Matrix1 Utility Plug-ins
Matrix1 Utilities Index
ABS
ACCEPT SOCKET
ACOS
ADD LIMB
ADD NEW LIMB
ADD NEW LIMB FROM MESH
ADD TO ENTRY BUFFER
ADD VECTOR3 TO CAMERA POSITION
ADD VECTOR3 TO OBJECT POSITION
ALLOC
ALLOC STRING
ALLOC ZEROED
ALLOW NULL FUNCTION PTR
ANIMATION RESERVED
ANSI COLOUR
APPEND LIMB
APPLY PROJECTION MATRIX4
ARGLIST BOOLEAN
ARGLIST BYTE
ARGLIST DOUBLE FLOAT
ARGLIST DOUBLE INTEGER
ARGLIST DWORD
ARGLIST FLOAT
ARGLIST INTEGER
ARGLIST STRING$
ARGLIST WORD
ARRAY COUNT
ASIN
ASSERT ERROR
AT
ATAN
ATANFULL
AVAILABLE IN FREELIST
BANK BOOLEAN
BANK BYTE
BANK DOUBLE FLOAT
BANK DOUBLE INTEGER
BANK DWORD
BANK EXIST
BANK FLOAT
BANK INTEGER
BANK RESERVED
BANK STRING$
BANK WORD
BASE TO BASE
BASE TO DECIMAL
BEGIN NEW OBJECT
BIN TO DECIMAL
BIND SOCKET
BIT CLEAR
BIT CLEAR MASK
BIT COUNT
BIT FIND FIRST CLEAR
BIT FIND FIRST SET
BIT FIND LAST CLEAR
BIT FIND LAST SET
BIT FLIP
BIT FLIP MASK
BIT GET
BIT INTERSECT MASK
BIT ROT32 LEFT
BIT ROT32 RIGHT
BIT ROT64 LEFT
BIT ROT64 RIGHT
BIT SET
BIT SET MASK
BIT SHIFT LEFT
BIT SHIFT RIGHT
BITMAP RESERVED
BOX
BOX OUTLINE
BUILD MATRIX4
CALL FUNCTION FOR ALL OBJECTS
CALL FUNCTION FOR OBJECT GROUP
CALL FUNCTION NAME
CALL FUNCTION PTR
CAMERA ASPECT
CAMERA BACKDROP COLOR
CAMERA BACKDROP ON
CAMERA FOV
CAMERA IMAGE
CAMERA RANGE FAR
CAMERA RANGE NEAR
CAMERA RESERVED
CAMERA VIEW BOTTOM
CAMERA VIEW LEFT
CAMERA VIEW RIGHT
CAMERA VIEW TOP
CAST DOUBLE FLOAT TO DOUBLE INTEGER
CAST DOUBLE INTEGER TO DOUBLE FLOAT
CAST DWORD TO FLOAT
CAST FLOAT TO DWORD
CEIL
CHANGE MESH
CLAMP
CLEAR ALL TAGS
CLEAR ALL ZONES
CLEAR ARRAY
CLEAR ARRAY ITEM
CLEAR ARRAYPTR
CLEAR ARRAYPTR ITEM
CLEAR CONSOLE
CLEAR LOG TAG
CLEAR LOOKUP
CLEAR SOCKET ERROR
CLEAR SPRITE VIEW
CLEAR ZONE
CLOSE CONSOLE
CLOSE DATAFILE
CLOSE LOG
CMY A
CMY C
CMY M
CMY TO RGB
CMY Y
CMYK C
CMYK K
CMYK M
CMYK TO RGB
CMYK Y
COMBINE LOOKUP
COMPARE
COMPARE MEMORY
CONNECT SOCKET
CONVERT LIMB FVF
CONVERT LIMB TO TRILIST
COPY BANK
COROUTINE ACTIVE
COROUTINE EXIST
COROUTINE RESERVED
COS
CR$
CREATE COROUTINE
CRLF$
CSS3 COLOUR
CURRENT CAMERA
CURRENT COROUTINE
CURVE BEZIER
CURVE COUNT
CURVE POINT
CURVE RESET
CURVE X
