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AppGameKit Classic Chat / App Game Kit - Snake Remake

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kamac
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Posted: 4th May 2012 14:23 Edited at: 1st Jun 2012 15:50
Hey there!

I've been wanting to start a AppGameKit compo, and when Baxslash heard of it, he decided to help me.

So here we are making one.


You can use both Tier 1 and Tier 2.

What do you need to do, to enter this compo?


You simply need to make some snake snacker-remake game. Remember: your entry should base on snake snacker. You can use it's code, but you need to change it and mark code which isn't yours.
When you're done, post your work inside this thread providing an additional screenshot and executable. Then, send your whole source code / project (whatever you prefer) to proper e-mail:
If your app is Tier 1: steven_holding(at)hotmail(dot)com
If your app is Tier 2: kamac2495(at)gmail(dot)com

Can we use AGK's Trial version?


You certainly can!



Here are some restrictions you must follow when submitting an entry:
- Application must be a snake snacker remake. A few samples of what would be fine and what wouldn't:

NOT FINE: An space invaders clone.
FINE: Snake Snacker RPG!

- Any not-yours code must be separated. Example:


There are no media restrictions, and you can enter as a team too.


What is the reward?


TGC has offered the winning app to be published by them to iOS, Android and if they have additional time, it will be published to other platforms aswell.
Application pricing / ads is yet to be decided.

Additionaly, The Slayer has offered a few animated sprite packs as a prize. Thanks!

Attention!

Compo ends on 31st May by the midnight (GMT + 0)




CURRENTLY SUBMITTED ENTRIES:
- Cliff Mellangard 3DEGS
- Pilz X Schizo
- The Slayer & Hodgey & darkvee
- Marl
- 3d point in space
- DVader



THE COMPO HAS FINISHED


App Game Kit - Snake Remake

OFFICIAL WINNERS ARE






1st. place -> DVader

2nd. place -> The Slayer / Hodgey / darkvee

3rd. place -> Marl

Congratulations to the winners! I will add that the team of The Slayer / Hodgey / darkvee was very close to win. I mean very very close.

The Slayer, please contact DVader about the prize you've offered.
About getting your game published by TGC, please wait for further information. (baxslash is taking care of it)

Thanks for competiting!

Follow me on twitter! @MotionStruct
The Slayer
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Posted: 4th May 2012 14:52
K, here are some questions.
Firstly, is it allowed to enter as a team?
And second, can I provide a few (animated) spritepacks of mine as a prize?

Cheers

baxslash
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Posted: 4th May 2012 15:01
Hi The Slayer!

Quote: "Firstly, is it allowed to enter as a team?"

Hmmm... I would say yes as long as you are happy with deciding how the prize/s are distributed. I can't guarantee that there will be a prize for all members of a team. Also the entry would be judged on the basis of a team effort and possibly marked lower than a single person's entry. Remember that this is a coding competition and media is only necessary to make these games look good

That's if kamac agrees.

Quote: "can I provide a few (animated) spritepacks of mine as a prize?"

That would be awesome, thanks! kamac, could you add that generous offer to the list of prizes?

kamac
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Posted: 4th May 2012 15:05
Quote: "Hmmm... I would say yes as long as you are happy with deciding how the prize/s are distributed. I can't guarantee that there will be a prize for all members of a team. Also the entry would be judged on the basis of a team effort and possibly marked lower than a single person's entry. Remember that this is a coding competition and media is only necessary to make these games look good

That's if kamac agrees."


Sure. You can enter as a team then.

Quote: "That would be awesome, thanks! kamac, could you add that generous offer to the list of prizes?"



Sure, and thanks Slayer

MrValentine
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Posted: 4th May 2012 17:08
Watching the madness... Popcorn to the ready

baxslash
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Posted: 4th May 2012 17:42
Quote: "Watching the madness... Popcorn to the ready"

What madness?

MrValentine
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Posted: 4th May 2012 17:43
snakes eating objects in various ways of course

baxslash
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Posted: 4th May 2012 18:39 Edited at: 4th May 2012 18:42

I ssssseeeee

EDIT: darned forum deleting my spaces...

