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Work in Progress / 3D fighting game - Dark Dragon

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Dimis
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Posted: 15th Jun 2011 01:09 Edited at: 10th Feb 2013 18:39
Hi everyone! I am new in the forum. I'd like to show you my game.
It's 2.5D, 2 player fighting game, written in Dark Basic Pro.

I have been working on this game since November and so far I created 16 fighters and 8 backgrounds.
Still needs a lot of work, but I hope I can complete it some day.

Please, take a look at my screenshots and I'm waiting for your comments.

Edited: This is still the old, outdated demo. New demo is coming soon.
http://www.mediafire.com/?1kj4cn4r5a0os9y

2013 Feb demo: 2 players available for versus mode only
http://www.mediafire.com/?u2wy36v8gtmnzud

latest video sample



In The ZIP file I have included a pdf with game instructions and a list with the special attacks and combos of some fighters.

IMPORTANT INFO

About controls: Game controls are not as described in the pdf, I have changed them.
Controls are:
Player 1 ((left side) use arrow keys to control fighter. A - punch1 , S - punch2, Z - Kick1, X - kick2, space bar - Block.
Player 2 (right side) Use NumPad arrow keys to control fighter. NumPad7 - Punch1, NumPad9 - Punch2, NumPad1 - Kick1, NumPad3 - kick2, NumPad5-Block.

Only during a fight:
You can change keyboard controls using F2. Use F3 to activate/deactivate joystick. F4 toggle Game Difficulty.

























Mr Kohlenstoff
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Posted: 15th Jun 2011 08:35
Now that looks pretty amazing. Great models, backgrounds (especially the first two "open air" ones, but they're all very nice), effects and lighting.

Will the fighters play differently, or just differ in their looks? What about the backgrounds, are they really just that - backgrounds - or in some way interactive (not that they had to be, just asking)?

Will you include fatalities? Well, seriously, I personally consider fatalities a waste of development time, but there are certainly people who love them.

And now do us all a favour and upload a video will you?

TheComet
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Posted: 15th Jun 2011 14:08
Screenshots look amazing, I'll keep an eye on this baby Any chance of a video?

TheComet

Van B
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Posted: 15th Jun 2011 14:46
Looking superb! - it's about time someone made a game like that in DBPro.

We'll be keeping our eyes peeled for this one I think - hope to see it finished.

Health, Ammo, and bacon and eggs!
Dimis
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Posted: 16th Jun 2011 02:21
Hello again! Thank you all for your comments.

@Mr Kohlenstoff
All fighters have different animations (standing idle, walking, crouching, special moves and winning poses) but also have common animations for running, jumping, taking damage, blocking and more. Until now I have created almost 100 animations for basic attacks and combos (from simple punches and kicks to powered roundhouse kicks, uppercuts, jump kicks and other attacks). Each fighter uses a selection from almost 20 basic attacks to create his own fighting style and combos.
The backgrounds are not interactive, there are only some animated elements.
Fatalities? No! It's not easy to dismember the models in real time. But I have some ideas. Perhaps some charakters will have fatalities when I finish the game.

@Everyone
I don't have a video prepared yet. I'll try to make and upload a video tommorow.
Game Warden
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Posted: 16th Jun 2011 02:34
This is pretty sweet! I look forward to seeing more

I agree with Mr Kohlenstoff too. A video showing the game in action would be cool

Dark Dragon
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Posted: 16th Jun 2011 03:36
Looks cool, keeping an eye on this thread. Demo?(heheheh......Lol. Everyone wants a vid, heheheh...)

jbfreeze
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Posted: 16th Jun 2011 06:38
wow my dream was always to make a fighting game in dark basic any chance it will come with an editor as to where you can import your own levels and characters I wouldn't mind paying for something like this
baxslash
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Posted: 16th Jun 2011 14:44
Just amazing!

Watching with much anticipation!!



Dimis
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Posted: 17th Jun 2011 00:38
I 've just uploaded 2 videos of my game.
This is only to show some gameplay. Just two computer controlled fighters beating each other, until one drops!

The game runs smoothly at 60fps, but the videos are captured at 30fps, so the quality of
the videos is bad, there is too much lag. This is not a sample of the actual game animation.

Anybody knows a good video capture software that captures 60fps videos?



Enjoy! javascript:insertSmiley('')

http://www.youtube.com/watch?v=d2nQXRA-VIo
http://www.youtube.com/watch?v=aGJbrnBNLHQ
jbfreeze
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Posted: 17th Jun 2011 05:27
nicely done getting an mortal kombat even an eternal champions vibe can't wait to see more
try Fraps for video capturing
baxslash
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Posted: 17th Jun 2011 10:31 Edited at: 17th Jun 2011 10:33
You can show the videos here:




EDIT: Truly awesome by the way. I'm very impressed!!

