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FPSC Classic Product Chat / Update 1.14 outdoor terrain

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Apple Slicer
15
Years of Service
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 25th Jan 2009 04:13 Edited at: 26th Jan 2009 02:19
I've used update 1.09 for a long time. A couple weeks ago, I updated to 1.13, and recently 1.14. I have to say, that I've always been on the fence of whether or not I'd use a mod to speed up, but now I'm sure not to.

Fpsc seems to be different on EVERY machine, even if the specs are exact. It also has the most ridiculous issue of outdoor environments of any kind.

Well, for the first time, I successfully created an outdoor set, with the frame rates ranging from the lowest of 25 to the best. 38. It uses most of the map too, and is loaded with enemies. After running several experiments, I have theories of how to solve this ongoing problem.

1.Enemies.-You may have noticed that as you begin to create your level and add enemies, the game slows down. Like, alot. So to fix this, have enemies spawn when the player hits a trigger zone. Also be sure the player has low life, so the player cant just "run past". This way they HAVE to kill them, thus keeping framerate even.

2.Terrain generators.-TRY NOT to use T.ed. I love this program, and it works with fpsc, but it makes high poly stuff. Instead, use sketchup to make rocks/cliffs.

3.Create Illusions.- Make the player feel like he or she is really outside. Clever planning with skyboxs helps ALOT. Also, try to make you own textures unique. Genetica does an amazing job at this.

4.Indoors-Occasionally make the player go inside a bit and make travel faraway from each terrain. This helps with poly leaks.

5.Invisible Crud.-You may have heard that using invisible segments help with speed. WRONG. At least for me, it also makes your static lights behave oddly.

6.Lighting.-Try to use static lights. Dynamic lights are better off INDOORS. Also, Light your outdoors with ONE BIG light, in the same direction as your sun, or moon. This way, there are less lights and it improves your outdoor level graphically.

7.Repetitiveness.
-Try to vary your segments, if you can. At the minimum, try to add a variety of unique entites, and throw in some twists to the player. Model pack one and the outdoor pack are excellent to re texture. This has nothing to do with speed, as it does gameplay. Sure its great to have an outdoors, but dont be "cheap".

8.Fog.- You may have heard that fog helps, but it doesnt. It most certainly makes things more real. If you still want fog, finish your level without, then test it. Then add fog and test again. See how much your framerate differs.

9.Decals.
-Try not to use. Ive noticed that the game seems to run fine, but oddly enough, will lag heavily when zooming in with a gun.

10.Animated Sky.-A really cool command that makes outdoors seem much more full of life.http://forum.thegamecreators.com/?m=forum_view&t=144082&b=23&p=0 See here. I havent tested this out, but looks really really cool.

PROBLEMS.-Although spawning enemies dramatically improves frame rates, there is a few bugs that occur when the player saves his or her game. Sometimes the enemies will ALL reappear, and other times, continue to spawn INVISIBLE.

Well thats it. For now.

Till Thy Migration Come...
Flatlander
FPSC Tool Maker
17
Years of Service
User Offline
Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 25th Jan 2009 04:44
Quote: "So to fix this, have enemies spawn when the player hits a trigger zone."


After building the game, there is an issue with the save/load of spawned entities. If you spawn an entity (like with a trigger zone) and then save the game, the entity will be invisible when you load the game. I had reported this but it was not fixed for 1.14. I think it was because I had reported it too late; even though it was in the beta thread for 1.14.If there is not going to be a version 1.15, then I assume it will be fixed in the migration.

The past has a lot of memories to hold onto; but, today is chock full of new adventures, and, the future shouts out, "The best is yet to come!" -- TerryC
crispex
16
Years of Service
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Joined: 22nd Jun 2007
Location:
Posted: 25th Jan 2009 04:46
Nice investigation, makes sense now, and I have noticed FPS Creator does run differently on each machine, some good, some bad. I've ran it on higher spec computers that are way better than my one, but it ran like crap.

Temporarly away from the Phoenix Sentry.
Apple Slicer
15
Years of Service
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 25th Jan 2009 05:12
@ F l a t l a n d e r-You are correct. It is very annoying. I need to include that in my above monologue. If that bug is fixed, Fpsc will be MUCH more enjoyable. I should show yall screenies of my level.

@ crispex
-People were discussing this in the "He is comming" thread somewhere. It makes me annoyed. I hope that this is fixed. If that is, its a bug.

Till Thy Migration Come...
Apple Slicer
15
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 25th Jan 2009 07:51
Edited top to include flatlanders comment

Bump.

Anyone have any other comments?

Till Thy Migration Come...
Red Eye
15
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Joined: 15th Oct 2008
Location:
Posted: 25th Jan 2009 13:21
very nice and well spoken, thank you gave me new ideas many thanks


Red Eye - The Game: Work In Progress - W.I.P. Red Eye Productions
dumpus
16
Years of Service
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Joined: 1st Jan 2008
Location: Canada, eh?
Posted: 25th Jan 2009 18:21
Some very good advice here. Makes me want to try my luck at an outdoor scene as well. Also, I thought I heard someone say that using fog made things run a little smoothly, because it doesn't have to render everything behind it. Is this true at all? It would probably make outdoor levels look a little more realistic, as well.

*This post will self-destruct in 10 seconds.*
Apple Slicer
15
Years of Service
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 25th Jan 2009 20:47
No. It is actually worse. Fpsc still renders all the polygons in the scene.

Till Thy Migration Come...
Aaagreen
16
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Joined: 4th Sep 2007
Location: City 17
Posted: 25th Jan 2009 21:02
Fog in FPSC doesnt have culling abilities, it's just basic crappy fog.

Your signature has been erased by a mod - Please reduce the combined size to 600x120 maximum size
Apple Slicer
15
Years of Service
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 25th Jan 2009 21:15
Well, it does look nice if used right. I have come up with several creative ideas for fog INDOORS.

Till Thy Migration Come...
Apple Slicer
15
Years of Service
User Offline
Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 26th Jan 2009 02:19 Edited at: 26th Jan 2009 02:20
Updated tips.
Bumped.

Can a mod please rename this "Terrain Tips". I think it fits better then what its at.

Till Thy Migration Come...

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