Here is another game i originally write as a 20-liner.
But with the help of mr. David Gervais, it has become a beautiful, fully functioning game!
The actual code is now a little more than twice the length of a '20-Liner' ... it doesn't take much DBP to make a good game!
here is a youtube video of me controlling my fleet and attacking enemy planets:
http://www.youtube.com/watch?v=cPC_LxVlaGU
Here is all the information needed to play the game:
.-={O}=-. .-={O}=-. .-={O}=-.
SPACE CONFLICT
Programmed by Bob Saunders (IBOL)
Graphics by David Gervais
Special Thanks to
William Christoper
and
OBese87
INTERFACE:
. Left Click on a ship or planet to see its stats.
. Left Click and Drag to create a "Select Box". (or click "mouse wheel button" and drag)
. Right Click to Order one of your ships to a particular location.
. Roll Mouse Wheel to speed or slow the passage of time, from 25% (1/4) to 400% (4x)
. Number Keys [1],[2],[3],[4] . Build Ships on selected planet that you own.
(the 'NUM PAD keys do NOT work for this. only the 1,2,3,4 above Q,W,E,R)
. [A] - Select ALL ships.
. [D] - Disperse selected ships.
. [R] - Disperse selected ships to random locations.
. [S] - Stop all selected ships.
. [M] - Toggle the Music On or Off.
. [W] - Toggle Window mode on or off.
. [H] - HELP! Displays commands and hot-keys. (also [F1])
. [+]/[-] keys also control game speed.
SHIPS:
1. Destroyer: small, cheap, fast, relatively weak attack ship
2. Cruiser: medium ship of the line
3. Battleship: large, expensive, heavily armed siege vessel
4. Colony Ship: used to colonize new planets
When a ship is first built, it will be transparent. Be patient, it is being constructed.
Bigger ships take longer. When it is ready, it will turn darken, and there will be a sound.
Left click to select it and right click to direct it to a target.
PLANETS:
Empty planets are grey and cratered. These may be colonized.
Planets you have discovered, but can not currently *see* are a (?)
Owned planets are displayed as that race's planet picture.
SCANNERS:
Ships and planets having a passive scanning ability, allowing you to see the galaxy.
Send out ships to find new planets or hunt your enemy.
Planets can scan twice as far as ships.
ECONOMY:
Population grows over time, based on your RACE
Wealth grows over time, based on planet population and your race's Economics
Building ships requires both WEALTH & POPULATION, and costs more for larger ships.
COMBAT:
Combat happens automatically when ships are close enough to a target.
(they have to get pretty close.)
Ships target other ships first, then enemy planets.
Ships fire approximately once every 3 seconds, and bigger ships can shoot further.
If a ship survives combat and was damaged, it will begin to repair after 10 seconds.
Ships gain experience with every kill. Damage, speed, defense and range all increase.
RACES:
====GORVALTS====
A race of reptilian warriors. Highest attack values in the game, but the slowest economy.
====ULVULIANS====
Tall, thin, grey humanoids whose existence revolves around research and development. Highest Defense, slowest population growth.
====XIKITZATCHI====
A hexaped insectoid race who simply wish to increase their territory. Hightest pop growth, worst defenses.
====MORMOOD====
Mammalian herd animals. They are excellent traders, but have been forced to fight. Highest economy, lowest attack.
ACHIEVEMENTS:
Space Conflict keeps track of your progress over successive plays, and awards up to 45 Achievements.
These will be displayed at the end of each game. Hit any key to exit the achievements screen.
Many (but not all) achievements require you to win games, so keep playing.