CURVE Y
CURVE Z
DATAFILE BOOLEAN
DATAFILE BYTE
DATAFILE DATASTRING
DATAFILE DOUBLE FLOAT
DATAFILE DOUBLE INTEGER
DATAFILE DWORD
DATAFILE END
DATAFILE ERROR
DATAFILE EXIST
DATAFILE FLOAT
DATAFILE FLUSH
DATAFILE INTEGER
DATAFILE MEMORY
DATAFILE MODE
DATAFILE POSITION
DATAFILE RESERVED
DATAFILE SIZE
DATAFILE SKIP
DATAFILE STRING TYPE
DATAFILE STRING$
DATAFILE WORD
DECIMAL TO BASE
DEGTORAD
DELETE BANK
DELETE COROUTINE
DELETE FREELIST
DELETE LOOKUP
DELETE MATRIX4
DELETE RNG
DELETE SOCKET
DELETE SYSOBJ
DELETE TICKER
DELETE VECTOR2
DELETE VECTOR3
DELETE VECTOR4
DELIMIT CSV$
DIR APPDATA
DIR COMMON APPDATA
DIR DBPRO TEMP
DIR DESKTOP
DIR DOCUMENTS
DIR EXE
DIR FONTS
DIR LOCAL APPDATA
DIR MYMUSIC
DIR MYPICTURES
DIR MYVIDEO
DIR PROGRAMS
DIR SENDTO
DIR SHELL FOLDER
DIR STACK SIZE
DIR SYSTEM
DIR TEMP
DIR WINDOWS
DISABLE SPECIAL KEYS
DISPLAY DEPTH
DISPLAY HEIGHT
DISPLAY WIDTH
DLL FILENAME$
DLL HANDLE IS VALID
DLL LOAD COUNT
DLL RESERVED
DOUBLE VAL
DRAW ANIMATION
DRAW ANIMATION AUTO
DRAW ANIMATION MANUAL
DRAW SPRITES
DRAW SPRITES AUTO
DRAW SPRITES MANUAL
DRAW TARGET
DRAW TARGET HEIGHT
DRAW TARGET TYPE
DRAW TARGET WIDTH
DRAW TO BITMAP
DRAW TO CAMERA
DRAW TO IMAGE
DROP DIR
DUPLICATE LOOKUP
EFFECT RESERVED
ENABLE SPECIAL KEYS
EXCLUDE ALL OBJECTS ON
EXCLUDE OBJECT GROUP OFF
EXCLUDE OBJECT GROUP ON
EXP
EXPAND ENVIRONMENT$
EXPAND PATH$
FAST LEFT$
FAST LEN
FAST LOWER$
FAST RIGHT$
FAST UPPER$
FILE CREATION TIMESTAMP$
FILE IN USE
FILE MODIFICATION TIMESTAMP$
FILE RESERVED
FILL
FILL CIRCLE
FILL ELLIPSE
FIND ASCII
FIND CHAR
FIND FREE ANIMATION
FIND FREE BANK
FIND FREE BITMAP
FIND FREE CAMERA
FIND FREE COROUTINE
FIND FREE DATAFILE
FIND FREE DLL
FIND FREE EFFECT
FIND FREE FILE
FIND FREE FREELIST
FIND FREE IMAGE
FIND FREE LIGHT
FIND FREE LOOKUP
FIND FREE MATRIX
FIND FREE MEMBLOCK
FIND FREE MESH
FIND FREE MUSIC
FIND FREE OBJECT
FIND FREE PARTICLES
FIND FREE PIXEL SHADER
FIND FREE RNG
FIND FREE SOUND
FIND FREE SPRITE
FIND FREE SYSOBJ
FIND FREE TERRAIN
FIND FREE TICKER
FIND FREE VECTOR
FIND FREE VERTEX SHADER
FIND FREE ZONE
FINISH NEW OBJECT
FIRST LOOKUP
FIRST OBJECT
FIRST OBJECT IN GROUP
