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FPSC Classic Models and Media / "Zombie Swamp" Model Pack WIP [56k Warning]

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Kravenwolf
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Joined: 14th Apr 2009
Location: Silent Hill
Posted: 7th Jul 2009 19:08 Edited at: 7th Jul 2009 19:09
"Zombie Swamp" Model Pack WIP


A small project I started last night, and one that I plan to finish. More screenshots to come as the pack progresses. As always, C&C welcome









Kravenwolf

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2 Rogues
15
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Joined: 26th Dec 2008
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Posted: 7th Jul 2009 19:15
Wow! looks great!

Oh! He's soooooooooo foreign!
Kravenwolf
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Posted: 7th Jul 2009 19:15 Edited at: 7th Jul 2009 19:18





Kravenwolf

shadowfire
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Location: England
Posted: 7th Jul 2009 19:16
wow! looks awesome! but i don't see any shots on your newest thread...

shadowfire productions - where everything's awesome
(please tell me if anything i have said is non-constructive)
Ekipshi
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Posted: 7th Jul 2009 19:19
Amazing! This is gonna be sold in the TGC store isnt it?
If so how much you planning to sell em for?
Another thing though, how many polys are those? If they're too high im gonna have to get a mod lol

Hope to see more soon

All the best


http://forum.thegamecreators.com/?m=forum_view&t=151865&b=25
Kravenwolf
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Location: Silent Hill
Posted: 7th Jul 2009 19:20 Edited at: 7th Jul 2009 19:35
Haha, I tried to beat the first reply to keep the images in order...missed it by three seconds


Kravenwolf

Lewis
VBOTB Developer '10
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Location: Queensland, Australia
Posted: 7th Jul 2009 19:28
Not bad, although the textures look a bit washed.
Ekipshi
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Posted: 7th Jul 2009 19:36
Crap, I'm gonna have to cough up 30$ for Project Blue
Not like it matters, it's worth it anyways lol

Keep it up though! These look great

All the best


http://forum.thegamecreators.com/?m=forum_view&t=151865&b=25
DestroyerHive
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Location: Ravenholm - pwning headcrabs
Posted: 7th Jul 2009 19:58
cool! will it be free? I'm definately going to download it if it is

If every millisecond in your life was 10 problems in the world, you'd be immortal
Cosmic Prophet
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Location: The Cosmos
Posted: 7th Jul 2009 20:11
Kravenwolf: I love These bro! I want these when they are done. I Don't care what they cost. Great work.

In the Universe, nothing ever stays the same.
Robert F
User Banned
Posted: 7th Jul 2009 20:15
It looks straight out of RE4


knxrb
FPSC Tool Maker
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Location: United Kingdom
Posted: 7th Jul 2009 20:21
Inspiration from Resident Evil 4?
Looks fantastic, can't wait to play/buy it

knxrb

Cosmic Prophet
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Posted: 7th Jul 2009 20:22
Your totaly right Robert F, That's what I love about 'em.

In the Universe, nothing ever stays the same.
djmaster
User Banned
Posted: 7th Jul 2009 20:29
Looks totaly awesome,fingers crossed for this sentence "Zombie swamp will be released free".Oh and without any sarcasm

[href]http://chargedstudios.netne.net/index.htm[href]
"Im British you muppet!"-Psycho
Marc Steene
18
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Location: Bahrain
Posted: 7th Jul 2009 20:32
Cool, is it supposed to look like Shi No Numa?

Migration Discussion Thread: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Piracy Discussion Thread:
http://forum.thegamecreators.com/?m=forum_view&t=142774&b=21
Dude232
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Posted: 7th Jul 2009 21:26
these look similar to the style in Resident Evil 5... good job on the pack

shadowfire
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Location: England
Posted: 7th Jul 2009 21:42
i really hope it will be free, but even if it isn't, i'll still buy it from TGCS.

Coming soon: what lies beneath. (no thread will be made)
Metal Devil123
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Location: Suomi, Finland
Posted: 7th Jul 2009 22:06
WOW! These are awesome! Cooler than... SOMETHING ELSE! Awesome job! I need to buy that!

