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FPSC Classic Showcase / Alternate Corno

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danieleman
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Joined: 12th Feb 2013
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Posted: 7th Apr 2013 18:24 Edited at: 7th Apr 2013 18:25
Alternate Corno




Developer: Corno_1
Developer: danieleman
Engine: FPSC X9 1.20 BETA15


Storyline: We write 2093. UAB (United Attack Bits, a group of hackers) want to infiltrate a source code into a virus. This should cure Alternate Corno, a fatal illness. You are an Inspector and should supervise the industry. You go to the firm to look for production faults. And here the game begins. After the janitor tells something about a mysterious order and then you are hit by the Instructor into coma. In this coma you dream that you are an American ww2 soldier who wakes in one of SS soldiers occupied house. After you has really woken, you must delete the program code to stop the virus production because you has found out that this program code is programmed by some evil persons.


Credits:
Corno(For develop Alternate Corno)
danieleman(for the help, for the custom stuff and for the compiling)
PW Productions(for the great scifi pack)
Cosmic Prophet(for all the great stuff)


Features:
-A lot of Scripts.
-Custom huds.
-New style game-play.
-Personal assistant.



Screenshots:











Beta Trailer:
http://www.youtube.com/watch?v=dTr_R-2tYMo

DOWNLOAD

http://www.mediafire.com/?ld39a74mxu6h44r



We know that we used so many stock entities for this project (just a bit custom media ) but we made this project to show FPS Creator magic when you know how to script an FPI.This game is not the FPS action but it's more like stealth,puzzle and story telling game.

We also hope that guys can play,comment and review.

FROM
Daniel&Corno

MY ENGLISH IS NOT GOOD LIKE YOURS.
BlackFox
FPSC Master
15
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 7th Apr 2013 20:37
Took the game for a spin. The music was good, and enjoyed the "interaction" with the "assistant". A couple of things that caught my attention-

* There are spelling mistakes in some of the text. It is not a "big" issue for me, but others may find it annoying. If the mistakes were intentional, then disregard.

* Short timing between sentences being displayed. Some people may not be able to read that fast as one sentence comes up and then the next one comes up before you finish reading. Try increasing your timer before switching to the next sentence.

Other than that, it played smooth on both my desktop and laptop. Even my 4 year old liked it (particularly the music playing caught his attention).


There's no problem that can't be solved without applying a little scripting.
Corno_1
13
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Joined: 3rd Nov 2010
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Posted: 7th Apr 2013 21:04 Edited at: 7th Apr 2013 21:08
Reserved for Co-developer things like patches for scripts

Quote: "There are spelling mistakes in some of the text. It is not a "big" issue for me, but others may find it annoying. If the mistakes were intentional, then disregard."

Please say! They aren´t intentional. I am not a native speaker so, sorry.

And the time, I will look into it and make it public in a patch

Corno_1


danieleman
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Posted: 8th Apr 2013 02:23 Edited at: 8th Apr 2013 02:24
HELLO MR.BLACKFOX

Quote: "Took the game for a spin. The music was good, and enjoyed the "interaction" with the "assistant"."


Thank you for playing our game

Quote: "* There are spelling mistakes in some of the text. It is not a "big" issue for me, but others may find it annoying. If the mistakes were intentional, then disregard."


Well,we gonna patch that later hehe.Thanks you for the comments critic.

Quote: "Other than that, it played smooth on both my desktop and laptop. Even my 4 year old liked it (particularly the music playing caught his attention)."


I done some technique for optimizing this game,actually this game dropped FPS somehow 40-56 haha.For the music,thanks to our bro Kevin Mcleod(psst he's the most best and sporting musician).

MY ENGLISH IS NOT GOOD LIKE YOURS.
Burger
11
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Joined: 22nd Jun 2012
Location: New Zealand
Posted: 9th Apr 2013 11:48
I'm downloading now, hopefully I'll be able to give a quick review.

