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FPSC Classic Work In Progress / [X9] Leviathan Crossfire: Silent Assault [Thread #2]

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D0MINIK
15
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Joined: 18th Mar 2009
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Posted: 22nd Nov 2013 18:00 Edited at: 22nd Nov 2013 18:07



developed by
dhk Games


Short Description / Vision Statement

Experience a Science Fiction Short Story: Leviathan Crossfire is a tactical indie First Person Shooter set in a distant future.



Silent Assault will be the second tech demo for Leviathan Crossfire after the demo Revelation. The key features will be, compared to Revelation, an adjustable difficulty level, new gameplay mechanics, a whole new AI system, high quality voice overs and new unique shaders, furthermore dynamic story events.



Teaser








Latest Screenshots




[center]




Links

LC Revelation Showcase
Leviathan Crossfire Website




D0MINIK
15
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Joined: 18th Mar 2009
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Posted: 22nd Nov 2013 18:17 Edited at: 22nd Nov 2013 18:30
Hey everybody

after the first (hopefully) informative and kinda presentable inital post, I need to say sorry for creating a second thread for the same project. The reason is simply that I cannot reply to the original post. After quite a long time, I've returned to this project. I did not work on it for even some months - don't mean to bother you with the reasons. Just In case you are interested and want to know the reasons, here is a detailed statement on IndieDB.

Anyway, I am / we are working on this project again, so I thought I'd return to this place and let you know! I guess you'll see me around here more oftenly now (I wrote a few game reviews in the meantime over at the showcase board, so I never exactly left, though).

If you like the project, I'd be happy to see you around on the games Facebook Page and IndieDB help us spread the word!

If you do not like the project or just in parts: Let me know what we can improve!


I'm keen on feedback as always!

Cheers,

- Dominik

unfamillia
13
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Joined: 26th Jul 2010
Location: Preston, Lancashire
Posted: 25th Nov 2013 13:28
I for one really liked the look and overall style of your games.

Glad to hear you are starting work on this again.

I look forward to seeing more progress.

Jay

D0MINIK
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Joined: 18th Mar 2009
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Posted: 25th Nov 2013 19:49 Edited at: 25th Nov 2013 20:23
Thanks, unfamillia!

The style is pretty much coder art, I guess... glad you like it

BlackFox
FPSC Master
15
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 29th Nov 2013 22:40
I look forward to this as well. We enjoyed LC Revelation and expect this development will do just as well.


There's no problem that can't be solved without applying a little scripting.
D0MINIK
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Joined: 18th Mar 2009
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Posted: 30th Nov 2013 15:58 Edited at: 30th Nov 2013 15:59
Thank you BlackFox!

Here are two new screenshots:







D0MINIK
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Posted: 7th Dec 2013 22:38 Edited at: 7th Dec 2013 22:39
Aaand another two!

The Assault Pod is an unarmed one man shell equipped with a silent engine prototype. Undetectable for enemy scanners and sensors. Unfortunately, it has a very low travel range.







SpaceWurm
12
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Joined: 11th Nov 2011
Playing:
Posted: 8th Dec 2013 11:53
So glad to see this is back in production! The demo was one of my favourite FPSC games released!

Artrift.com - Digital Art Community | MyPixelbox.net - My Creative Blog
D0MINIK
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Posted: 8th Dec 2013 17:14
Thank you Landman!

Wolf
16
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 15th Dec 2013 15:39
I always enjoyed your dedication to this project and constant updates. You are also one of the very few users that present videomaterial

However, your recent screenshots are generally all the same. I can spot one or two new additions here and ther but its generally the same surroundings with the same characters. There are no variations in this regard and I believe this becomes boring to non-FPSC users that aren't as impressed by your scripting in former games as I am.

Quote: " a silent engine prototype"


Not that you make too much noise... in space... you know



-Wolf

http://www.serygalacaffeine.com
"absurdity has become necessity"
D0MINIK
15
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Joined: 18th Mar 2009
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Posted: 15th Dec 2013 17:37
Good point about the screenshots, thanks!

I guess it's time to get some video feed up soon... the problem with video materials is always that I'm scared to spoil too much upfront. But you're definitely right, the screenshots just don't show the full potential of the game!

Thanks a lot for the hint!!

kingofmk98
12
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Joined: 30th Jul 2011
Location: Everywhere
Posted: 15th Dec 2013 19:50
Quote: "Not that you make too much noise... in space... you know "

Well maybe when they are landing on a planet or something like that? Its a cool concept either way. Game looks pretty cool so far. I liked the first one, cant wait to play this one

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