This command set represents the foundation functionality of the language, and is independent of any media or third party requirements such as DirectX. The commands are primitive, yet allow enough functionality to create useful programs that are very small in size.
#INCLUDE : #INCLUDE
#CONSTANT : #CONSTANT Value
REM : REM
REMSTART : REMSTART
REMEND : REMEND
SYNC ON : SYNC ON
SYNC OFF : SYNC OFF
SYNC RATE : SYNC RATE Rate
SYNC SLEEP : SYNC SLEEP Flag Processor Friendly
SYNC MASK : SYNC MASK Ignore Camera Mask
SYNC : SYNC
FASTSYNC : FASTSYNC
CLS : CLS
SET CURSOR : SET CURSOR X,Y
PRINT : PRINT Print Statements
PRINTC : PRINTC Print Statements
INPUT : INPUT Print Statements, Input Variable
DIM : DIM
UNDIM : UNDIM
DO : DO
EXIT : EXIT
LOOP : LOOP
END : END
IF : IF
ELSE : ELSE
ENDIF : ENDIF
REPEAT : REPEAT
UNTIL : UNTIL
WHILE : WHILE
ENDWHILE : ENDWHILE
FOR : FOR
STEP : STEP
NEXT : NEXT
GOTO : GOTO
GOSUB : GOSUB
RETURN : RETURN
SELECT : SELECT
CASE : CASE
CASE DEFAULT : CASE DEFAULT
ENDCASE : ENDCASE
ENDSELECT : ENDSELECT
FUNCTION : FUNCTION
EXITFUNCTION : EXITFUNCTION
ENDFUNCTION : ENDFUNCTION
RESTORE : RESTORE String
READ : READ Varable
DATA : DATA
SAVE ARRAY : SAVE ARRAY Filename, Array Name(0)
LOAD ARRAY : LOAD ARRAY Filename, Array Name(0)
WAIT : WAIT Integer Value
SLEEP : SLEEP Number
WAIT KEY : WAIT KEY
WAIT MOUSE : WAIT MOUSE
SUSPEND FOR KEY : SUSPEND FOR KEY
SUSPEND FOR MOUSE : SUSPEND FOR MOUSE
BREAK : BREAK
DRAW TO BACK : DRAW TO BACK
DRAW TO FRONT : DRAW TO FRONT
DRAW TO CAMERA : DRAW TO CAMERA
DRAW TO SCREEN : DRAW TO SCREEN
DRAW SPRITES FIRST : DRAW SPRITES FIRST
DRAW SPRITES LAST : DRAW SPRITES LAST
RANDOMIZE : RANDOMIZE Seed Value
INC : INC Integer Value
DEC : DEC Integer Value
MAKE MEMORY : Return DWORD=MAKE MEMORY(Size In Bytes)
DELETE MEMORY : DELETE MEMORY Memory Address
FILL MEMORY : FILL MEMORY Memory Address, FillByte, Size In Bytes
COPY MEMORY : COPY MEMORY Memory Destination, Memory Source, Size In Bytes
EMPTY ARRAY : EMPTY ARRAY Array Name(0)
ARRAY INSERT AT TOP : ARRAY INSERT AT TOP Array Name(0)
ARRAY INSERT AT BOTTOM : ARRAY INSERT AT BOTTOM Array Name(0)
ARRAY INSERT AT ELEMENT : ARRAY INSERT AT ELEMENT Array Name(0), Index
ARRAY DELETE ELEMENT : ARRAY DELETE ELEMENT Array Name(0)
NEXT ARRAY INDEX : NEXT ARRAY INDEX Array Name(0)
PREVIOUS ARRAY INDEX : PREVIOUS ARRAY INDEX Array Name(0)
ARRAY INDEX TO TOP : ARRAY INDEX TO TOP Array Name(0)
ARRAY INDEX TO BOTTOM : ARRAY INDEX TO BOTTOM Array Name(0)
ARRAY INDEX TO QUEUE : ARRAY INDEX TO QUEUE Array Name(0)
ADD TO QUEUE : ADD TO QUEUE Array Name(0)
REMOVE FROM QUEUE : REMOVE FROM QUEUE Array Name(0)
ARRAY INDEX TO STACK : ARRAY INDEX TO STACK Array Name(0)
ADD TO STACK : ADD TO STACK Array Name(0)
REMOVE FROM STACK : REMOVE FROM STACK Array Name(0)
COS : Return Float=COS(Value)
SIN : Return Float=SIN(Value)
TAN : Return Float=TAN(Value)
ACOS : Return Float=ACOS(Value)
ASIN : Return Float=ASIN(Value)
ATAN : Return Float=ATAN(Value)
ATANFULL : Return Float=ATANFULL(Distance X, Distance Y)
HCOS : Return Float=HCOS(Value)
HSIN : Return Float=HSIN(Value)
HTAN : Return Float=HTAN(Value)
SQRT : Return Float=SQRT(Value)
ABS : Return Float=ABS(Value)
INT : Return Integer=INT(Value)
EXP : Return Float=EXP(Value)
RND : Return Integer=RND(Range Value)
TIMER : Return Integer=TIMER()
INKEY$ : Return String=INKEY$()
CL$ : Return String=CL$()
GET DATE$ : Return String=GET DATE$()
GET TIME$ : Return String=GET TIME$()
FLOOR : Return Float=FLOOR(Value)
CEIL : Return Float=CEIL(Value)
CURVEVALUE : Return Float=CURVEVALUE(Destination Value, Current Value, Speed Value)
WRAPVALUE : Return Float=WRAPVALUE(Angle Value)
NEWXVALUE : Return Float=NEWXVALUE(Current X Value, Angle Value, Step Value)
NEWYVALUE : Return Float=NEWYVALUE(Current Y Value, Angle Value, Step Value)
NEWZVALUE : Return Float=NEWZVALUE(Current Z Value, Angle Value, Step Value)
CURVEANGLE : Return Float=CURVEANGLE(Destination Value, Current Value, Speed Value)
ARRAY COUNT : Return Integer=ARRAY COUNT(Array Name(0))
ARRAY INDEX VALID : Return Integer=ARRAY INDEX VALID(Array Name(0))
FREE STRING$ : Return String=FREE STRING$()
GET DX VERSION$ : Return String=GET DX VERSION$()
PERFTIMER : Return Double Integer=PERFTIMER()
GET ARRAY TYPE : Return Integer=GET ARRAY TYPE(Array Name(0))
GET TYPE PATTERN$ : Return String=GET TYPE PATTERN$(Type Name$)
TEXTURE SCREEN : TEXTURE SCREEN Image Number
SET SCREEN EFFECT : SET SCREEN EFFECT Effect Number
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