PS. I read zombie swamp tile, and I tought it's gonna be some waterkinda green slimy swamp thing where is zombie bodies and heads and gibs floating... LoL.

maxiqueen123
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Posted: 7th Jul 2009 23:05
Cool I can need for Etromika


john schwarcz
User Banned
Posted: 8th Jul 2009 00:22
idea!!!
make it so every plank is destuctable!! (itl be hard, but krave, i believe someones making scripts where you can do crazy awsome stuff ) lol great work

shadow666
Coach Shogun 20
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Location: In your mind, messing with your thoughts
Posted: 8th Jul 2009 00:51
I'm assuming that this is for your Nazi-Zombies remake, but you decided to release. Looks really great too man.

some kid
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Posted: 8th Jul 2009 01:00
very original.
how much?

in the name of epic video games, I post this
http://www.youtube.com/watch?v=BhZQEvg1V0Y
Kravenwolf
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Location: Silent Hill
Posted: 8th Jul 2009 18:15 Edited at: 8th Jul 2009 18:28
Quote: "Cool, is it supposed to look like Shi No Numa?"


Quote: "these look similar to the style in Resident Evil 5"


It's good to hear I'm right on my mark. I'm using references from Call of Duty's Shi No Numa map along with the Marshlands chapter in Resident Evil 5.

Quote: "how much?"


I haven't thought much about the price yet, since I just started on the pack. But, I'll let you know once it's finished
.






C&C Welcome


Kravenwolf

Gizmoguy
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Posted: 8th Jul 2009 19:06
looking good it could be of use to me... will it be x10 comp?

God in his heaven, alls right with the world.
shadowfire
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Posted: 8th Jul 2009 20:00 Edited at: 8th Jul 2009 20:00
ok, THAT looks creepy. i will buy it. no matter how much. (unless it's like a million pounds or something... he)

Coming soon: what lies beneath. (no thread will be made)
mAcpo
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Posted: 8th Jul 2009 20:54
they look great! hope you find time to finish them up!
DarkFrost
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Location: ON, Canada
Posted: 8th Jul 2009 22:03
Looks amazing kraven. Not surprised by your work since its always above averageI dont believe these will be free but if they are they will recieve a nice place in my library Anyways looking forward for a release with a price tag or free download

[img][/img]

maxiqueen123
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Posted: 8th Jul 2009 22:18
This pack for Free ?


Coach Shogun 20
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Posted: 8th Jul 2009 22:34
I want to see some tree-entities. Maybe some zombie-corpses too, but mainly foliage. A swamp is just a wasteland if it has no trees.

xplosys
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Playing: FPSC Multiplayer Games
Posted: 9th Jul 2009 01:06
This would look great in a slimy, shallow water environment, some of the walkway above and some below the water.

Great idea and execution.

Brian.

Black Profductions
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Location: Argentina
Posted: 9th Jul 2009 01:09
one question wolf, you are using all custom entinies arent them? cool work, do you8 want to add me to msn? i want to ask you some things
There is my mail and xfire


meteorite
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Location: The Capital Wasteland
Posted: 9th Jul 2009 08:23
Quote: "make it so every plank is destuctable"


This would require every plank to be a seperate dynamic entity. That would be a LOT of entities, even if they were static it would nuke your framerate. With them dynamic, It would be like a nuke hitting a flying airplane kind of bad. (Thank you CoffeeGrunt)

Kravenwolf
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Location: Silent Hill
Posted: 9th Jul 2009 13:51 Edited at: 9th Jul 2009 13:52
Quote: "looking good it could be of use to me... will it be x10 comp?"


Thanks. I'm not sure weather or not the pack will be compatible with X10 because I don't use X10

Quote: "I want to see some tree-entities. Maybe some zombie-corpses too, but mainly foliage. A swamp is just a wasteland if it has no trees."


I've already planned to add a large variety of trees, logs, rocks and foliage in its own sub folder.


Kravenwolf

Seth Black
FPSC Reloaded TGC Backer
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Location: Pittsburgh, PA
Posted: 9th Jul 2009 17:36
...outstanding stuff, Kravenwolf.

Quote: "Not bad, although the textures look a bit washed. "


The textures (while washed out by FPSC standards) are great. Moisture and the sun will leach and blanch dead wood, very much like these textures. Examine a piece of driftwood, and you'll see what I mean.

A mossy variation might be a a good consideration, for use in a high humidity region. Just a thought.

