _43#, _44#

SMesh_GetShaderPtr=jGfx\SMesh_GetShaderPtr.html=(pMesh)
Object_GetShaderPtr=jGfx\Object_GetShaderPtr.html=(ObjectID, LimbID)
Shader_GetParameterByName=jGfx\Shader_GetParameterByName.html=(pEffect, hParam, NameStr)
Shader_GetParameterBySemantic=jGfx\Shader_GetParameterBySemantic.html=(pEffect, hParam, SemanticNameStr)
Shader_GetParameterElement=jGfx\Shader_GetParameterElement.html=(pEffect, hParam, ElementIndex)
Shader_GetValue=jGfx\Shader_GetValue.html=pEffect, hParam, pData, pBytes
Shader_SetValue=jGfx\Shader_SetValue.html=pEffect, hParam, pData, pBytes
Shader_GetBool=jGfx\Shader_GetBool.html=pEffect, hParam, ptr_Bool
Shader_SetBool=jGfx\Shader_SetBool.html=pEffect, hParam, ptr_Bool
Shader_GetBoolVal=jGfx\Shader_GetBoolVal.html=(pEffect, hParam)
Shader_SetBoolVal=jGfx\Shader_SetBoolVal.html=pEffect, hParam, BoolVal
Shader_GetInt=jGfx\hader_GetInt.html=pEffect, hParam, ptr_Int
Shader_SetInt=jGfx\Shader_SetInt.html=pEffect, hParam, ptr_Int
Shader_GetIntVal=jGfx\Shader_GetIntVal.html=(pEffect, hParam)
Shader_SetIntVal=jGfx\Shader_SetIntVal.html=pEffect, hParam, IntVal
Shader_GetFloat=jGfx\Shader_GetFloat.html=pEffect, hParam, ptr_Float
Shader_SetFloat=jGfx\Shader_SetFloat.html=pEffect, hParam, ptr_Float
Shader_GetFloatVal=jGfx\Shader_GetFloatVal.html=(pEffect, hParam)
Shader_SetFloatVal=jGfx\Shader_SetFloatVal.html=pEffect, hParam, FloatVal#
Shader_GetVector=jGfx\Shader_GetVector.html=pEffect, hParam, ptr_Vector
Shader_SetVector=jGfx\Shader_SetVector.html=pEffect, hParam, ptr_Vector
Shader_GetVectorVal=jGfx\Shader_GetVectorVal.html=pEffect, hParam
Shader_SetVectorVal=jGfx\Shader_SetVectorVal.html=pEffect, hParam, X#, Y#, Z#, W#
Shader_GetMatrix=jGfx\Shader_GetMatrix.html=pEffect, hParam, ptr_Matrix
Shader_SetMatrix=jGfx\Shader_SetMatrix.html=pEffect, hParam, ptr_Matrix
Shader_GetMatrixVal=jGfx\Shader_GetMatrixVal.html=pEffect, hParam
Shader_SetMatrixVal=jGfx\Shader_SetMatrixVal.html=pEffect, hParam, _11#, _12#, _13#, _14#, _21#, _22#, _23#, _24#, _31#, _32#, _33#, _34#, _41#, _42#, _43#, _44#
Shader_GetMatrixTranspose=jGfx\Shader_GetMatrixTranspose.html=pEffect, hParam, ptr_Matrix
Shader_SetMatrixTranspose=jGfx\Shader_SetMatrixTranspose.html=pEffect, hParam, ptr_Matrix
Shader_GetMatrixTransposeVal=jGfx\Shader_GetMatrixTransposeVal.html=pEffect, hParam
Shader_SetMatrixTransposeVal=jGfx\Shader_SetMatrixTransposeVal.html=pEffect, hParam, _11#, _12#, _13#, _14#, _21#, _22#, _23#, _24#, _31#, _32#, _33#, _34#, _41#, _42#, _43#, _44#
Shader_SetArrayRange=jGfx\Shader_SetArrayRange.html=pEffect, hParam, Start, Stop
Shader_GetBoolArray=jGfx\Shader_GetBoolArray.html=pEffect, hParam, ptr_BoolArr, Count
Shader_SetBoolArray=jGfx\Shader_SetBoolArray.html=pEffect, hParam, ptr_BoolArr, Count
Shader_GetIntArray=jGfx\Shader_GetIntArray.html=pEffect, hParam, ptr_IntArr, Count