- An Instinctive Fear IndieDB page, download demo today!
danieleman
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Posted: 10th Apr 2013 12:26
Quote: "I'm downloading now, hopefully I'll be able to give a quick review."


Thank you for downloading our game,really appreciate it .

MY ENGLISH IS NOT GOOD LIKE YOURS.
Burger
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Joined: 22nd Jun 2012
Location: New Zealand
Posted: 12th Apr 2013 14:28
I was trying to download it but the Internet kept on cutting out, so I only got around to it today. I played it and had a pleasant experience overall with the game, there was something nice about it (the music and warm lightmapping come to mind). However, it is has a few little flaws, which when improved will polish up the game a good bit.

Like it has already been said, there are spelling mistakes and the text scrolls a little fast. However, there were a few more things that I thought I'd mention. Included in this post is a big image of screenshots I took in game.

-In the first one, there's a window to the outside of the map. Why is that? I presume its an accident to have it.

-In the second one, I noticed that you could peek using E and Q to rotate around the chair if already unbound. Being the scripter you are, it would be easy to disable peeking for that scene or whatever may be appropriate.

-In the third and forth, by chance I noticed a strange issue where at one angle the large screen disappeared entirely and on other angles it appeared normally. I presume this has to do with culling, so perhaps culling could be set off for this entity?

The bottom two points are really nit picky issues, I'm not saying what you have existing is anything bad.

Other minor things I noticed:

-There's a scene with rubble blocking a tunnel in the sewers, it's actually possible to get past this rubble and find just a blank area. Perhaps an invisible wall should be place there?

-The scene with the teleporters, there are those machines sticking out of the wall. This feels strange because there are identical machines that aren't morphing into the wall. Perhaps this is just me, but it felt like a design flaw that you simply had entities half way through your walls.

-At the end I only had one shot and accidentally shot it, but the lady didn't seem to mind and I continued on with the mission. Also the lady had an entirely black texture, which seemed strange.

Like I said most of these issues are really picky and I'm only giving honest constructive criticism.

One thing I did for Belacios who makes Sem Saída was offer to correct the English grammar mistakes and send it back to him, which I did. I'll do the same for you, because its just little things that will bring big improvements to this game.

Would you like me to help out with the English translations and help make them a little more accurate?

- An Instinctive Fear IndieDB page, download demo today!

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danieleman
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Posted: 13th Apr 2013 04:01
Hello Burger

Quote: ". I played it and had a pleasant experience overall with the game, there was something nice about it (the music and warm lightmapping come to mind)."


We thank you for your nice comment Burger.

Quote: "-In the first one, there's a window to the outside of the map. Why is that? I presume its an accident to have it."


Sorry for that Burger,I think I need to check about that damn windows (I never notice that).Thank you for your information.

Quote: "-In the second one, I noticed that you could peek using E and Q to rotate around the chair if already unbound. Being the scripter you are, it would be easy to disable peeking for that scene or whatever may be appropriate."


Opss we never thought about that,we gonna update our scripts after we have some free times (we so busy these day).

Quote: "-In the third and forth, by chance I noticed a strange issue where at one angle the large screen disappeared entirely and on other angles it appeared normally. I presume this has to do with culling, so perhaps culling could be set off for this entity?"


Ah yes you're right.I forgot to put culloff script for the last level.Thank you for your information.

Quote: "-There's a scene with rubble blocking a tunnel in the sewers, it's actually possible to get past this rubble and find just a blank area. Perhaps an invisible wall should be place there?"


Thank you for your tips Burger,will put the invisible segment later.

Quote: "-The scene with the teleporters, there are those machines sticking out of the wall. This feels strange because there are identical machines that aren't morphing into the wall. Perhaps this is just me, but it felt like a design flaw that you simply had entities half way through your walls. "


Hehe you noticed about that,I think I need to remove it.Thank you.

Quote: "-At the end I only had one shot and accidentally shot it, but the lady didn't seem to mind and I continued on with the mission. Also the lady had an entirely black texture, which seemed strange."