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BatVink
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Posted: 5th May 2012 00:50 Edited at: 5th May 2012 00:50
ooh, pity it's not DBP, I could resurrect my 2004 project...



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baxslash
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Posted: 5th May 2012 10:48
Sorry batvink! It's AppGameKit only this time.

The Zoq2
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Posted: 6th May 2012 01:00
Why did someone move this here, Noone ever looks at this board...
kamac
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Posted: 6th May 2012 08:36
It wasn't moved, but posted here. Well, let me do something.



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DVader
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Posted: 7th May 2012 01:53
Odd, your link in another post points to the community compos forum. But doesn't seem to exist.
I'm having a think what I could do at the min.

kamac
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Posted: 7th May 2012 14:34
Quote: "Odd, your link in another post points to the community compos forum. But doesn't seem to exist."


It was in Community Compos back before, but an admin was so kind and stickied it here



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DVader
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Posted: 7th May 2012 18:50
I was just thinking the link might be removed or changed?
I have had a think, and I have an idea what to do, so I am working on the engine at the min.
I was wondering what happens once the compo is over, and say you don't win (which of course, is the likelihood for all, but one competitor in the end). Is there anything planned to be done with all the entries? Or would we be free to release them ourselves after the compo if we wanted to?
Also, regarding code and stuff. I was fine posting my code for the ADG compo recently, but on this? If the final game is going to be released by TGC, surely it isn't a good idea to have a completely free version in code on their site? Plus if anyone did want to use it afterwards themselves ( non winner), the code is listed here for anyone to see. I know snake snacker is an example, but then again snake snacker is also free to download anyway.
Anyway, I am unsure about this and wonder about other peoples thoughts.

kamac
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Posted: 7th May 2012 19:14 Edited at: 7th May 2012 19:16
Indeed, but when an app will win, TGC will publish it, but most likely for free too. I think we still may need to find some more awards(?). If TGC agrees, you'll have two choices: either have it for free, or paid but source code will always be avaible.



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3d point in space
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Posted: 7th May 2012 19:48 Edited at: 7th May 2012 19:49
i made a snake game quite a very long time ago when I was still a teen. Good times it was in quick basic code. All i got to say is that it is pretty easy code. Just and array that keeps track of all the postions, all i did back then was check the snake tail in front of my previous tail, and once a array is full it just deleats the tail and repeats. It was actually my first game I made.

Developer of Space Chips, pianobasic, zipzapzoom, and vet pinball apps.
Developed the tiled map engine seen on the showcase.
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Posted: 7th May 2012 20:32
3d point in space, why not to try yourself once more ?



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DVader
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Posted: 8th May 2012 19:48
More prizes would always help Karmac. I'm not sure how many peeps are working on something for this yet. I am playing with an idea, but as I said I am a little concerned about releasing full code for a game. Considering all someone would have to do, is change the name, graphics and sounds, to have their very own game all done and ready for release. I am a little wary.

Now I'm sure most people on the forums are trustworthy, and wouldn't even consider doing this. But others, perhaps non-regulars may take advantage of any opportunity. People sometimes do suspect things for money, World Cup Carnival on the Spectrum proved that, the company was even called US Gold lol. They paid for the game though of course! They just released it as under a new title for the world cup! They didn't even bother updating graphics, or sound, or indeed anything lol. I preferred World Cup Football personally lol.

You just never know who's browsing about and what their motives are. I am happy to help people out with learning games programming, when my limited talents can help. So I am not averse to posting code snippets and such. I am also aware the basic idea of a snake game is not exactly rocket science. However I am averse to the possibility of someone ripping off a project, that you may have spent days or weeks tweaking the gameplay to be just right. Which I would do if entering.