_Pauli_
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Posted: 17th Jun 2011 12:34
Looks great!
The quality of the models and animations is incredible!
Did you create them all by yourself? Must have been lots of hard work.

The Slayer
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Posted: 17th Jun 2011 14:22 Edited at: 17th Jun 2011 14:23
Great screenies and videos, Dimis! Loox a lot like the Mortal Kombat games, and that is a compliment.

Quote: "The game runs smoothly at 60fps"

That is good to hear. I was a bit concerned after seeing the screenies and the number in the upper left corner. I thought that was the framerate.

Quote: "Anybody knows a good video capture software that captures 60fps videos?"

Here's a very good one. And, its free.

http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=18974

Did you do all the models by yourself?
Nice moves too. But, I didn't see any sweeping with the legs?

Keep this up, very good work!

RULES, MAN! YEAH, SLAYER!
OldPMan
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Posted: 17th Jun 2011 14:37
Join.
Looks great!
Good models and backgrounds.

.....already beside.....
Matty H
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Posted: 17th Jun 2011 16:56
This is amazing, welcome to the forums, what an entrance you have made

You must have worked super hard on this since November, or do you have help? Either way its a great achievement, hope I get to play this one day.

baxslash
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Posted: 17th Jun 2011 17:07
Quote: "welcome to the forums"

...from me too. Yes an impressive start!

SH4773R
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Posted: 17th Jun 2011 22:17
Wow great job!! Health bars would be a fairly easy and nice looking add on

Game Warden
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Posted: 18th Jun 2011 00:02
Wow :-o This is EPIC. Very nicely done! I really love the videos. The effects are nice and the backgrounds look very good. Keep it up!

Blackcube
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Posted: 18th Jun 2011 02:18
Awesome Game Man I have Game maker but its not related to this website
Dimis
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Posted: 18th Jun 2011 05:05
Hello guys!

Well, about graphics and animation: all backgrounds and objects (hair, belts, arm and leg protectors, boots and uniforms) are created in 3d canvas pro.
I created my first models too there, but i wasn't satisfied with the final result. Eventually I imported a model and worked on that, modifying
muscles and face to produce my own fighters.
All characters are high poly models but that doesn't affect the game's speed.
I created every texture in Photoshop, using scanned materials, photos and some images from the web.
Characters animation is handmade, frame by frame in Poser.

And yes, I did everything by myself!
I really enjoy making this game. It is very hard work but I really want to complete it.
I created every model and background the last 7-8 months but I was working on the game's engine for the last two years. I didn't like
my first attempts very much so I worked hard to produce something better.

Now I'm working on two new backgrounds. I'll have some new screenshots and videos this weekend.
zappi
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Posted: 18th Jun 2011 11:18
Great work ! This game is just......Fantastic !!!

Sei Italiano Vieni a trovarci su http://www.making-videogames.net/giochi/index.php
Mireben
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Posted: 18th Jun 2011 15:09
It looks fantastic and I can imagine how much effort you have put into it. Congratulations and keep up the good work.
Dimis
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Posted: 20th Jun 2011 16:11
3 more videos of my game, with two new (uncomplete) backgrounds and more gameplay.

http://www.youtube.com/watch?v=u4NaErB5MAA

http://www.youtube.com/watch?v=Ne8Cfa0nv1k

http://www.youtube.com/watch?v=Aw6_Gt5PFWY
jbfreeze
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Posted: 20th Jun 2011 18:21
no sound?
Dimis
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Posted: 21st Jun 2011 14:45
@ jbfreeze: About sound, there are only some sound fx for punches and kicks. I haven't worked with sounds
that much. I still need a lot of sound fx for special attack, voices and maybe background music.
So far the game's sound is a little boring so it's not captured in the videos.
jbfreeze
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Posted: 21st Jun 2011 17:51
still great work as stated earlier it would be cool if a version of the engine could be sold for a price I would even pay a premium for it
Dimis
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Posted: 22nd Jun 2011 17:50
Well I'm not interested in selling the game's engine. It is also not possible to create a character editor.
Every animation's length and speed and also transition between animations is controlled by code.
Some animations are created frame by frame. Also new special moves, combos and simple attacks
need programming.
So it's not possible to import custom characters and animations. It's only possible to import backgrounds.
To create an editor I would have to make something totally new.

But It would be very cool! Perhaps I' ll look into it in the future.
Phaelax
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Posted: 23rd Jun 2011 15:02
Now this is how every new member should introduce themselves!

Lucky me, I just found my joystick the other day. When's the download???

