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FPSC Classic Models and Media / Tutorial: Fix EAI's "Slanted Weapons" In Airmod Sights; Using FragMOTION

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teamhalo
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Posted: 23rd Oct 2009 03:10 Edited at: 23rd Oct 2009 05:01
Okay self-explanatory tutorial, very simple, but follow exactly what it says, ok?

If you guys run into any trouble, or have any questions at all, ask me.
I am also a very good model rigger. So if you want me to do a tutorial on that I would be glad to.
Any rigging questions accepted as well.

Video attached v

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Leaning Objects To The Side
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Posted: 23rd Oct 2009 03:35
OMG..teamhalo,your tutorial was very helpful! thanks for the video! keep up the good work. I hope you have a great day.

Cheers,
Tanya.
dark peanut
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Posted: 23rd Oct 2009 03:41
Awesome! Thanks a million man! One thing, could we see that gun in-game with ironsights? So we can see the end product? Thanks!

dark peanut

current projects: a game about a guy
General Jackson
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Posted: 23rd Oct 2009 04:57
Neat-o, dl'ing now!

A r e n a s
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Posted: 23rd Oct 2009 10:35
Team Halo, i know this sounds trivial, but how do you start off a new texture on a model? I can re-texture models which have a texture already on them but cant start new ones off...

Aaagreen
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Posted: 23rd Oct 2009 12:35
You need to uv-map it before you can texture it. Look up a tutorial.

Its a good day to do what has to be done by me and help my brother to defeat the enemies
teamhalo
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Posted: 23rd Oct 2009 12:53
Quote: "Team Halo, i know this sounds trivial, but how do you start off a new texture on a model? I can re-texture models which have a texture already on them but cant start new ones off"

Yes, what Aaagreen said. You produce a uvw map using a uvw mapping program, they are simply a layout of all the polygons that allway the texture to be painted on. I would post a tutorial but I use max, and that is not common around here.

loler
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Posted: 25th Oct 2009 13:40 Edited at: 25th Oct 2009 13:40
yeah thanks works really good
rpk:

akm:

and its easy

its not a bug its a feature
Pride
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Posted: 25th Oct 2009 21:46 Edited at: 25th Oct 2009 21:46
I'm loving this tutorial! Now I can better use my favorite MP9&10 guns! Love it!

M4 picture is attached,
Pride


"Tempo non é só unha teoría, senón unha forza"
Try and figure it out

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CoffeeGrunt
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Posted: 26th Oct 2009 12:26 Edited at: 26th Oct 2009 13:24
Sweet! Grabbing it now! I've been looking for a solution to this for ages...

-=EDIT=-

I tested it out on the MP5N, but whenever I use rotate all to adjust the orientation, it snaps back to the original position once I release the mouse button...

Violence isn't the answer, it's the question...
loler
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Posted: 26th Oct 2009 19:41
@coffegrunt: look at the right corner there is the move all option with under options look for the option correct animations make the check away

its not a bug its a feature
CoffeeGrunt
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Posted: 26th Oct 2009 21:08
Thanks. Works perfectly now...

Violence isn't the answer, it's the question...
teamhalo
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Posted: 27th Oct 2009 12:07 Edited at: 27th Oct 2009 12:07
wow I am actually surprised with the amount of replys this thread got, I was expecting maybe one or two.

Errant AI
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Posted: 27th Oct 2009 19:00
Great tutorial- Thanks for sharing, teamhalo!

Not sure how much difference it makes but it is probably helpful to cue the animation timeline to the first frame of the idle animation when making the adjustment.

Nice alignment on those, Pride and loler!
assaam
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Posted: 1st Nov 2009 13:52
nice tut teamhalo, but i have two questions:
1)is there any way to use absolute commands, because every time i hit the invoke button, nothing changes, no matter what settings i used and using just the mouse is a real pain in the a..

2) i dunno if i'm the only one who knows this error, but every time i import any of eai's handguns the mesh and the animation get totally messed up, pic attached.

the other sentence is right.
the other sentence is false.
-i am not a psycho!

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teamhalo
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Posted: 1st Nov 2009 14:00 Edited at: 1st Nov 2009 22:59
I don't use the absolute commands so I couldn't tell ya, sorry.
and about the hand guns, It seams for me the only cure is buy imported the .X hud file into XSI Mod Tool, re-exporting for there, and then importing into fragmotion.
-tony

Creator595
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Posted: 25th Nov 2009 22:42
that is a good tutorial teamhalo. Im new to fragmotion and i have a question. When i use the rotate all tool and i right click or enter it reverts back on its own. When i change frames it reverts back. I dont know what its doing wrong. Please help. Thanks. Nice tut

Fps games who doesn't like them.
Creator595
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Posted: 25th Nov 2009 22:44
oh and by the way im using the unregistered version to let you know.

