Good news. Seeing how my game is very simple in its design, I have completed Level One with an exception of the final room. I have skipped Levl Two for the moment becaue it is going to be more complex and diffrent to Level One for a long shot. I have gotten halfway done with Level 3 and have descided to throw a maze into the game for a little puzzle element. Also like Half-Life I intend to use the "grabbing" feature to my best and lay things around you must move to get up to a high level per-say. Screenshots will be posted in a while. Also, I see no comments. Kind of makes me sad but I'm really picking up the pace here just for you guys!
Also I may have discovered a cleaver way to make a "being dragged away by something unseen" element. I placed Zombie Doctor and made him spawn and follow a staright waypoint about 2 squares long and gave him five seconds of life. I noticed he went to the end turned back then he slipped, fell, and slid away quite fast. I rolled on the floor laughing a few minutes because I made him bust his butt.
With minor tweaking I'm sure htis effect could be placed on an in-game victim.
Wake up, smell the carbonite, and take on a rancor!