;Header desc = palm ;AI aiinit = appear1.fpi aimain = destroy\leavecorpse.fpi aidestroy = disappear1.fpi ;Spawn spawnmax = 0 spawndelay = 0 spawnqty = 0 ;Orientation model = meshbank\common\overlay.x offx = 0 offy = 65 offz = 0 rotx = 270 roty = 0 rotz = 0 Scale = 120 fixnewy = 0 collisionmode = 4 defaultstatic = 1 materialindex = 0 ;Visualinfo textured = palm.png effect = transparency = 2 ;Identity Details strength = 0 isweapon = 0 isammo = 0 isimmobile = 1 ;Specific Data quantity = 0