Quote: "model was done in sketchup, based on a mesh that i decaptivated and reworked the head as well as some minor changes to the rest of the body, texture was done in Blacksmith paint3d (that is why the uv looks so barfed out)."
I didn't know you can do stuff like that in sketch up. Well the next time you can make your uv map in uvmapper classic (freeware) or any program that you want that makes uvmaps, then it will carried into blacksmith paint3d, so it doesn't look like it was barfed out, so you edit it in photoshop or gimp or something.
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