Fps games who doesn't like them.
Mini Matt
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Posted: 9th Mar 2010 19:00
what program did he use to make the tutorial

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DarkJames
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Posted: 24th Mar 2010 22:19
can some one post a video of how do they work?


"Feel free in a world of madness,be the bright spot"
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Wazoo117
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Posted: 27th Mar 2010 08:17
Sorry for the massive bump but I'm having
Quote: "When i use the rotate all tool and i right click or enter it reverts back on its own. When i change frames it reverts back."
This problem too, any help would be appreciated...

Grenadier Games
"There are very few problems in life that cannot be solved with the proper application of high explosives"-Gunny
Pride
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Posted: 27th Mar 2010 14:29 Edited at: 27th Mar 2010 14:31
When you use Rotate All and you're finished rotating, press enter.

And yes when I open handgun models in Fragmotion, the meshes mess-up for me as well.

LoneWolf007
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Posted: 6th Apr 2010 03:49
Sweet man, thanks!
Hindle
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Posted: 29th May 2010 15:56
hello, I tried this out and followed the tut, but when I swapped the hud.x file for the edited one, it didnt seem to change in-game despite a lot of rotating etc to line up the sights. I am confuzzled :/
There is a significant difference in file size, original is 370Kb, edited is 2243Kb if that helps

quote: Y3h loZ1n 4 teH w1n!!11one1!

wtf?
s0d3rb3rg
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Posted: 16th Jun 2010 22:00
please help me, when i have straighten out the gun it goes back in its original place. how to i get it to work? i've attached a video

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s0d3rb3rg
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Posted: 17th Jun 2010 13:58
[quote]please help me, when i have straighten out the gun it goes back in its original place
problem solved thanks to Pride!

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s0d3rb3rg
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Posted: 18th Jun 2010 13:34
i have changed the weapon but it won't change in game! help me!

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COMBO2
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Posted: 21st Aug 2010 04:00
What the h...? I get some music when I play the video...? Huhhhh????

When I tell someone not to judge another, I go and judge someone... lolz
Marc Steene
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Posted: 21st Aug 2010 04:21
Thanks to AirMod being integrated into 1.17, EAI has released updated gunspecs of all MP9/MP10 weapons where the slanting issue is fixed all from within the gunspec.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Bugsy
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Posted: 21st Aug 2010 05:17
hey guys, what you need to do is use the original model in fpsc, and import the .dbo into Fragmotion. I did it as seen here.

12 guns from mp9/10

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
Red Eye
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Posted: 21st Aug 2010 11:35 Edited at: 21st Aug 2010 11:36
Altough its a very neat tutorial, i think in real life it will always rotated it a bit. How can someone hold perfectly a ak47 (eg.) on the aim. (I am sure there are people that can do that in battle,tho.) But while greneades are exploding next to you , and bullets whipe the wind from your ears , i dont think u will take those 5 seconds to get your aim correct.

Altough very ncie tutorial.

mgarand
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Posted: 21st Aug 2010 11:46
I think you never hold a gun? , it's not hard to hold it good. I mean if you dont aim straight, you won't hit something



Creativity is inventing, experimenting, growing, taking risks, breaking rules, making mistakes, and having fun.
Nbt
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Posted: 21st Aug 2010 14:55
Quote: "I think you never hold a gun? , it's not hard to hold it good. I mean if you dont aim straight, you won't hit something "

That's why they invented the shotgun

mgarand
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Posted: 21st Aug 2010 17:01
haha true, true.



Creativity is inventing, experimenting, growing, taking risks, breaking rules, making mistakes, and having fun.
DarkJames
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Posted: 21st Aug 2010 19:31
lOL, INDEED IS TRUE

that, or maybe an obvious reason for a heavy Metal Flamethrower

mgarand
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Posted: 21st Aug 2010 19:37
Argh true again



Creativity is inventing, experimenting, growing, taking risks, breaking rules, making mistakes, and having fun.
teamhalo
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Posted: 21st Aug 2010 20:33
Quote: "Thanks to AirMod being integrated into 1.17, EAI has released updated gunspecs of all MP9/MP10 weapons where the slanting issue is fixed all from within the gunspec.
"


This is good news! Well I hope my tutorial helped so people out while it could.

NEW EMAIL: tony.gaglio@yahoo.com

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