FIRST SOCKET
FIRST WINDOW
FIRST WINDOW CLASS
FIRST ZONE
FIRST ZONE IN GROUP
FIX OBJECT SCALE
FLOAT TO NET FORMAT
FLOOR
FREE
FREELIST EXIST
FREELIST RESERVED
FUNCTION PTR IS VALID
GCD
GENERATE GUID$
GENERATE STRING$
GET ARRAY COUNT
GET ARRAY DIMENSIONS
GET ARRAY FIELD COUNT
GET ARRAY FIELD OFFSET
GET ARRAY FIELD TYPE
GET ARRAY FORMAT
GET ARRAY INDEX
GET ARRAY ITEM PTR
GET ARRAY ITEM SIZE
GET ARRAY SIZE
GET ARRAY SORT
GET ARRAYPTR
GET ARRAYPTR COUNT
GET ARRAYPTR DIMENSIONS
GET ARRAYPTR FIELD COUNT
GET ARRAYPTR FIELD OFFSET
GET ARRAYPTR FIELD TYPE
GET ARRAYPTR FORMAT
GET ARRAYPTR INDEX
GET ARRAYPTR ITEM PTR
GET ARRAYPTR ITEM SIZE
GET ARRAYPTR SIZE
GET ARRAYPTR SORT
GET ARRAYPTR TYPE
GET BACKGROUND COLOR
GET BANK MEMBLOCK
GET BANK PTR
GET BANK SHARED NAME$
GET BANK SIZE
GET CONSOLE CHAR$
GET CONSOLE HANDLE
GET CONSOLE HEIGHT
GET CONSOLE WIDTH
GET CONSOLE X
GET CONSOLE Y
GET CURSOR X
GET CURSOR Y
GET DBPRO WINDOW
GET DESKTOP WINDOW
GET DIR TOP$
GET FOREGROUND COLOR
GET FORMAT SIZE
GET FROM FREELIST
GET FUNCTION COUNT
GET FUNCTION NAME$
GET LIMB AMBIENT
GET LIMB BY NAME
GET LIMB CHILD
GET LIMB COUNT
GET LIMB CULL
GET LIMB DRAW PRIMITIVES
GET LIMB DRAW VERTICES
GET LIMB FOG
GET LIMB FVF
GET LIMB GHOST
GET LIMB LIGHT
GET LIMB MAX DRAW PRIMITIVES
GET LIMB MAX DRAW VERTICES
GET LIMB MESH TYPE
GET LIMB PARENT
GET LIMB SIBLING
GET LIMB TEXTURE BLEND ARG1
GET LIMB TEXTURE BLEND ARG2
GET LIMB TEXTURE BLEND MODE
GET LIMB TEXTURE COORD MODE
GET LIMB TEXTURE COUNT
GET LIMB TRANSPARENCY
GET LOOKUP GET MODE
GET LOOKUP SET MODE
GET MATRIX COLUMNS
GET MATRIX DEPTH
GET MATRIX ROWS
GET MATRIX WIDTH
GET NEW LIMB ID
GET PTR TO DLL FUNCTION
GET PTR TO FUNCTION
GET PTR TO NEXT FUNCTION
GET PTR TO PREV FUNCTION
GET PTR TO THIS FUNCTION
GET RNG
GET SPLIT DELIMITER$
GET SPLIT WORD POS
GET SPLIT WORD$
GET STRING PTR
GET SYSOBJ NAME$
GET WINDOW CLIENT HEIGHT
GET WINDOW CLIENT WIDTH
GET WINDOW HEIGHT
GET WINDOW POSITION X
GET WINDOW POSITION Y
GET WINDOW WIDTH
GET ZONE LOWER X
GET ZONE LOWER Y
GET ZONE LOWER Z
GET ZONE UPPER X
GET ZONE UPPER Y
GET ZONE UPPER Z
GRAB FOCUS
HAS FOCUS
HASH BANK CRC32
