//File to create each of the Sprites for the game SpriteCreate: LoadImage(1,"CardBack.png") //General Creation of all card backs as a deck in the middle of the screen (Start with 13 cards for example) //All cards are the same size so we create one to get size information CreateSprite(1,1) SetSpriteSize(1, GetSpriteWidth(1)/3, GetSpriteHeight(1)/3) CardX = GetVirtualWidth()/2 - GetSpriteWidth(1)/2 CardY = GetVirtualHeight()/2 - GetSpriteHeight(1)/2 OriginalCardLocX = CardX OriginalCardLocY = CardY SetSpritePosition(1,CardX, CardY) CardLocationX[1] = CardX CardLocationY[1] = CardY For i=1 to NumberOfCards - 1 CreateSprite(i+1,1) SetSpriteSize(i+1, GetSpriteWidth(i+1)/3, GetSpriteHeight(i+1)/3) SetSpritePosition(i+1,CardX, CardY) //CardX+12,CardY CardLocationX[i+1] = CardX //CardX + 12 CardLocationY[i+1] = CardY // CardX=CardX + 2 //CardX=CardX //CardX=CardX+12 Next i /*For i=1 to NumberOfCards - 1 CreateSprite(i+1,1) SetSpriteSize(i+1, GetSpriteWidth(i+1)/3, GetSpriteHeight(i+1)/3) SetSpritePosition(i+1,CardX + 2,CardY) //CardX+12,CardY CardLocationX[i+1] = CardX + 2 //CardX + 12 CardLocationY[i+1] = CardY CardX=CardX + 2 //CardX=CardX //CardX=CardX+12 Next i */ //Create each of the card faces //Load all the Clubs //CardX = 0 //CardY = 100 + GetSpriteHeight(1) //For i = 2 to 10 // CardName = "Card_Club_" + str(i) + ".png" // LoadImage(i+13,CardName) // CreateSprite(i+13, i+13) // SetSpriteSize(i+13, GetSpriteWidth(i+13)/2, GetSpriteHeight(i+13)/2) // SetSpritePosition(i+13, CardX, CardY) // CardX = CardX + GetSpriteWidth(1)/2 //Next i //SetSpriteAngle(23,90) //GetPointerPressed() = 0 //If GetPointerPressed() = 1 Return //Endif