Top-notch all the way. You've already got my money, Kravenwolf...

DestroyerHive
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Posted: 9th Jul 2009 20:12
It looks great, but i can't imagine how that would fit into one of my games... any ideas?

If every millisecond in your life was 10 problems in the world, you'd be immortal
CoffeeGrunt
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Posted: 9th Jul 2009 22:14
Quote: "It would be like a nuke hitting a flying airplane kind of bad. (Thank you CoffeeGrunt)"


Huh?

If we're all God's Children, then what's so special about Jesus?
DestroyerHive
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Posted: 9th Jul 2009 23:29 Edited at: 10th Jul 2009 22:52
Quote: "Quote: "It would be like a nuke hitting a flying airplane kind of bad. (Thank you CoffeeGrunt)"

Huh?"


I think he means the bad kind of nuke, not the good kind lol.

Edited, I'm not allowed to post religious beliefs am I?

If every millisecond in your life was 10 problems in the world, you'd be immortal
CoffeeGrunt
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Posted: 9th Jul 2009 23:35
No, but this isn't the place for religious debate...

If we're all God's Children, then what's so special about Jesus?
Lewis
VBOTB Developer '10
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Posted: 10th Jul 2009 00:46 Edited at: 10th Jul 2009 00:47
Quote: "No, but this isn't the place for religious debate..."


Then dont put that in your signature and not expect a reply off someone. =P

Are these entities or segments Kravenwolf?
Nickydude
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Posted: 10th Jul 2009 00:49
These look great, definitely on my wish list.

Quote: ""make it so every plank is destuctable""


Why not just make a few, then you can build your own destructible walkway.

meteorite
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Posted: 10th Jul 2009 01:03
Quote: "Huh?
"


My quote was something you said a long time ago, I believe while talking about the time you disabled skybox.

john schwarcz
User Banned
Posted: 10th Jul 2009 02:16
i agree with nickydude
tink of the potential with just a few destructable planks

shadow666
alimpo83
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Posted: 10th Jul 2009 12:46
This looks great Kravenwolf!

Yes, a few planks could be dynamic without hurting the fps.



Alien and Wrecked Building Packs here: http://www.freewebs.com/alimpo83
SikaSina Games
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Location: Reading, UK
Posted: 10th Jul 2009 17:48
Wowzahs, you've got me into doing CoD:WaW models now! Brilliant work Kraven, I'll be purchasing your Shed entity as well soon .

(PS: SNN rocks! 13 on Single player and round 22 on 4-player )

-SSG


PC: Vista HP, 1GB RAM, ATi Radeon HD 4550 DDR3 512mb, AMD Athlon 64 X2 4400+ 2.3GHz Dual-Core, 160GB HDD
CoffeeGrunt
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Posted: 10th Jul 2009 22:47
Quote: "My quote was something you said a long time ago, I believe while talking about the time you disabled skybox."


Oh yeh, that, it kept duplicating the level every frame until my FPS count hit 0, then it crashed...

If we're all God's Children, then what's so special about Jesus?
DestroyerHive
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Posted: 10th Jul 2009 22:51
It would be so cool if you made a swampy water decal in your pack.

If every millisecond in your life was 10 problems in the world, you'd be immortal
Cheese Cake
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Location: At the bakery
Posted: 11th Jul 2009 17:32
Looks very nice indeed.

Kravenwolf
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Location: Silent Hill
Posted: 13th Jul 2009 03:47 Edited at: 13th Jul 2009 18:32
Quote: "outstanding stuff, Kravenwolf."


Thanks Seth. And you're right on the mark; I blurred the wood textures on the catwalks and shack intentionally by scaling their UVs down by 50% to resemble the bleaching effect that comes with years of sun exposure in wood.

@ Nickydude, John, glad you guys like the pack I really like the idea of destructible environments, so I threw together a few separate destructible planks the player can set anywhere he chooses. I've also created a few destroyed variations of the high and low catwalks, so the player can use the two together to create his own destructible paths any way he sees fit.

@ Thanks to everyone else for all of the comments!










As always, C&C welcome


Kravenwolf

DarkFrost
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Posted: 13th Jul 2009 04:16
Lovely screen.

[img][/img]

Nickydude
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Posted: 13th Jul 2009 14:52
Do the lanterns come with it! Looks outstanding!

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