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rem Terrain Functionality rem Standard Setup Code for all examples sync on : sync rate 0 : color backdrop 0 set text font "arial" : set text size 16 set text to bold : set text transparent rem Make Simple Terrain TerrainNumber=1 make terrain TerrainNumber,"land.bmp" rem Position The Terrain position terrain TerrainNumber, 0, 0, 1025 rem Texture terrain ImageNumber=1 load image "grass.bmp",ImageNumber texture terrain TerrainNumber,ImageNumber size#=1025 rem Load sky object load object "sky\sb.x",1 scale object 1,40,40,40 set object cull 1,0 set object light 1,0 set object texture 1,2,1 rem Position camera in center of terrain position camera 512,10,512 rem Main loop desc$="LOD Terrain from Bitmap" while mouseclick()=0 rem Control camera over terrain control camera using arrowkeys 0,1,1 cx#=camera position x(0) cz#=camera position z(0) if cx#<0.0 then cx#=0 if cx#>size# then cx#=size# if cz#<0.0 then cz#=0 if cz#>size# then cz#=size# position camera cx#,get terrain height(TerrainNumber,cx#,cz#)+5,cz# rem Terrain Data set cursor 0,0 print "TERRAIN DATA" print " exist:";terrain exist(TerrainNumber) if terrain exist(TerrainNumber)=1 print " x:";terrain position x(TerrainNumber) print " y:";terrain position y(TerrainNumber) print " z:";terrain position z(TerrainNumber) print " height:";get terrain height(TerrainNumber, cx#, cz#) print " totalheight:";get total terrain height(TerrainNumber) endif print print "CAMERA DATA" print " x:";camera position x(0) print " y:";camera position y(0) print " z:";camera position z(0) rem Position sky at player position object 1,camera position x(0),camera position y(0)-150,camera position z(0) rem Show Framerate text 20,screen height()-40,desc$ fps$="DBPro Fps: "+str$(screen fps()) text screen width()-20-text width(fps$),screen height()-40,fps$ rem Update screen sync rem End loop endwhile rem Delete Terrain delete terrain TerrainNumber |