attribute highp vec3 position;

varying highp vec3 posVarying;

uniform highp mat4 agk_World;
uniform highp mat4 agk_ViewProj;
 
void main()
{
	vec4 pos = agk_World * vec4(position,1);
	posVarying = pos.xyz;
	gl_Position = agk_ViewProj * pos;
}