randomize hitimer()
numobjects = 10
call_magnify(2)
for i = 1 to numobjects
call_sprite(i,96+i,5,96,128,rnd(30) - 10, rnd(30) - 10)
next i
tiwait(1000)
while TIE_Activesprites > 1
coll = CALL_COINCALL()
if coll
display_at(1,8,"***COLLISION***",0)
call_colorchar(TI_SpriteAscii(colsprite1), 5,1)
call_colorchar(TI_SpriteAscii(colsprite2), 5,1)
display_at(2,1,"BETWEEN SPRITE # " + str$(colsprite1) + " (" + chr$(TI_SpriteAscii(colsprite1)) + ") AND",0)
display_at(3,1," SPRITE # " + str$(colsprite2) + " (" + chr$(TI_SpriteAscii(colsprite2)) + ")",0)
display_at(4,6,"***PRESS ANY KEY***",0)
call_motion(colsprite1,0,0)
call_motion(colsprite2,0,0)
call_screen(16)
tiwaitkey()
call_delsprite(colsprite1) : call_delsprite(colsprite2)
call_screen(8)
call_clear()
call_colorchar(TI_SpriteAscii(colsprite1), 2,1)
call_colorchar(TI_SpriteAscii(colsprite2), 2,1)
endif
ti_sync()
endwhile
end