HASH BANK MD4
HASH BANK MD5
HASH BANK RIPEMD128
HASH BANK RIPEMD160
HASH BANK RIPEMD256
HASH BANK RIPEMD320
HASH BANK SHA1
HASH BANK SHA224
HASH BANK SHA256
HASH BANK SHA384
HASH BANK SHA512
HASH BANK TIGER
HASH BANK WHIRLPOOL
HASH CRC32
HASH MD4
HASH MD5
HASH RIPEMD128
HASH RIPEMD160
HASH RIPEMD256
HASH RIPEMD320
HASH SHA1
HASH SHA224
HASH SHA256
HASH SHA384
HASH SHA512
HASH TIGER
HASH WHIRLPOOL
HCOS
HEX TO DECIMAL
HIDE APP ICON
HIDE WINDOW ICON
HITIMER
HOSTNAME TO IP
HSIN
HSL A
HSL H
HSL L
HSL S
HSL TO RGB
HSV A
HSV H
HSV S
HSV TO RGB
HSV V
HTAN
IMAGE ALLOWS RENDER
IMAGE RESERVED
INK
INSERT$
INSTR
INT
INTERFACE COUNT
INTERFACE IP
INTVAL
IP TO STRING$
IS A WINDOW
IS EMPTY
IS EXCLUSIVE
IS FULLSCREEN
IS MAXIMISED
IS MEMORY READABLE
IS MEMORY WRITEABLE
IS MINIMISED
IS NULL
IS SYSOBJ LOCKED
IS VALID INI KEY
IS VISIBLE
LAST INSTR
LAST LOOKUP
LF$
LIGHT RESERVED
LIMB HAS MESH
LIMB IS EXCLUDED
LIMB IS HIDDEN
LINE
LINK ARRAY
LISTEN SOCKET
LOAD ARRAY FROM DATAFILE
LOAD ARRAYPTR FROM DATAFILE
LOAD DLL
LOCK SYSOBJ
LOG
LOG10
LOG2
LONG TO NET FORMAT
LOOKUP CURRENT KEY$
LOOKUP CURRENT VALUE$
LOOKUP EXIST
LOOKUP IS VALID
LOOKUP RESERVED
LOOKUP SIZE
LOOKUP$
MAKE BANK
MAKE BANK FROM BANK
MAKE BANK FROM FILE
MAKE BANK FROM MEMBLOCK
MAKE FILE FROM BANK
MAKE FREELIST
MAKE FREQUENCY TICKER
MAKE IMAGE
MAKE LOOKUP
MAKE LOOKUP FROM INI
MAKE MATRIX4
MAKE MEMBLOCK FROM BANK
MAKE OBJECT
MAKE OBJECT FROM BANK
MAKE OBJECT FROM POINTER
MAKE OBJECT NEW
MAKE OBJECT PLAIN
MAKE OBJECT PLANE
MAKE RNG IC
MAKE RNG KR
MAKE RNG LF1
MAKE RNG LF2
MAKE RNG MINSTD
MAKE RNG MT1
MAKE RNG MT2
MAKE RNG RAND
MAKE SYSOBJ MUTEX
MAKE TICKER
MAKE VECTOR2
MAKE VECTOR3
MAKE VECTOR4
MAP FILE TO BANK
MAP MEMBLOCK TO BANK
MAP MEMORY TO BANK
MAP SHARED MEM TO BANK
MATRIX RESERVED
MAX
MAXIMISE WINDOW
MEMBLOCK DOUBLE FLOAT
MEMBLOCK DOUBLE INTEGER
MEMBLOCK RESERVED
MEMBLOCK STRING$
MEMORY SIZE
MESH RESERVED
MID ASCII
MID$
MIN
MINIMISE WINDOW
MOVE CAMERA DOWN
MOVE CAMERA LEFT
MOVE CAMERA RIGHT
MOVE CAMERA UP
MUSIC RESERVED
NET FORMAT TO FLOAT
NET FORMAT TO LONG
NET FORMAT TO WORD
NEW ACCEPT SOCKET
NEW CONNECT SOCKET
