This is what FPSC is good at; close quarters, small rooms and plenty of turns. Even with a good number of dynamic objects, I'll bet everyone had good speed while playing it. The half-heights and other offsets worked well to relieve some of that square feeling.
I did walk around a bit after disposing of the AI. For some reason I was climbing on top of everything I could find, thinking there may be a hidden passageway above. Perhaps it was just all the dynamic crates that made me think so.
Very well done. Thanks for the play time.
Best.