I perhaps worry too much about this sort of thing. I also hate to even mention it, as it might give people who otherwise wouldn't have thought about it, the idea in the first place! I haven't seen any rip off's of snake snacker... yet Myself, I would start from scratch and see what I can come up with. I have spent a couple of days now playing about with an idea. I still feel it a little much to have to show code to anyone other than the judges of the compo though.

kamac
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Posted: 8th May 2012 20:02
Let's let it be another way then.
When I've been talking with baxslash, he said that people would say there was no fair judgement over the games, but we'll simply do it this way:

When you finish your entry, post screenshot & executable on the forums, but send the source code on correct e-mail.

(For Tier 2 you would send it to my e-mail and for Tier 1 on baxslash's e-mail)

I just need baxslash to agree here, so let's hope he's browsing it



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Marl
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Posted: 8th May 2012 20:14 Edited at: 8th May 2012 20:15
Quote: "I'm not sure how many peeps are working on something for this yet."
I was being subtle when I posted this on Saturday
http://forum.thegamecreators.com/?m=forum_view&t=196468&b=41&msg=2345314#m2345314

No prizes for guessing what this is an early test of
DVader
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Posted: 8th May 2012 20:19
Well that would work for me anyway Kamac. I'm sure a few more peeps who may have discounted it when they read they had to show the source, may reconsider it. We can put a lot of time, work and love into our projects.

baxslash
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Posted: 8th May 2012 20:34
I'm ok with not releasing source code if people are worried about having their code stolen. Any complaints afterwards will have to be dealt with on a one to one basis.

kamac
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Posted: 8th May 2012 20:45 Edited at: 8th May 2012 20:47
Okay, I have changed the rules. New rule quote:

Quote: "When you're done, post your work inside this thread providing an additional screenshot and executable."


This will actually won't require us to check source codes, because you don't have to reveal them. (Why would source code matter anyway, while if you win, you have to give it to TGC so they can publish it? No way to cheat there)

I guess that me and baxslash will simlpy judge your entries and pick the coolest one After that, the winner will be announced here.


PS.

Quote: "Karmac"


It's kamac



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baxslash
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Posted: 8th May 2012 21:41
Kamac, we still need to judge the code so the code still needs to be emailed to us. Otherwise it could be a straight copy of the snake smacked game with new graphics.

kamac
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Posted: 8th May 2012 21:58
Tee-he. Fixed:

Quote: "When you're done, post your work inside this thread providing an additional screenshot and executable. Then, send your whole source code / project (whatever you prefer) to proper e-mail:
If your app is Tier 1: steven_holding(at)hotmail(dot)com
If your app is Tier 2: kamac2495(at)gmail(dot)com"


I hope you are okay with this e-mail baxslash?



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baxslash
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Posted: 8th May 2012 23:37
Looks good

DVader
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Posted: 9th May 2012 05:22 Edited at: 9th May 2012 05:27
Heh sorry kamac, it's my poor eyes, not the best sometimes. I got it right in the next post though
Baxslash, I have no issues sending code to be judged by the judges, as I said earlier. I just prefer it only to be the judges that see it. Also, for those who don't win, we have the option or releasing it ourselves at some point without feeling it has been cheapened by giving away the source.
I was browsing google earlier and found this tucked away.
http://games.softpedia.com/get/Freeware-Games/Commando-by-Sentient-Software.shtml
It is a game I wrote for a DB compo way back in 2003. I was quite surprised to see this, as I have never done anything with it beyond sending it to the DB compo, and hosting it for a few years on a web site I made. Someone must have put it up on that site at some point. It doesn't bother me, as I never intended for it to be anything but free anyway. It's still quite odd to see your work published on a free games site without your knowledge! Still, there's a thousand or so more people who have tried it than I knew of until now lol.

3d point in space
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Posted: 9th May 2012 21:26 Edited at: 9th May 2012 21:33
Well here is a good start I decided to make the game.
The only thing is I have not played the game so I don't know what are bonuses, and there is not really code from the downloads that is the snake game.