NEW LISTEN SOCKET
NEW MATRIX4
NEW TCP SOCKET
NEW UDP SOCKET
NEW VECTOR2
NEW VECTOR3
NEW VECTOR4
NEXT COROUTINE
NEXT LOOKUP
NEXT OBJECT
NEXT OBJECT IN GROUP
NEXT SOCKET
NEXT WINDOW
NEXT ZONE
NEXT ZONE IN GROUP
NICE SLEEP
NICE WAIT
NICE WAIT FOR TICKER
NICE WAIT INPUT
NICE WAIT KEY
NICE WAIT MOUSE
NICE WAIT MOUSEMOVE
NICE WAIT NO INPUT
NICE WAIT NO KEY
NICE WAIT NO MOUSE
NULL$
OBJECT CLONE OF
OBJECT CLONED COUNT
OBJECT COUNT
OBJECT EXCLUDED
OBJECT FROM GROUP
OBJECT GHOSTED
OBJECT GLUED
OBJECT GLUED LIMB
OBJECT GROUP
OBJECT GROUP COUNT
OBJECT INSTANCE OF
OBJECT INSTANCED COUNT
OBJECT LOCKED
OBJECT RESERVED
OBJECT SCALE X
OBJECT SCALE Y
OBJECT SCALE Z
OBJECT TRANSPARENT
OLD ANSI COLOUR
OPEN ARGLIST
OPEN CONSOLE
OPEN DATAFILE TO APPEND
OPEN DATAFILE TO READ
OPEN DATAFILE TO UPDATE
OPEN DATAFILE TO WRITE
OPEN LOG
OPEN LOG DEBUG
PACK CMY
PACK CMYK
PACK HSL
PACK HSV
PADLEFT$
PADRIGHT$
PARTICLES RESERVED
PEEK BYTE
PEEK DOUBLE FLOAT
PEEK DOUBLE INTEGER
PEEK DWORD
PEEK FLOAT
PEEK INTEGER
PEEK SOCKET
PEEK STRING
PEEK WORD
PERFORM CHECKLIST FOR INTERFACES
PERFORM CHECKLIST FOR MONITORS
PERFORM CHECKLIST FOR SOCKETS
PI
PIXEL SHADER RESERVED
PLACE OBJECT IN GROUP
PLACE ZONE IN GROUP
POINT CAMERA AT VECTOR3
POINT IN ZONE
POINT IN ZONE GROUP
POINT OBJECT AT VECTOR3
POKE BYTE
POKE DOUBLE FLOAT
POKE DOUBLE INTEGER
POKE DWORD
POKE FLOAT
POKE INTEGER
POKE STRING
POKE WORD
POP DIR
PORTNAME TO PORT
POSITION CAMERA AT VECTOR3
POSITION OBJECT AT VECTOR3
POSITION WINDOW
PREV LOOKUP
PRINT CONSOLE
PRINT TO CONSOLE
PRINT TO WINDOW
PROCESSOR COUNT
PROJECTION MATRIX4
PUSH DIR
QUOTE$
RADTODEG
RAISE ERROR
RANDOM
RANDOM SEED
REALLOC
REALLOC ZEROED
RECV FROM SOCKET
RECV SOCKET
RECV SOCKET BANK
RECV SOCKET BYTE
RECV SOCKET FLOAT
RECV SOCKET LONG
RECV SOCKET MEMBLOCK
RECV SOCKET STRING$
RECV SOCKET WORD
REGISTER FUNCTION PTR
RELEASE RESERVED ANIMATION
RELEASE RESERVED BANK
RELEASE RESERVED BITMAP
RELEASE RESERVED CAMERA
RELEASE RESERVED COROUTINE
RELEASE RESERVED DATAFILE
RELEASE RESERVED DLL
RELEASE RESERVED EFFECT
RELEASE RESERVED FILE
RELEASE RESERVED FREELIST
RELEASE RESERVED IMAGE