Dimis
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Posted: 23rd Jun 2011 23:43 Edited at: 24th Jun 2011 10:59
@Phaelax
The download? There are many things I have to complete first.
Now I'm working on health bars and victory counters. And also I have to add joystick controll and game menus. So far you can only controll the characters with keys. But that's not good for a two player match. Maybe this summer I'll have a demo.

@The Slayer
didn't see any sweeping with the legs?

Here it is, in a new background.
jbfreeze
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Posted: 24th Jun 2011 01:59
simply amazing
BMacZero
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Posted: 28th Jun 2011 21:52
Wow, you rock. And to think I was just whining about how many animations I had to do for a single third-person shooter character. I'm motivated to stop stalling and go work on that .

Ashingda 27
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Posted: 29th Jun 2011 03:22
Wow I'm very impressed by your work. Nice moves and combos!

Dimis
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Posted: 29th Jun 2011 15:20 Edited at: 29th Jun 2011 15:24
Thank you guys very much for your comments.

The last days I've been working on health bars and round/victory counters.
There are still a few bugs that I must fix.

Here's a screenshot of a new background with health bars.
Ron Erickson
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Posted: 29th Jun 2011 17:40
Very cool. This is a great looking game! Congrats!
Do you plan to add grappling moves too, or just striking?

a.k.a WOLF!
Dimis
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Posted: 29th Jun 2011 18:01 Edited at: 29th Jun 2011 20:46
@Ron Erickson

Thanks!

Every fighter has a throw move. Only 1 fighter uses a grappling move (as a special attack).
There is one visual problem with grappling moves. When grappled, models can't be positioned
exactly where i want, so some clipping occurs. Usually their feet seem to be in the same position.
But I' m planning to make more grappling moves, as special attacks, for some of my next fighters.
Quel
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Posted: 29th Jun 2011 18:32
I would make the bars a bit more thicker, and put it a bit lower than it is now. Also do something to its brightness / color palette, in action it is important to immediately know how you are, and at this moment it seems a bit hard to make out.

This actually can be a very professional looking stuff here, just keep the spirit up until then! Liven up the levels a bit because most of them are rather in WIP state, at least if i was the artist for the project i would say that. I know the feeling when you make some awesome graphical stuff which seems immortal, but it is actually gonna be becoming more and more basic as the days of development go by, and in 90% i usually redo the whole thing. And also in the 90% of the time, it gets better and better doing this. I recommend something to you too, so this game can become state of the art.

Characterwise, other than the fact that one guy on the early shots looks exactly like Sarge from QuakeIII i like the overall design and where you are going with this. Though at least two flagship characters would be needed with more distinct characteristics and some personality or depth. These kinda games in particular if you ask me are highly depending on these, without a few popular characters it's gonna sink to never be heard of again.

Graphicwise, try learning to use ghosted/alpha blended objects more, and speaking of objects: mostly 'pointed at camera' plains, because spheres are inefficient and ugly.

And an optional shadow casting shader would be real great in the final product.

-In.Dev.X: A unique heavy story based shoot'em ~35%
-CoreFleet: An underground commander unit based RTS ~15%
-TailsVSEggman: An Sonic themed RTS under development for idea presentation to Sega ~15%
Dimis
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Posted: 29th Jun 2011 19:52 Edited at: 29th Jun 2011 21:18
@Quel

True, the bars should be thicker, but i wanted to give them a more personal design. I think that you can tell
easily when your health is low, even so.

About graphics, to be honest, if I had more time (my day job doesn't leave me much) I would like to redesign everything. Right now I've paused the construction of my next fighters because there is a good chance that I'll
have to remodel my fighters. I'm not a 3d modeler, I'm still learning 3d design.
This is not my first attempt of creating models. My first models where jointed, and they looked terrible!
Eventually I've learned how to create skin - boned models and the result is obviously better.
But still I am not totally satisfied with my work. I think that I'm still learning how to create a good 3d game.
Actually I've never expected to show this one to anyone yet.
And for the object fx, I am using ghosted spheres because they can be stretched, creating something like
an explosion but i need to combine this with some animated, screen pointed plains to have a better result.
(I could be wrong, but was it you, who advised me on youtube about it?)

For the characters, I have kept my best ones for last. I have some characters with deeper background stories
and personalities. And yes, I just realized that one of my characters does look like the Sarge from Quake 3!
I'll change his look soon, actually I'll make him look more like a sorcerer!

About shading, I'm not sure what to do. There is now a light radial gradient under the character's feet, you can't tell from the screenshots, but it's obvious when they move. The shaders I've tried were not working as they should.
CSGames94
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Posted: 1st Jul 2011 23:59
@Dimis

For shading you could use Evolved's Advanced Lighting System :

http://www.evolved-software.com/shaders/advlighting

Game looks great btw!