Developer of Space Chips, pianobasic, zipzapzoom, and vet pinball apps.
Developed the tiled map engine seen on the showcase.
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kamac
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Posted: 9th May 2012 21:34
Good to see that are eager to compete



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baxslash
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Posted: 10th May 2012 13:26
3d point in space, that's a nice start. You can put your own slant on this game and add any bonuses / pickups / hazards you like. Don't worry about sticking to a formula. A really original game will get bonus points if the code really stands out.

This is not an attempt to code an exact replica of an original game or even to just improve the graphics, originality in your code and in reaching your goal is key to winning this competition in my opinion... and I'm one of the judges

DVader
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Posted: 11th May 2012 02:38
I was going to ask that, I got the impression you wanted re-imaginings rather than just a revision of Snake Snacker. If you actually want Snake Snacker, related stuff (other than a snake game) my idea is out the window.

The Slayer
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Posted: 11th May 2012 03:53
Quote: "Remember that this is a coding competition and media is only necessary to make these games look good "

Uhm...sorry to disagree on this, but it's more than 'just' a coding competition in my eyes.
Making a game these days to get published (either commercial or non-commercial) requires more than just good code. Snake Snacker isn't a text game, so it requires graphics to let the player see what happens and make the game appealing and fun to look at. And, having nice looking graphics (media) will certainly add to that, especially nowadays.

Speaking of which, I'll make a bunch of new animated spritesheets (different than the spritesheets for the ADG comps).

Cheers

baxslash
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Posted: 11th May 2012 09:08
That's a fair point TheSlayer. The graphics and menu will have to be pretty good too but I don't want to mark someone who writes a great game down because their art skills aren't too hot. Let's just say we will take an overview of ALL submissions and judge them on merit

RickV
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Posted: 11th May 2012 11:10
Hi, as the original Snake Snacker author, I am hoping the game that wins this comp is better than v1 in game-play, graphics and innovation.

It's good to see so many of you getting involved.

Rick

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baxslash
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Posted: 11th May 2012 11:21
If I was making this game (and if I get time I might make one for fun) I would think about how to make it innovative. The snake doesn't have to only go left/right/up/down. It doesn't even have to be a snake.

As long as the basic concept of the game is there it will meet the criteria, outside of that have fun with it

bjadams
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Posted: 11th May 2012 12:16
In my opinion this is the best Snack game on the appstore right now...

http://itunes.apple.com/us/app/snake-top-free-classic-game/id446768343?mt=8
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Posted: 11th May 2012 12:24
That looks like a nice version. The artwork is simple but fun. I'll download that later

Hodgey
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Posted: 11th May 2012 14:48
Hi baxslash and kamac,

The Slayer and I have the idea of a spider running around a web, eating various bugs. The challenge is that as the spider eats, he becomes bigger and faster and as he walks over the web, the strands become weaker and eventually break. If the spider goes onto a broken strand, game over. It's similar to snake in that you still eat but instead of the body becoming an obstacle, the environment does. Does this stray a bit too far from the snake theme?

baxslash
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Posted: 11th May 2012 14:59
Close enough for me. Go for it Hodgey, and good luck! Don't expect any special treatment just because you're a friend though

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Posted: 11th May 2012 15:08
Quote: "Close enough for me. Go for it Hodgey, and good luck! "

Excellent! Thanks baxslash!

Quote: "Don't expect any special treatment just because you're a friend though"

I wouldn't have it any other way.

kamac
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Posted: 11th May 2012 17:36 Edited at: 11th May 2012 17:39
Quote: "The Slayer and I have the idea of a spider running around a web, eating various bugs. The challenge is that as the spider eats, he becomes bigger and faster and as he walks over the web, the strands become weaker and eventually break. If the spider goes onto a broken strand, game over. It's similar to snake in that you still eat but instead of the body becoming an obstacle, the environment does. Does this stray a bit too far from the snake theme?"


It's fine

Added a "currently subbmited entries" to the main post. I'll update names of competitors which finished their entry there.