I think that I forgot to put the effect for the characters.Will fix that,thanks

Quote: "One thing I did for Belacios who makes Sem Saída was offer to correct the English grammar mistakes and send it back to him, which I did. I'll do the same for you, because its just little things that will bring big improvements to this game.

Would you like me to help out with the English translations and help make them a little more accurate?"


Yeah that's great but for now we don't work with this game,maybe after we have some free times we gonna contact you about that.Thank you for your offer Burger

Quote: "Like I said most of these issues are really picky and I'm only giving honest constructive criticism. "


Don't worry,we like honest constructive criticism.This criticism will help us to improve our game.

Thanks for playing our game Burger,we really appreciate it.

MY ENGLISH IS NOT GOOD LIKE YOURS.
Burger
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Location: New Zealand
Posted: 13th Apr 2013 07:52
Quote: "Don't worry,we like honest constructive criticism.This criticism will help us to improve our game."


That's good to hear

Quote: "Thanks for playing our game Burger,we really appreciate it."


No worries

- An Instinctive Fear IndieDB page, download demo today!
Corno_1
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Posted: 13th Apr 2013 10:48
@danielemann sent you a email

@ burger thanks for review, but I did not play a game to find bugs. I play a game to have fun, so if you do not mind. Please make a comment! Thanks in advance!

Quote: "-There's a scene with rubble blocking a tunnel in the sewers, it's actually possible to get past this rubble and find just a blank area. Perhaps an invisible wall should be place there?"


Do you hang in there? I want this If you do something so stupid like jumping against some things or run against them, in real life you maybe stick in the wall. So why doing such stupid things

@all
I am very sad that not many people play comment here. So if you play the game, make a comment. This would help me for Alternate Corno 2 a lot.
Thanks in advance

Corno_1


Pain
FPSC Reloaded TGC Backer
17
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Joined: 4th Apr 2007
Location: Lake Orion, MI - USA
Posted: 19th Apr 2013 17:37
I will play this weekend if I have time. Do not be discuraged because no one downloaded or left comments. it hasn't been that long yet since you posted it.



PAIN!

Me = noob

and i love The TGC : )
danieleman
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Posted: 24th Apr 2013 09:21
Quote: "I will play this weekend if I have time."


Thank you Pain,we really appreciate it.


Quote: "Do not be discourage because no one downloaded or left comments. it hasn't been that long yet since you posted it."


Well,thank you for your kind words Pain

MY ENGLISH IS NOT GOOD LIKE YOURS.
SpaceWurm
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Playing:
Posted: 24th Apr 2013 15:16
I've been meaning to post a comment. although it is short, I really enjoyed how scripts were utilized. The game play was impressive too. You guys can create a really great game if you make this a longer game.

Nice work hey!

Landman

Artrift.com - Digital Art Community | MyPixelbox.net - My Creative Blog
GeuRCrayon
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Posted: 26th Apr 2013 01:13 Edited at: 26th Apr 2013 01:15
Great Game but very short.
Anyway i made a video of me playing this game on my YouTube channel click hear to watch this is part one part two come out tomorrow

http://www.youtube.com/watch?v=2Q5ZYqqMNBY



matthew mahoappa

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Corno_1
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Posted: 26th Apr 2013 18:38 Edited at: 26th Apr 2013 18:39
Quote: "although it is short, I really enjoyed how scripts were utilized"

Thanks this was my target
Quote: "The game play was impressive too. You guys can create a really great game if you make this a longer game."

Thanks for this compliment

@GeuRCrayon
Thanks for playing and for making this clip

@all
I know this is a very short game, but I must cut it cause lack of time. At my spare time I write at the story of Alternate Corno 2 - Legacy.
It is going to be longer, equal gameplay, more action, hard decisions and so on.

Small look-out:


Corno_1


AmazingGaming
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Posted: 3rd May 2013 00:41
How did you manage to get the graphics to look so good? amazing game by the way

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