RELEASE RESERVED LIGHT
RELEASE RESERVED LOOKUP
RELEASE RESERVED MATRIX
RELEASE RESERVED MEMBLOCK
RELEASE RESERVED MESH
RELEASE RESERVED MUSIC
RELEASE RESERVED OBJECT
RELEASE RESERVED PARTICLES
RELEASE RESERVED PIXEL SHADER
RELEASE RESERVED RNG
RELEASE RESERVED SOUND
RELEASE RESERVED SPRITE
RELEASE RESERVED SYSOBJ
RELEASE RESERVED TERRAIN
RELEASE RESERVED TICKER
RELEASE RESERVED VECTOR
RELEASE RESERVED VERTEX SHADER
RELEASE RESERVED ZONE
REMOVE ALL$
REMOVE$
RENUMBER BANK
REPLACE ALL$
REPLACE$
REPORT ERROR
RESERVE FREE ANIMATION
RESERVE FREE BANK
RESERVE FREE BITMAP
RESERVE FREE CAMERA
RESERVE FREE COROUTINE
RESERVE FREE DATAFILE
RESERVE FREE DLL
RESERVE FREE EFFECT
RESERVE FREE FILE
RESERVE FREE FREELIST
RESERVE FREE IMAGE
RESERVE FREE LIGHT
RESERVE FREE LOOKUP
RESERVE FREE MATRIX
RESERVE FREE MEMBLOCK
RESERVE FREE MESH
RESERVE FREE MUSIC
RESERVE FREE OBJECT
RESERVE FREE PARTICLES
RESERVE FREE PIXEL SHADER
RESERVE FREE RNG
RESERVE FREE SOUND
RESERVE FREE SPRITE
RESERVE FREE SYSOBJ
RESERVE FREE TERRAIN
RESERVE FREE TICKER
RESERVE FREE VECTOR
RESERVE FREE VERTEX SHADER
RESERVE FREE ZONE
RESERVE$
RESET ARGLIST
RESET FREELIST
RESET SPRITE VIEW
RESTART COROUTINE
RESTORE WINDOW
RETURN TO FREELIST
RETURNED BOOLEAN
RETURNED BYTE
RETURNED DOUBLE FLOAT
RETURNED DOUBLE INTEGER
RETURNED DWORD
RETURNED FLOAT
RETURNED INTEGER
RETURNED STRING$
RETURNED WORD
REVERSE SORT ARRAY
REVERSE SORT ARRAY RANGE
REVERSE SORT ARRAYPTR
REVERSE SORT ARRAYPTR RANGE
RGB
RGB TO CMY
RGB TO CMYK
RGB TO HSL
RGB TO HSV
RGB16
RGB16 A
RGB16 B
RGB16 G
RGB16 R
RGBA
RNG EXIST
RNG RESERVED
ROOT
ROTATE ARRAY
ROTATE ARRAYPTR
ROTATE CAMERA TO VECTOR3
ROTATE OBJECT TO VECTOR3
ROTATE XYZ MATRIX4
SAVE ARRAY TO DATAFILE
SAVE ARRAYPTR TO DATAFILE
SAVE CURRENT BITMAP
SAVE FRONTBUFFER
SAVE LOOKUP TO INI
SCANCODE NAME$
SCREEN MODE
SEARCH BANK
SEARCH LOOKUP
SEND SOCKET
SEND SOCKET BANK
SEND SOCKET BANK TO
SEND SOCKET BYTE
SEND SOCKET FLOAT
SEND SOCKET LONG
SEND SOCKET MEMBLOCK
SEND SOCKET MEMBLOCK TO
SEND SOCKET STRING
SEND SOCKET STRING TO
SEND SOCKET WORD
SEND TO SOCKET
SET ACTIVE WINDOW
SET ALPHA
SET ARRAY INDEX
SET ARRAY SORT
