The cinematic hands have never been introduced and I don't think they show up in the official commands list. I wrote this as the last commands before Lee released the official v1.18 for Cyborg Art for a model pack he was (and I still believe he will be) going to create.
The commands are specifically created so that the player can use different objects other than a weapon. The example I show here is the player holding a beer bottle and is able to drink from it.
If you would like to download a video (AVI) then use the following link:
7z Video - 20.3 MB
I cannot do a YouTube because it contains a copyrighted song even though it is just a few bars of it; but, you can actually look at a video without downloading by going
here. It is kind of small but you can still get the idea.
THE COMMANDS - needed if one uses cinematic hands
Condition
PLRPREVENTEDSELECTINGGUN
Description: Is true if the player is currently prevented from selecting a weapon.
Example: :plrpreventedselectinggun:state=1
Actions
DISABLEFIREBUTTON=X
Description: This sets whether the fire button can be used or not.
Range: X = 0 – fire button is enabled, X = 1 – fire button is disabled.
Example: :state=1:disablefirebutton=1
DISABLECINEMATICHANDSBUTTON=X
Description: This sets whether the blocking button can be used or not.
Range: X = 0 – blocking button is enabled, X = 1 – blocking button is disabled.
Example: :state=1:disablecinematichandsbutton=1
REMOVECURRENTWEAPON
Description: This removes the player‟s current weapon and also removes it from the weapon slot. Used when player will be then using a cinematic hand.
Example: :state=1:removecurrentweapon
GETCINEMATICHANDS=cinematic_hand cinematic_hand_Folder
Description: This sets the player?s cinematic hand by defining the its name and the folder in which the cinematic hand exists. A placeholder entity must exist within the level for this command to work. The place holder entity must be dynamic and must not spawn at the start of the level.
Range: cinematic_hand = the name of the cinematic hand,
cinematic_hand_Folder = the file path to the cinematic hand from the generic guns folder.
Example: :state=1:getcinematichands=beer_bottle cinematichands\beer_bottle
STARTCINEMATICHANDS=X Y
Description: This plays the play‟s hand animation X and loops it Y times. This is optional. You can have the player use the blocking button (right mouse click) to create one full action of the cinematic hand.
Range: X = 1 – start cinematic hands. Y = >1 – number of times to loop cinematic hands.
Example: :state=1:startcinematichands=1 3
Because cinematic hands take the place of guns, they also will have gun specs related to them. Cyborg Art is the one who created the non-weapon hands used in this video. He also created the gun specs used. I think I modified a couple parameters but can't remember which ones. Anybody can use these commands of course.
The download link has a zipped file of two scripts. One dealing with the butler and the other the famous bartender.
The gun specs:
;Bottle cinematic gunspec
;Cinematic Model File Requirements
Cinematic modeled, textured, animated and created by Joakim Olsson
Hands edited by Joakim after Sebastian Kim's basemesh
;Cinematic Visuals
textured =
effect = effectbank\The Scary Thinker\phong_bump_specular_gun.fx
transparency = 2
weapontype = 1
;Cinematic Sounds
sound1 = drink.wav
fireloop = 1
reloadqty = 0
iterate = 0
;HUD muzzleflash position
horiz = 0
vert = 5
forward = 20
alignx = 2.5
aligny = -1.0
alignz = 18
;HUD animation frames list
keyframe ratio = 1
;select = 9,9
idle = 10,10
block= 11,50
startfire = 10,10
endfire = 10,10
putaway= 51,60
;HUD sound frames list
soundframes = 1
sframe0 = 11,1
"A programmer is just a tool which converts caffeine into code . . . reminds me….. if I had one more brain cell, I could have a synapse! woo hoo, Sparky!
~I'm the Terry of the Flatlands.