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FPSC Classic Models and Media / Animated defusable briefcase bomb

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heltor
16
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Joined: 3rd Oct 2007
Location: cyberspace
Posted: 1st Dec 2008 04:58
I'v been working on my script skills, so I made this model. press the right button its disarmed press the wrong button BOOM..lol

My computer beat me at chess, but I sure beat it at kickboxing.

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heltor
16
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Joined: 3rd Oct 2007
Location: cyberspace
Posted: 1st Dec 2008 04:59
briefcase bomb download

My computer beat me at chess, but I sure beat it at kickboxing.

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Mr Bigglesworth
16
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Joined: 4th Mar 2008
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Posted: 1st Dec 2008 05:25
Sweet!

The v2 migration will be SWEET!
Our little FPSC is finally growing up.
Braden 713
16
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Joined: 3rd Aug 2007
Location: Canada
Posted: 1st Dec 2008 05:49
Great contribution heltor! Thanks
meteorite
17
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Joined: 19th Nov 2006
Location: The Capital Wasteland
Posted: 1st Dec 2008 12:35
Sweet man, that's brilliant


puppyofkosh
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Joined: 9th Jan 2007
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Posted: 1st Dec 2008 13:03
This is awesome! If this could work in multiplayer...
MONEY TAKEA
15
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Joined: 23rd Nov 2008
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Posted: 1st Dec 2008 13:50
Nice man, this would work great in a multiplayer game if it was based of some kind of team crime based game.
F0aMy
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Location: In my room, creating games... DUH!
Posted: 1st Dec 2008 13:54
Unbelieveable!! Very nice work! thanks so much this will come in handy soon!! hehe.
Piece out

Lean mean game creating machine!
Dar13
15
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Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 2nd Dec 2008 01:10
it probably can...you just gotta know the right workaround...

I know not with what weapons WWIII will be fought but WWIV will be fought with sticks and stones-Albert Einstein
heltor
16
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Joined: 3rd Oct 2007
Location: cyberspace
Posted: 2nd Dec 2008 04:55
I forgot to mention, there are two scripts in the download so you can change the active disarm wire.

My computer beat me at chess, but I sure beat it at kickboxing.
Sound studios
15
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Joined: 8th Sep 2008
Location: UK
Posted: 2nd Dec 2008 11:02
Nice work man will come in very handy!
meteorite
17
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Joined: 19th Nov 2006
Location: The Capital Wasteland
Posted: 2nd Dec 2008 21:17
You know heltor, you could always create a wire model, make two different versions of it, then make a clever script with it so that when it takes damage it sets say globalvar50 to either one or 2 (depending on the wire) then activates the bomb, then the bomb does this

::globalvar=50
:state=x,activated=1,varequal=1:suspend
:state=x,activated=1,varewual=2:sethealth=0


Deathead
17
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Joined: 14th Oct 2006
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Posted: 2nd Dec 2008 21:35
Very nice! Another great model from Heltor...
P.s. Do you want to start afresh? You know forget about what happened before?



heltor
16
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Location: cyberspace
Posted: 2nd Dec 2008 23:08 Edited at: 2nd Dec 2008 23:55
@meteorite I'll try I'm not that proficient at scripts yet, but I'll try though.


@Deathead "talk about the future, forget about the past"

My computer beat me at chess, but I sure beat it at kickboxing.
meteorite
17
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Joined: 19th Nov 2006
Location: The Capital Wasteland
Posted: 3rd Dec 2008 00:50
welllllll

wire script (defuse):



(explode):




Name the bomb and all of the wires the same thing, then when the bomb explodes, the wires get destroyed (it'd be weird to see leftover floating wires)


dumpus
16
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Joined: 1st Jan 2008
Location: Canada, eh?
Posted: 3rd Dec 2008 01:03
Wow, nice job! This will certainly come in handy.

*This post will self-destruct in 10 seconds.*
heltor
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Location: cyberspace
Posted: 3rd Dec 2008 20:44
@meteorite the wires do disapear when it explodes

My computer beat me at chess, but I sure beat it at kickboxing.
meteorite
17
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Location: The Capital Wasteland
Posted: 3rd Dec 2008 22:54
Well my idea was the wires be seperate entities, but I s'ppose the explosion would do damage to them lol.


CoffeeGrunt
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Location: England
Posted: 4th Dec 2008 20:09
Awesome, great job as always mate!

Leaning Objects To The Side
17
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Posted: 4th Dec 2008 22:53
hey heltor your new model is freaking Awesome!! keep up the good work. btw...thanks for the download.

Cheers,
Tanya.

Nike
15
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Joined: 2nd Dec 2008
Location: Finland
Posted: 6th Dec 2008 19:43
Hey. This models is da best but how i can make it so that when its disarmed, You win the level? or like when you disarm it a door will open?. i tried to set it as objective but then when i press enter and open it you will win the level. So i didnt need to disarm it. I really need a help with this one cause i'mma gona build a game around this model

Yea, I'm from Finland =DDD
Nike
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Location: Finland
Posted: 11th Dec 2008 14:32
someone please tell me. i dont want this thread to get locked before someone tells me =(

Yea, I'm from Finland =DDD
heltor
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Location: cyberspace
Posted: 12th Dec 2008 22:45
@ Nike If I could help you I would, I think it would be a script mod I'm not sure.

One act of random kindness......can change the world
Nike
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Joined: 2nd Dec 2008
Location: Finland
Posted: 13th Dec 2008 10:24 Edited at: 22nd Dec 2008 12:18
Damn =( this sucks

EDIT: I have to ask u something, can you modify the script so that press some other key than enter to open teh briefcase, and press enter to defuse it. Can u do that?

Yea, I'm from Finland =DDD
WORLD EXTINCTION
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Posted: 30th Dec 2008 22:22
nice

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