SET ARRAYPTR INDEX
SET ARRAYPTR SORT
SET CALL FUNCTION TUNABLES
SET CONSOLE BACKGROUND
SET CONSOLE COLOUR
SET CONSOLE CURSOR
SET CONSOLE FOREGROUND
SET CONSOLE ON TOP
SET COROUTINE END STATE
SET DATAFILE POSITION
SET DATAFILE SIZE
SET DEFAULT ERROR TITLE
SET DEFAULT OBJECT GROUP
SET DEFAULT ZONE GROUP
SET DRAW TARGET
SET ENTRY BUFFER
SET ERROR FUNCTION
SET LIMB AMBIENT
SET LIMB CULL
SET LIMB DRAW PRIMITIVES
SET LIMB DRAW VERTICES
SET LIMB FOG
SET LIMB GHOST OFF
SET LIMB GHOST ON
SET LIMB LIGHT
SET LIMB NAME
SET LIMB TEXTURE BLEND MODE
SET LIMB TEXTURE COORD MODE
SET LIMB TRANSPARENCY
SET LOG TAG
SET LOG UNKNOWN TAG
SET LOOKUP
SET LOOKUP GET MODE
SET LOOKUP SET MODE
SET MATRIX4
SET MATRIX4 TO LIMB
SET MATRIX4 TO OBJECT
SET MESSAGE CALLBACK
SET NEW LIMB COLOR
SET NEW LIMB CULL
SET NEW LIMB LIGHT
SET NEW LIMB NAME
SET NEW LIMB OFFSET
SET NEW LIMB PARENT
SET NEW LIMB ROTATION
SET NEW LIMB SCALE
SET NEW LIMB TEXTURE
SET NEW LIMB TRANSPARENT
SET POSTCAMERA CALLBACK
SET POSTRENDER CALLBACK
SET POSTSPRITE CALLBACK
SET POSTSYNC CALLBACK
SET PRECAMERA CALLBACK
SET PRERENDER CALLBACK
SET PRESPRITE CALLBACK
SET PRESYNC CALLBACK
SET RNG SEED
SET SHORTCUT
SET SHORTCUT ARGS
SET SHORTCUT DESCRIPTION
SET SHORTCUT DIR
SET SHORTCUT ICON
SET SHORTCUT TARGET
SET SOCKET BLOCKING
SET SOCKET BLOCKING OFF
SET SOCKET BLOCKING ON
SET SOCKET NAME
SET SOCKET NO DELAY
SET SOCKET RECV BUFFER
SET SOCKET REFERENCE
SET SOCKET SEND BUFFER
SET SOCKET STRING DELIMITER
SET SOCKET STRING SIZED
SET SPRITE VIEW
SET TICKER RATE
SET TIMER RESOLUTION
SET VECTOR3 TO ANGLES BETWEEN VECTORS
SET VECTOR3 TO CURVE
SET VECTOR3 TO LIMB DIRECTION
SET VECTOR3 TO LIMB OFFSET
SET VECTOR3 TO LIMB POSITION
SET VECTOR3 TO LIMB ROTATION
SET VECTOR3 TO MATRIX4 POSITION
SET VECTOR3 TO MATRIX4 ROTATION
SET VECTOR3 TO OBJECT POSITION
SET VECTOR3 TO OBJECT ROTATION
SET WINDOW CLIENT SIZE
SET WINDOW SIZE
SET ZONE
SGN
SHORTCUT ARGS$
SHORTCUT DESCRIPTION$
SHORTCUT DIR$
SHORTCUT ICON NUMBER
SHORTCUT ICON$
SHORTCUT TARGET$
SHOW APP ICON
SHOW WINDOW ICON
SHUTDOWN SOCKET RECV
SHUTDOWN SOCKET SEND
SIN
SOCKET BLOCKING