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Cliff Mellangard 3DEGS
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Posted: 11th May 2012 17:53
I have an idea for a snake game with my raycaster
But the main problem is time
I barely have time for my pet project the actual raycaster
Iam going to see if i can get something running this weekend ?
kamac
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Posted: 11th May 2012 18:03
Quote: "I have an idea for a snake game with my raycaster
But the main problem is time
I barely have time for my pet project the actual raycaster "


You could see how would your raycast actually do. But remember, that if it's going to get published, it has to run on decent FPS on mobile devices OR tablets. (Since you can publish to tablets only too)

Quote: "Iam going to see if i can get something running this weekend ?"


That'd be cool



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baxslash
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Posted: 11th May 2012 18:08
Awesome to have you aboard Cliff!

Cliff Mellangard 3DEGS
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Posted: 11th May 2012 21:11 Edited at: 11th May 2012 21:12
Quote: "Awesome to have you aboard Cliff!"

I only hope i will finish it
I will release the source after the compo anyway and would be fun if tgc throwed it with agk as an sample
It uses there new draw sprite command.

Quote: "You could see how would your raycast actually do. But remember, that if it's going to get published, it has to run on decent FPS on mobile devices OR tablets. (Since you can publish to tablets only too)"

It runs around 100 fps and i hope that means steady 60 on mobile devices
Iam going for pixel glory like snes or nes
Quote: "That'd be cool "


Ok add my entry up on the first page

Its called ( Drums in the distance )
AGK Retro snacker.

And stills dosent do it justice!
The grey parts is where the snake gets warped to the playfields other edge!
The green mess is the ground

Going to add some retro looking obstacles and pickups
cheers.

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kamac
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Posted: 11th May 2012 22:06 Edited at: 11th May 2012 22:07
Sorry Cliff, but that list shows who has submitted a finished entry

Once you finish yours & submit it, you'll be there.


About your screenshot. I can't see too much for now, but I guess that'll clarify. My advise would be to add a sky!



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DVader
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Posted: 11th May 2012 22:07
I've stuck to the basic snake game formula in the main, but with a twist. I'm not sure if I can get it finished before the deadline though, at least with all the ideas I have to put in. I have the basic engine running and am in the process of seeing what will work ok on both PC and my phone. I've probably put 25+ hours into it already, but how many of those where consumed by game testing I couldn't say Graphics can take me a long time to produce as well.

For judging criteria, I imagine you have to think like a game reviewer, as well as a coder. Graphics can be important and obviously are the first thing people will see. In a game like snake however, the graphics take second place to gameplay, as it is basically based on a very simple concept.

Good sound/effects/music are always nice.

Design and concept. Has the entrant thought about the game style, and made it his own? Or has he simply made the same game with a different colour snake? This sort of thing should be considered.

Menu's I don't really think matter too much, and I think people can put too much work into them before they even begin the main game. I always make a game demo first and if it seems reasonable, then work on a menu. A good menu helps the game look professional and is nice to have, but a game will really sell based on the merit of the game itself, not a great menu. Also, think of all the extra compile time spent running through menu code each time when testing later. If I have to add one in early to test re-running the game for instance, before it gets too big. I just print up "Menu" and have a key to hit to run the game. I will leave it pretty much at that until the game is complete, generally.

It is difficult for one person to be good at all 4 things, and it depends on if you consider it a games making competition, or a code writing competition, as both could be judged entirely differently.

The spider idea sounds different Hodgey, I'm sure the Slayer is creating some top notch graphics for it! How will my efforts hope to compare? Perhaps the beautiful ladies in mine will help compensate for it. No wait, it's not that sort of snake game! And there aren't any ladies in it.

kamac
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Posted: 11th May 2012 22:09
What actually matters the most is gameplay and on 2nd place graphics, so you still have good chances to win!

Though, adding any sounds/music is a good choice, or either people who play it later might find it lacking some music.



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Cliff Mellangard 3DEGS
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Posted: 11th May 2012 22:10
Quote: "About your screenshot. I can't see too much for now, but I guess that'll clarify. My advise would be to add a sky!"

That whas only a half hour of work
I have some ideas for an scrolling cloud box ?
Are working on obstacles now as iam back after the weekly shopping of food with my girlfriend

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