Shader_SetIntArray=jGfx\Shader_SetIntArray.html=pEffect, hParam, ptr_IntArr, Count
Shader_GetFloatArray=jGfx\Shader_GetFloatArray.html=pEffect, hParam, ptr_FloatArr, Count
Shader_SetFloatArray=jGfx\Shader_SetFloatArray.html=pEffect, hParam, ptr_FloatArr, Count
Shader_GetVectorArray=jGfx\Shader_GetVectorArray.html=pEffect, hParam, ptr_VecArr, Count
Shader_SetVectorArray=jGfx\Shader_SetVectorArray.html=pEffect, hParam, ptr_VecArr, Count
Shader_GetMatrixArray=jGfx\Shader_GetMatrixArray.html=pEffect, hParam, ptr_MatArr, Count
Shader_SetMatrixArray=jGfx\Shader_SetMatrixArray.html=pEffect, hParam, ptr_MatArr, Count
Shader_GetMatrixTransposeArray=jGfx\Shader_GetMatrixTransposeArray.html=pEffect, hParam, ptr_MatArr, Count
Shader_SetMatrixTransposeArray=jGfx\Shader_SetMatrixTransposeArray.html=pEffect, hParam, ptr_MatArr, Count
Shader_GetMatrixPointerArray=jGfx\Shader_GetMatrixPointerArray.html=pEffect, hParam, ptr_pMatArr, Count
Shader_SetMatrixPointerArray=jGfx\Shader_SetMatrixPointerArray.html=pEffect, hParam, ptr_pMatArr, Count
Shader_GetMatrixTransposePointerArray=jGfx\Shader_GetMatrixTransposePointerArray.html=pEffect, hParam, ptr_pMatArr, Count
Shader_SetMatrixTransposePointerArray=jGfx\Shader_SetMatrixTransposePointerArray.html=pEffect, hParam, ptr_pMatArr, Count
Shader_Return=jGfx\Shader_Return.html=(ElementIndex)
Shader_GetTechniqueByName=jGfx\Shader_GetTechniqueByName.html=(pEffect, NameStr)
Shader_GetCurrentTechnique=jGfx\Shader_GetCurrentTechnique.html=(pEffect)
Shader_SetTechnique=jGfx\Shader_SetTechnique.html=pEffect, hTech
Shader_SetTechniqueName=jGfx\Shader_SetTechniqueName.html=pEffect, NameStr$
Shader_SetVectorPointerArray=jGfx\Shader_SetVectorPointerArray.html=pEffect, hParam, ptr_pVecArr, VecStride, Count
Shader_GetVectorPointerArray=jGfx\Shader_GetVectorPointerArray.html=pEffect, hParam, ptr_pVecArr, VecStride, Count

MRT_MaxSimultaneousRTs=jGfx\MRT_MaxSimultaneousRTs.html=()
MRT_IndependentBitDepths=jGfx\MRT_IndependentBitDepths.html=()
MRT_PostPixelShaderBlending=jGfx\MRT_PostPixelShaderBlending.html=()
MRT_PostPixelFormatSupport=jGfx\MRT_PostPixelFormatSupport.html=(D3DFMT)
MRT_Sync=jGfx\MRT_Sync.html=CameraID, TargetImgB, TargetImgC, TargetImgD
MRT_MakeRenderTarget=jGfx\MRT_MakeRenderTarget.html=ImageID, Width, Height [, D3DFMT]

CubeTex_MakeNew=jGfx\CubeTex_MakeNew.html=(Resolution, bMipMap)||(Resolution, bMipMap, D3DFMT)
CubeTex_Delete=jGfx\CubeTex_Delete.html=pCubeTex
CubeTex_SetMipFilter=jGfx\CubeTex_SetMipFilter.html=pCubeTex, D3DTEXF
CubeTex_ApplyObject=jGfx\CubeTex_ApplyObject.html=pCubeTex, ObjectID, StageID
CubeTex_ApplyLimb=jGfx\CubeTex_ApplyLimb.html=pCubeTex, ObjectID, LimbID, StageID
CubeTex_Save=jGfx\CubeTex_Save.html=pCubeTex, FileName$
CubeTex_DrawToFace=jGfx\CubeTex_DrawToFace.html=pCubeTex, FaceID
CubeTex_CheckFormatSupport=jGfx\CubeTex_CheckFormatSupport.html=(D3DFMT)