SOCKET BYTES AVAILABLE
SOCKET COUNT
SOCKET ERROR
SOCKET ERROR$
SOCKET IS VALID
SOCKET LOCAL IP
SOCKET LOCAL PORT
SOCKET NAME$
SOCKET NO DELAY
SOCKET POLL
SOCKET POLL READ
SOCKET POLL WRITE
SOCKET RECV BUFFER
SOCKET REFERENCE
SOCKET REMOTE IP
SOCKET REMOTE PORT
SOCKET SEND BUFFER
SOCKET TYPE
SOCKET USAGE
SORT ARRAY
SORT ARRAY RANGE
SORT ARRAYPTR
SORT ARRAYPTR RANGE
SOUND RESERVED
SPLIT COUNT
SPLIT CSV STRING
SPLIT DELIMITER$
SPLIT STRING
SPLIT WORD POS
SPLIT WORD$
SPRITE RESERVED
SPRITE VIEW BOTTOM
SPRITE VIEW LEFT
SPRITE VIEW RIGHT
SPRITE VIEW TOP
SQRT
STOP CURRENT MESSAGE
STRING COUNT
SUSPEND PROGRAM
SWAP ARRAY ITEMS
SWAP ARRAYPTR ITEMS
SWAP BANKS
SWITCH TO COROUTINE
SYNC ELAPSED
SYSOBJ EXIST
SYSOBJ RESERVED
TAB$
TAN
TERRAIN RESERVED
TICKER
TICKER EXIST
TICKER RATE
TICKER RESERVED
TICKER RESET
TICKER TICKS LEFT
TIMER MAX RESOLUTION
TIMER MIN RESOLUTION
TIMESTAMP$
TRIM$
TRIMLEFT$
TRIMRIGHT$
TRY LOCK SYSOBJ
UNDIM ARRAYPTR
UNLINK ARRAY
UNLOAD DLL
UNLOCK SYSOBJ
UNQUOTE$
UNREGISTER FUNCTION PTR
VECTOR EXIST
VECTOR RESERVED
VECTOR TYPE
VECTOR3 DEGREES TO VECTOR
VECTOR3 TO DEGREES
VECTOR3 TO RADIANS
VECTOR3 VECTOR TO DEGREES
VERTEX SHADER RESERVED
VIEW MATRIX4
WAIT FOR TICKER
WAIT INPUT
WAIT MOUSEMOVE
WAIT NO INPUT
WAIT NO KEY
WAIT NO MOUSE
WINDOW CLASS
WINDOW TITLE
WINDOWS IS 64 BIT
WINDOWS PLATFORM
WINDOWS USERNAME$
WINDOWS VERSION
WORD TO NET FORMAT
WRAP
WRAPVALUE
WRITE BANK BOOLEAN
WRITE BANK BYTE
WRITE BANK DOUBLE FLOAT
WRITE BANK DOUBLE INTEGER
WRITE BANK DWORD
WRITE BANK FLOAT
WRITE BANK INTEGER
WRITE BANK STRING
WRITE BANK WORD
WRITE DATAFILE BOOLEAN
WRITE DATAFILE BYTE
WRITE DATAFILE DATASTRING
WRITE DATAFILE DOUBLE FLOAT
WRITE DATAFILE DOUBLE INTEGER
WRITE DATAFILE DWORD
WRITE DATAFILE FLOAT
WRITE DATAFILE INTEGER
WRITE DATAFILE MEMORY
WRITE DATAFILE STRING
WRITE DATAFILE WORD
WRITE MEMBLOCK DOUBLE FLOAT
WRITE MEMBLOCK DOUBLE INTEGER
WRITE MEMBLOCK STRING
WRITELN LOG
ZERO BANK
ZONE
ZONE EXIST
ZONE FROM GROUP
ZONE GROUP
ZONE GROUP COUNT
ZONE IS 3D
ZONE RESERVED
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Copyright © Ian Mold - Matrix1 Software 2006 - 2011