
FPSC MP Launcher 1.1 by reFure

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INSTRUCTIONS:
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1. Run the MP-Launcher.exe and complete the initial setup.
2. Depending on how many maps you've chosen in step one, you need to create folders for these in the media\maps\ folder called map1 , map2 etc.
3. Inside this folder you will put your FPSC files and executable. You need to rename the executable to the same as the mapfolder (map1 for example)
	Example: I have two maps. I will then create two folders in the media\maps\ folder called map1 and map2
	Inside these folders I will put my FPSC game built files and rename the exe files to map1 and map2.
4. Depending on how many maps you've chosen in step one, you also need to supply map pictures / thumbnails for the launcher.
	You name these just as you name the files (map1) and the picture needs to be in JPG format.
	Put the pictures in media\launcher
5. Check that the launcher works and you're done!

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IMPORTANT:
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If you typed something wrong or wanted to re-do the launcher progress, you can remove the "info.mp" file in the media folder to start the "setup" again.
You can also change the values by opening the "info.mp" file with a program like Notepad++. Be sure to not remove the "NUL" tags!!

REMEMBER TO REMOVE THIS README FILE BEFORE DISTRIBUTING YOUR GAME.

ENJOY!!

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BONUS:
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- Supply a file called "click.wav" in the media\launcher folder to have a click sound when buttons are pressed.
- Supply a file called "music.ogg" in the media\launcher folder to have background music (turns off when a level is launched).
- Supply a file called "background.jpg" in the media\launcher folder to have a background for your launcher.
- Supply a file called "font.ttf" in the media\launcher folder to have a custom font for your launcher.
- You can modify the "quit.jpg" picture in the media\launcher folder to have a custom exit button.
- Replace the "icon.ico" file with your own to change the launcher's "in-program" icon, use resource hacker or similar to change the actual exe file's icon.

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CHANGELOG
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1.1
- Fixed a map image resize bug