Astrum Erus: Starlord Omega
is a sci-fi turn-based strategy game
under development for 3 years now.
Starlord Alpha was completed and released in october 2004 as a programming test.
Starlord Omega will be orders of magnitude better, and is scheduled for release
Summer 2006. Many important aspects of the game are programmed at this time,
and all have at least preliminary mechanics models.
THINGS THAT ALREADY WORK:
you can build scout ships, warships, and colony ships. you can explore new star systems. you can colonize new worlds.
you can research new technologies from over 800 available. you can design your warships. you can adjust your
planet's economies, to favor a certain type of output. AND THE AI CAN DO ALL THESE THINGS ALSO (and well!)
populations grow, resources run out, and planets get polluted over time.
over 40 random events can occur, and mysterious alien technology waits hidden on uninhabited worlds,
to be found and researched. The human player can terraform the atmosphere, climate, and gravity of
planets (the AI can't do that yet).
THINGS STILL TO COME:
-starship combat -planetary invasions -espionage -treaty negotiation -trade
-custom race creation -native life on planets
this project is so far the work of just one person, me, Bob Saunders.
but i can't do
everything myself...
i mean to search around the local art school (art institute of pittsburgh), but i am also hoping to find some help here.
Things The Project Needs Your Help With:
GUI ARTIST:
i can make a
functional user interface. i am looking for someone who can help
me make one that
looks really good. It needs a general visual theme to tie all the
screens together, and needs to have a futuristic/technical look. since i am not done with
all the screens, this would need to take place over time.
ALIEN RACE MODELER:
Done, Thanks to this team request, and a friend called French GUI.
see below for screenshot for HIS progress in this area.
2D ENVIRONMENT / BACKGROUND ARTIST:
need space-scenes...planets, stars, ships, fights, black holes, etc.
these would be used as background to certain screens or events, like
when loading, waiting for other players, behind an otherwise boring screen, etc.
2D / 3D COMPONENT MODELER:
need 2d pictures (bmp, jpg, etc.) that depict researchable technologies.
could be a separate picture for every type of tech, or some other system you devise.
could be modeled then rendered, or created in a 'paint' program.
PLAYTESTERS
need people who will play thru the various aspects of the game,
throughout alpha and beta testing. playtesters need to give honest, complete feedback.
at this time, only the 'tactical starship combat' model is available for testing.
a version of the main game may be released for testing if there is interest.
French GUI's awesome alien races:
Here Are Some Links To Related Threads And Downloads
Link to the
Starlord Omega W.I.P. Forum Thread:
http://forum.thegamecreators.com/?m=forum_view&t=61670&b=8&p=0
Link the DB Forum page about the Starlord Omega
Tactical Starship Combat Simulator:
http://forum.thegamecreators.com/?m=forum_view&t=61122&b=5
Direct download of the demo:
http://omega.astrumgames.com/downloads/Tactical_Combat_Simulator_Demo.zip
link to
Starlord Alpha DB Forum Page:
http://forum.thegamecreators.com/?m=forum_view&t=44054&b=5
Direct Download of Starlord Alpha Full Game:
http://astrumgames.com/downloads/AESLA_DEMO.zip
This is a different game; a much earlier version.
Anyone who would like to try to help, i would appreciate it.
i especially want those alien heads and bodies.
i think that has real potential.
please contact me at
manherringbone1@hotmail.com
thanks,
bob
Team Request Rules:
Rule 1 - Show some signs of progress - DONE
Rule 2 - Be realistic - as realistic as i ever have been...
Rule 3 - Drop the "company" crap - NONE
Rule 4 - Long plot lines / stories do NOT qualify - NONE
Rule 5 - Do not offer money or the promise of "future riches" - NONE
Rule 6 - No quasi-legal mumbo jumbo please - NONE