Quote: "only little kids act immature"
Might want to think on that for awhile
Quote: "right now lower class people struggle to make ends meet, middle to higher class t hey get it easy. Lucky bastards lol"
My quality of life is what one would call "middle class", but that doesn't make anything easy. Especially with the way U.S. economy is going, I can't spurge on things like I used to be able to. I have to budget simple things like food.
As for the whole point of this thread - you're basically saying that pirating is bad, and that developers should lower their prices? Does it not occur to you that the point of game development - and the development of tools FOR game development - is to
make money, not make products freely for masses to enjoy? There are a few exceptions of course, mainly in open source programs, but developers have to make a living. Considering game development products have a much smaller audience than games themselves, lowering prices could easily put the developers of the development products out of buisness.
I'm currently working on a 2D game called March to War. I plan on releasing this freely. However my plans are different for my game engine made in Dark Basic Pro. If I release it as an engine, I'm hesitant to release it for free. Even most of the FPSC modifications require commercial licenses that you must pay for if you wish to sell your game.
When it all comes down to it, you say that you'd gladly make a complete, fully functioning game engine, then release it for free to work on yet another one? How do you plan to purchase food, or afford your rent (or various other things, like utilities)? Developers make money so that they can afford things like this, and make profit as well.