The Pokemon Engine is still alive.
The Slayer
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Posted: 2nd Jul 2011 03:20
Quote: "didn't see any sweeping with the legs?"

Nope, I didn't see a sweeping move with the legs.
In Mortal Kombat, the characters could sweep the adversary with their legs when crouching. I didn't see that in your vids. Would be cool to have that move too.
Ow, and I didn't see the crouched 'uppercut' either.

Hope to see more of this. Like a playable demo for instance?

Keep it up! Great stuff!

Tapewormz
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Posted: 2nd Jul 2011 04:58
Now all you have to do is implement a really impressive boob physics routine and it's perfect!

WickedVixen
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Posted: 4th Jul 2011 06:50
Looks like a cross of three different games: Mortal Kombat, Killer Instinct and Street Fighter. Looks like a lot of different influences for a really awesome modeled game.

Is there a version, similar to the one that everyone has modded to include their favorite video game and anime characters-- the name escapes me for the moment-- I have a copy of it and have played around with it for several months, but never was able to make it work with the sprites I created... LOL

Anyway, if there's a version that can be modified or altered, this new version might include:
custom character models (choice of format & textures)
basic and special moves
finishing moves
editable personal character data and back story elements
editable title screen and/or sequence
game compilation or data encryption from the main program (like Adventure Construction Set for the C64 to complete the adventure)
automatic inclusion of YOUR NAME / CODERS' HANDLE in the Internal & In-Game Credits

Just an idea... This looks to be a great asset to have in a portfolio, to give to a possible games production company prior to being hired, and if it plays as tightly as nicely as this looks, then you've got a WINNER! (If I was hiring ppl for games production and coding, you'd be one of about 100 I'd look into.)

djeronimo
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Posted: 5th Jul 2011 09:58
Excellent, excellent, excellent!!!
Keep it up man!

@djeronimo.com
Code eater
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Posted: 5th Jul 2011 19:46 Edited at: 5th Jul 2011 19:47
Is there enemy AI or is it only 2 player? It looks amazing, wish I could get round to doing something like this

If pots and pans were "if"s and "and"s there would be no work for programmer's hands...
DevilLiger
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Posted: 6th Jul 2011 00:58
i don't mind playing this game once it's done. i love it so far.

Dimis
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Posted: 6th Jul 2011 01:05
@Anitarquious I
Originally, this game was something that I was working on, for my portfolio, as a graphic designer.
About publishing a version that can be modified or altered, I don't know if I can do that for now. Certainly I would have to
re-write a lot of the program, and conceive a different gameplay, without predefined combos, propably like Killer Instinct or Street Fighter. It would be very interesting, but very hard to make something like that.

@Code eater
Yes, there is enemy AI. All characters in the videos are controlled by AI.

@Tapewormz
I'm working on a female model. I have to implement boob physics.


I was thinking of making a demo, probably in August, or maybe earlier. There are many problems that I am working on now, but
a demo with 4-5 fighters for 2 player matches will be possible to make.
Still adding sound fx is a big problem. I just don't have enough sounds. Not to mention background music.
Anigma
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Posted: 8th Jul 2011 16:34
Wow, just saw this today... That's got to be one of the most impressive DBPro games I've seen yet! Very nice job on this! I always wanted to make my own street fighter type game also but I just never had the time to create all the models and animations for it like you have done. Darn it, I need to get off my butt and stop being so lazy, lol!

Excellent work so far, looking forward to seeing more.

It compiled! Ship it!
Dimis
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Posted: 10th Jul 2011 14:26
The last days I've started reconstructing my models, reducing polycount. I'm using Makehuman based models, which are in very good quality but I'm working with new textures for a better result. I'm having problems with rigging too, mostly with shoulders. When shoulders bend and twist too much, they look ugly.
Here's a pic with new models.
DevilLiger
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Posted: 11th Jul 2011 13:06
@Dimis really? how many polys are they? i always wanted to use them, but felt like they were too high.

Dimis
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Posted: 11th Jul 2011 15:47
@ DevilLiger
Too many! Can't tell exactly how many right now, but I think more that 5000 (only the skin, the pants is close to 500).
Certainly they are too high poly and they are not ideal for any type of game, you 'll have to reduce the poly count to use them.
But for my game they are good enough so far, because there are only two models on screen at the same time, and also I'm keeping the backgrounds as simple as possible. And I'm not using any shaders.
But if I want to add some extra features like shaders or tag team battles, meaning more characters on screen I' ll have a problem!
I have tested the game in many computers and it performed nicely. I had a few problems only with older hardware computers but
still the game wasn't unplayable.
Perhaps I should upload a demo soon, so other user could tell me how it performs on their hardware.

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