CubeTex_Sync=jGfx\CubeTex_Sync.html=pCubeTex, CameraID
CubeTex_SyncFaces=jGfx\CubeTex_SyncFaces.html=pCubeTex, CameraID, dwMaskBits
CubeTex_SetPosition=jGfx\CubeTex_SetPosition.html=pCubeTex, X#, Y#, Z#
CubeTex_SetRange=jGfx\CubeTex_SetRange.html=pCubeTex, Near#, Far#
CubeTex_GetPositionX=jGfx\CubeTex_GetPositionX.html=(pCubeTex)
CubeTex_GetPositionY=jGfx\CubeTex_GetPositionY.html=(pCubeTex)
CubeTex_GetPositionZ=jGfx\CubeTex_GetPositionZ.html=(pCubeTex)
CubeTex_GetNear=jGfx\CubeTex_GetNear.html=(pCubeTex)
CubeTex_GetFar=jGfx\CubeTex_GetFar.html=(pCubeTex)
CubeTex_GetDrawCalls=jGfx\CubeTex_GetDrawCalls.html=()
CubeTex_GetDrawPrimitives=jGfx\CubeTex_GetDrawPrimitives.html=()
CubeTex_GetResolution=jGfx\CubeTex_GetResolution.html=(pCubeTex)
CubeTex_GetFormat=jGfx\CubeTex_GetFormat.html=(pCubeTex)
CubeTex_GetMipmapGeneration=jGfx\CubeTex_GetMipmapGeneration.html=(pCubeTex)
CubeTex_SyncMRT=jGfx\CubeTex_SyncMRT.html=pCubeTex, pCubeTexB, pCubeTexC, pCubeTexD, CameraID
CubeTex_SyncFacesMRT=jGfx\CubeTex_SyncFacesMRT.html=pCubeTex, pCubeTexB, pCubeTexC, pCubeTexD, CameraID, dwMaskBits
CubeTex_GenerateMipSubLevels=jGfx\CubeTex_GenerateMipSubLevels.html=pCubeTex

GeoInst_MakeNew=jGfx\GeoInst_MakeNew.html=()
GeoInst_Delete=jGfx\GeoInst_Delete.html=pGInst
GeoInst_SetHidden=jGfx\GeoInst_SetHidden.html=pGInst, bHidden
GeoInst_GetHidden=jGfx\GeoInst_GetHidden.html=(pGInst)
GeoInst_SetCameraMask=jGfx\GeoInst_SetCameraMask.html=pGInst, dwMaskBits
GeoInst_GetCameraMask=jGfx\GeoInst_GetCameraMask.html=(pGInst)
GeoInst_SetMesh=jGfx\GeoInst_SetMesh.html=pGInst, ObjectID, LimbID
GeoInst_GetMeshObject=jGfx\GeoInst_GetMeshObject.html=(pGInst)
GeoInst_GetMeshLimb=jGfx\GeoInst_GetMeshLimb.html=(pGInst)
GeoInst_SetMaxInstanceCount=jGfx\GeoInst_SetMaxInstanceCount.html=pGInst, Count
GeoInst_GetMaxInstanceCount=jGfx\GeoInst_GetMaxInstanceCount.html=(pGInst)
GeoInst_SetInstanceCount=jGfx\GeoInst_SetInstanceCount.html=pGInst, Count
GeoInst_GetInstanceCount=jGfx\GeoInst_GetInstanceCount.html=(pGInst)
GeoInst_SetExcluded=jGfx\GeoInst_SetExcluded.html=pGInst, Index, bExcluded
GeoInst_GetExcluded=jGfx\GeoInst_GetExcluded.html=(pGInst, Index)
GeoInst_SetPosition=jGfx\GeoInst_SetPosition.html=pGInst, Index, X#, Y#, Z#
GeoInst_GetPositionX=jGfx\GeoInst_GetPositionX.html=(pGInst, Index)
GeoInst_GetPositionY=jGfx\GeoInst_GetPositionY.html=(pGInst, Index)
GeoInst_GetPositionZ=jGfx\GeoInst_GetPositionZ.html=(pGInst, Index)
GeoInst_SetRotation=jGfx\GeoInst_SetRotation.html=pGInst, Index, X#, Y#, Z#
GeoInst_GetAngleX=jGfx\GeoInst_GetAngleX.html=(pGInst, Index)
GeoInst_GetAngleY=jGfx\GeoInst_GetAngleY.html=(pGInst, Index)
GeoInst_GetAngleZ=jGfx\GeoInst_GetAngleZ.html=(pGInst, Index)
GeoInst_SetScale=jGfx\GeoInst_SetScale.html=pGInst, Index, Percent# || pGInst, Index, X#, Y#, Z#
GeoInst_GetScaleX=jGfx\GeoInst_GetScaleX.html=(pGInst, Index)
