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FPSC Classic Product Chat / collisionmode types

Author
Message
SpyDaniel
18
Years of Service
User Offline
Joined: 4th Feb 2006
Location: United Kingdom
Posted: 5th Jan 2008 22:35
Does any one have a list of the different collisionmode types, I know there are 3 kinds, but I can't remember what number does what.

CoffeeGrunt
16
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 5th Jan 2008 23:44
hang on.....

0-box, 1-polygons, 2-reduced, 3-cylinder, 4-sphere

SpyDaniel
18
Years of Service
User Offline
Joined: 4th Feb 2006
Location: United Kingdom
Posted: 5th Jan 2008 23:55
Thanks coffee grunt.

Disturbing 13
19
Years of Service
User Offline
Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 5th Jan 2008 23:57
just curious, what is no collision? or is that set in scrpts?

Ice Cube
17
Years of Service
User Offline
Joined: 21st Apr 2007
Location: United Kingdom
Posted: 6th Jan 2008 00:09
Quote: "just curious, what is no collision? or is that set in scrpts?"

Yes, you can use "coloff" in a script and of course you can go through an entity if you have no collision (coloff).

CoffeeGrunt
16
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 6th Jan 2008 01:08
@ Higgins

No Problem.

Disturbing 13
19
Years of Service
User Offline
Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 6th Jan 2008 08:32
@Ice Cube- thanks!

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