TI99 Environment

CALL_CHANGEANIMATIONDELAY and CALL_CHANGESPRITEANIMATIONDELAY


Syntax

CALL_CHANGEANIMATIONDELAY(AnimNum,Delay)

CALL_CHANGESPRITEANIMATIONDELAY(sprite-number,Delay)

Description

CALL_CHANGEANIMATIONDELAY changes the animation Delay speed for ALL sprites using AnimNum animation sequence. Delay speed is expressed in milliseconds.

CALL_CHANGESPRITEANIMATIONDELAY changes the frame animation Delay speed for a specific sprite-number.

A higher Delay slows down the animation sequence(s).

  Example Code
Example 1: CALL_CHANGEANIMATIONDELAY
invader$="3C7EFFD5FF4224423C7EFFABFF4224243C7ED5FFFF4224423C7EABFFFF422424"
call_char(128,invader$)
call_magnify(2)
call_screen(2)
`Define Animation sequences
call_createanimation(1,128,4,1)
call_createanimation(2,128,2,1)
call_createanimation(3,129,2,1)
call_createanimation(4,128,3,1)
call_createanimation(5,129,3,1)
invadersprite = 450 : numaliens = 0 
`Create sprites
xspeed = 1
for invadery = 0 to 7
for invaderx = 0 to 13   
      call_sprite(invadersprite + numaliens,128,3,10 + 22 * invadery,1 + 18 * invaderx,0,xspeed * 3)
      inc numaliens
   next invaderx
   inc xspeed
next invadery
randomize hitimer()
for i = 1 to numaliens
   call_colorsprite(i + invadersprite - 1,rnd(11)+3) 
   MDelay = 50000  
   call_createanimatedsprite(i + invadersprite - 1,rnd(4)+1,MDelay)       
next
tiwaitkey() : randomize hitimer()
for AnimNum = 1 to 5
   CALL_CHANGEANIMATIONDELAY(AnimNum,rnd(100) + 100)
   tiwaitkey()
next AnimNum
end

Example 2: CALL_CHANGESPRITEANIMATIONDELAY

call_magnify(3)
randomize hitimer()
call_char(140,rpt$("f",16)) `Road
call_colorchar(140,5,1) `Road color
call_char(141,"00181818181818") `Road line
`Car-Frame 1
call_multicolorchar(128,"00000022000008AA00E12A7700112A7700112A9900001A9900002799000027990000279900001A9900E12A9900112A7700112A77000002AA000001220000010020000000A80000007A21E0007A2110009A2110009A1000009720000097200000972000009A1000009A21E0007A2110007A211000A20000002100000001000000")
`Car-Frame 2
call_multicolorchar(132,"00000022000008AA00112A7700E12A7700112A9900001A9900002799000027990000279900001A9900112A9900E12A7700112A77000002AA000001220000010020000000A80000007A2110007A21E0009A2110009A1000009720000097200000972000009A1000009A2110007A21E0007A211000A20000002100000001000000")
`Car-Frame 3
call_multicolorchar(136,"00000022000008AA00112A7700112A7700E12A9900001A9900002799000027990000279900001A9900112A9900112A7700E12A77000002AA000001220000010020000000A80000007A2110007A2110009A21E0009A1000009720000097200000972000009A1000009A2110007A2110007A21E000A20000002100000001000000")
`Bush
call_multicolorchar(144,"00000000000000C000000CC00000CCCC000CCC0C0000CCCC000CCCCC0000CC0C000CCCCC00CCCC0C0000CCCC00000CC0000000CC0000000C0000000000000000000000000C000000CCC00000C0CC0000CCCCC000C0CC0000CCCC0000CCCCC000CCCCC000CCCC0000CC0CC000CCCC0000CC000000C00000000000000000000000")
`Road sign
call_multicolorchar(148,"CCCCCCCCCFFFCFCCCCFCCFCCCCFCCFCFCCFCCFCCCCFCCFCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC00EE000000EE000000EE000000EE000000EE0000CCCCCCCCCFFFCFFFCFCFCFCFCFFFCFFFCCCFCCCFCFFCCFFCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0000EE000000EE000000EE000000EE000000EE00")
CALL_CREATEANIMATION(1,128,3,4)
call_sprite(1,128,0,150,110,0,0) `Car Sprite
call_sprite(2,141,16,1,114,50,0) `Road Line sprite 1
call_sprite(3,141,16,128,114,50,0) `Road Line sprite 2
call_sprite(4,144,0,32,32,25,0) `Bush
call_sprite(5,148,0,48,200,30,0) `Road sign
call_magnifysprite(2,1)
call_magnifysprite(3,1)
CALL_CREATEANIMATEDSPRITE(1,1,25)
call_vchar(1,12,140,168)
do   
   cardelay = rnd(50) + 25
   tiwaitkey()   
   CALL_CHANGESPRITEANIMATIONDELAY(1,cardelay)
   for i = 2 to 5
      call_motion(i,90 - cardelay,0)   
   next i   
loop

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