GeoInst_GetScaleY=jGfx\GeoInst_GetScaleY.html=(pGInst, Index)
GeoInst_GetScaleZ=jGfx\GeoInst_GetScaleZ.html=(pGInst, Index)
GeoInst_DeclareCustomElements=jGfx\GeoInst_DeclareCustomElements.html=pGInst, bWorldMat
GeoInst_AddCustomElement=jGfx\GeoInst_AddCustomElement.html=pGInst, NumFloats
GeoInst_FinishCustomElements=jGfx\GeoInst_FinishCustomElements.html=pGInst
GeoInst_DeleteCustomElements=jGfx\GeoInst_DeleteCustomElements.html=pGInst
GeoInst_SetCustomData=jGfx\GeoInst_SetCustomData.html=pGInst, Index, Element, X# [, Y# [, Z# [, W# ]]]
GeoInst_GetCustomDataX=jGfx\GeoInst_GetCustomDataX.html=(pGInst, Index, Element)
GeoInst_GetCustomDataY=jGfx\GeoInst_GetCustomDataY.html=(pGInst, Index, Element)
GeoInst_GetCustomDataZ=jGfx\GeoInst_GetCustomDataZ.html=(pGInst, Index, Element)
GeoInst_GetCustomDataW=jGfx\GeoInst_GetCustomDataW.html=(pGInst, Index, Element)
GeoInst_GetWorldMatrixPtr=jGfx\GeoInst_GetWorldMatrixPtr.html=(pGInst, Index)
GeoInst_SetWorldMatrixPtr=jGfx\GeoInst_SetWorldMatrixPtr.html=pGInst, Index, pMatrix4
GeoInst_GetCustomDataPtr=jGfx\GeoInst_GetCustomDataPtr.html=(pGInst, Index, Element)
GeoInst_SetCustomDataPtr=jGfx\GeoInst_SetCustomDataPtr.html=pGInst, Index, Element, pFloats
GeoInst_Update=jGfx\GeoInst_Update.html=pGInst
GeoInst_UpdateInstance=jGfx\GeoInst_UpdateInstance.html=pGInst, Index
GeoInst_GetDrawCount=jGfx\GeoInst_GetDrawCount.html=(pGInst)
GeoInst_GetDrawPrimitives=jGfx\GeoInst_GetDrawPrimitives.html=(pGInst)
GeoInst_CheckDeviceSupport=jGfx\GeoInst_CheckDeviceSupport.html=(pGInst)
GeoInst_SetRenderPriority=jGfx\GeoInst_SetRenderPriority.html=pGInst, Priority
GeoInst_GetRenderPriority=jGfx\GeoInst_GetRenderPriority.html=(pGInst)
GeoInst_GetRenderIndex=jGfx\GeoInst_GetRenderIndex.html=(pGInst)
GeoInst_SortRenderQueue=jGfx\GeoInst_SortRenderQueue.html=*no parameters*

EfxCam_MakeNew=jGfx\EfxCam_MakeNew.html=FxCamID
EfxCam_Delete=jGfx\EfxCam_Delete.html=FxCamID
EfxCam_GetExist=jGfx\EfxCam_GetExist.html=(FxCamID)
EfxCam_SetBackdropEnabled=jGfx\EfxCam_SetBackdropEnabled.html=FxCamID, bEnabled
EfxCam_SetBackdropColor=jGfx\EfxCam_SetBackdropColor.html=FxCamID, dwColor
EfxCam_SetToImage=jGfx\EfxCam_SetToImage.html=FxCamID, ImageID, Width, Height [, D3DFMT]
EfxCam_SetObject=jGfx\EfxCam_SetObject.html=FxCamID, ObjectID
EfxCam_SetAspect=jGfx\EfxCam_SetAspect.html=FxCamID, Aspect#
EfxCam_SetFOV=jGfx\EfxCam_SetFOV.html=FxCamID, FOV#
EfxCam_SetRange=jGfx\EfxCam_SetRange.html=FxCamID, Near#, Far#
EfxCam_SetView=jGfx\EfxCam_SetView.html=FxCamID, Left, Top, Right, Bottom
EfxCam_SetPosition=jGfx\EfxCam_SetPosition.html=FxCamID, X#, Y#, Z#
EfxCam_SetRotation=jGfx\xCam_SetRotation.html=FxCamID, X#, Y#, Z#
EfxCam_SyncMask=jGfx\fxCam_SyncMask.html=dwMaskBits
EfxCam_Sync=jGfx\EfxCam_Sync.html=*no parameters*
EfxCam_SetMRTImage=jGfx\EfxCam_SetMRTImage.html=FxCamID, TargetIndex, ImageID [, D3DFMT]