;UNARMED1 weapon spec (punching)
;Mesh, Textures and Animation by Jake Cotton aka EAI (Errant AI) (c)2007
;errant_ai@yahoo.com

;GUN Model File Requirements

;GUN Settings

MUZZLECOLORR   = 252
MUZZLECOLORG   = 150
MUZZLECOLORB   = 54

muzzleflash    = 4
muzzlesize     = 1
brass          = 4
smoke          = 1
second         = 
damage         = 10
damagetype     = 3
scorchtype     = 3
reloadqty      = 0
iterate        = 0
accuracy       = 1
range	       = 50

;GUN Visuals

textured      = gun_D2.dds
effect        = effectbank\BumpCubeReflectAlpha\BumpCubeReflectAlpha.fx
transparency  = 1
weapontype    = 1

;GUN Sounds

sound1	       = fire.wav
sound2	       = reload.wav
sound3         = dryfire.wav
sound4         = cock.wav
sound5         = retrieve.wav
sound6         = putaway.wav
fireloop       = 10000

;HUD muzzleflash position

horiz          = 0.5
vert           = 0
forward        = 19
alignx         = 2.5
aligny         = -1.0
alignz         = 18

;HUD animation frames list

keyframe ratio = 1
select         = 1,19
Idle           = 20,48
Move           = 49,77
Start fire     = 78,80
end fire       = 81,90
automatic fire = 91,103
putaway	       = 140,160

;HUD sound frames list

soundframes    = 5
sframe0        = 54,6
sframe1        = 68,6
sframe2        = 110,6
sframe3        = 0,6
sframe4        = 131,6
